Merge "Tweak layers caching for better performance in Launcher."

This commit is contained in:
Romain Guy
2010-10-12 18:20:06 -07:00
committed by Android (Google) Code Review
4 changed files with 15 additions and 8 deletions

View File

@@ -68,7 +68,6 @@ void LayerCache::setMaxSize(uint32_t maxSize) {
void LayerCache::deleteLayer(Layer* layer) {
if (layer) {
mSize -= layer->width * layer->height * 4;
glDeleteTextures(1, &layer->texture);
delete layer;
}
@@ -133,12 +132,16 @@ bool LayerCache::put(Layer* layer) {
if (size < mMaxSize) {
// TODO: Use an LRU
while (mSize + size > mMaxSize) {
Layer* biggest = mCache.top().mLayer;
deleteLayer(biggest);
mCache.removeAt(mCache.size() - 1);
size_t position = 0;
#if LAYER_REMOVE_BIGGEST
position = mCache.size() - 1;
#endif
Layer* victim = mCache.itemAt(position).mLayer;
deleteLayer(victim);
mCache.removeAt(position);
LAYER_LOGD(" Deleting layer %.2fx%.2f", biggest->layer.getWidth(),
biggest->layer.getHeight());
LAYER_LOGD(" Deleting layer %.2fx%.2f", victim->layer.getWidth(),
victim->layer.getHeight());
}
LayerEntry entry(layer);

View File

@@ -30,6 +30,8 @@ namespace uirenderer {
// Debug
#define DEBUG_LAYERS 0
// Indicates whether to remove the biggest layers first, or the smaller ones
#define LAYER_REMOVE_BIGGEST 0
// Textures used by layers must have dimensions multiples of this number
#define LAYER_SIZE 64

View File

@@ -441,6 +441,7 @@ bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
layer->texture, 0);
#if DEBUG_LAYERS
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
@@ -453,6 +454,7 @@ bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
return false;
}
#endif
// Clear the FBO
glDisable(GL_SCISSOR_TEST);

View File

@@ -44,8 +44,8 @@
// Converts a number of mega-bytes into bytes
#define MB(s) s * 1024 * 1024
#define DEFAULT_TEXTURE_CACHE_SIZE 22.0f
#define DEFAULT_LAYER_CACHE_SIZE 4.0f
#define DEFAULT_TEXTURE_CACHE_SIZE 20.0f
#define DEFAULT_LAYER_CACHE_SIZE 6.0f
#define DEFAULT_PATH_CACHE_SIZE 4.0f
#define DEFAULT_PATCH_CACHE_SIZE 512
#define DEFAULT_GRADIENT_CACHE_SIZE 0.5f