Merge "Tonemap everywhere in PixelCopy"
This commit is contained in:
@@ -589,6 +589,7 @@ cc_defaults {
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"ProfileData.cpp",
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"ProfileDataContainer.cpp",
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"Readback.cpp",
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"Tonemapper.cpp",
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"TreeInfo.cpp",
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"WebViewFunctorManager.cpp",
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"protos/graphicsstats.proto",
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@@ -16,16 +16,6 @@
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#include "Readback.h"
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#include <sync/sync.h>
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#include <system/window.h>
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#include <gui/TraceUtils.h>
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#include "DeferredLayerUpdater.h"
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#include "Properties.h"
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#include "hwui/Bitmap.h"
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#include "pipeline/skia/LayerDrawable.h"
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#include "renderthread/EglManager.h"
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#include "renderthread/VulkanManager.h"
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#include <SkBitmap.h>
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#include <SkBlendMode.h>
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#include <SkCanvas.h>
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@@ -38,6 +28,19 @@
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#include <SkRefCnt.h>
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#include <SkSamplingOptions.h>
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#include <SkSurface.h>
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#include <gui/TraceUtils.h>
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#include <private/android/AHardwareBufferHelpers.h>
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#include <shaders/shaders.h>
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#include <sync/sync.h>
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#include <system/window.h>
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#include "DeferredLayerUpdater.h"
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#include "Properties.h"
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#include "Tonemapper.h"
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#include "hwui/Bitmap.h"
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#include "pipeline/skia/LayerDrawable.h"
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#include "renderthread/EglManager.h"
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#include "renderthread/VulkanManager.h"
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#include "utils/Color.h"
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#include "utils/MathUtils.h"
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#include "utils/NdkUtils.h"
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@@ -91,8 +94,18 @@ void Readback::copySurfaceInto(ANativeWindow* window, const std::shared_ptr<Copy
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}
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}
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sk_sp<SkColorSpace> colorSpace = DataSpaceToColorSpace(
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static_cast<android_dataspace>(ANativeWindow_getBuffersDataSpace(window)));
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int32_t dataspace = ANativeWindow_getBuffersDataSpace(window);
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// If the application is not updating the Surface themselves, e.g., another
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// process is producing buffers for the application to display, then
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// ANativeWindow_getBuffersDataSpace will return an unknown answer, so grab
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// the dataspace from buffer metadata instead, if it exists.
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if (dataspace == 0) {
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dataspace = AHardwareBuffer_getDataSpace(sourceBuffer.get());
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}
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sk_sp<SkColorSpace> colorSpace =
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DataSpaceToColorSpace(static_cast<android_dataspace>(dataspace));
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sk_sp<SkImage> image =
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SkImage::MakeFromAHardwareBuffer(sourceBuffer.get(), kPremul_SkAlphaType, colorSpace);
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@@ -227,6 +240,10 @@ void Readback::copySurfaceInto(ANativeWindow* window, const std::shared_ptr<Copy
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const bool hasBufferCrop = cropRect.left < cropRect.right && cropRect.top < cropRect.bottom;
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auto constraint =
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hasBufferCrop ? SkCanvas::kStrict_SrcRectConstraint : SkCanvas::kFast_SrcRectConstraint;
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static constexpr float kMaxLuminanceNits = 4000.f;
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tonemapPaint(image->imageInfo(), canvas->imageInfo(), kMaxLuminanceNits, paint);
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canvas->drawImageRect(image, imageSrcRect, imageDstRect, sampling, &paint, constraint);
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canvas->restore();
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107
libs/hwui/Tonemapper.cpp
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107
libs/hwui/Tonemapper.cpp
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@@ -0,0 +1,107 @@
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/*
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* Copyright 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "Tonemapper.h"
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#include <SkRuntimeEffect.h>
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#include <log/log.h>
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#include <shaders/shaders.h>
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#include "utils/Color.h"
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namespace android::uirenderer {
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namespace {
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class ColorFilterRuntimeEffectBuilder : public SkRuntimeEffectBuilder {
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public:
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explicit ColorFilterRuntimeEffectBuilder(sk_sp<SkRuntimeEffect> effect)
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: SkRuntimeEffectBuilder(std::move(effect)) {}
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sk_sp<SkColorFilter> makeColorFilter() {
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return this->effect()->makeColorFilter(this->uniforms());
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}
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};
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static sk_sp<SkColorFilter> createLinearEffectColorFilter(const shaders::LinearEffect& linearEffect,
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float maxDisplayLuminance,
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float currentDisplayLuminanceNits,
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float maxLuminance) {
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auto shaderString = SkString(shaders::buildLinearEffectSkSL(linearEffect));
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auto [runtimeEffect, error] = SkRuntimeEffect::MakeForColorFilter(std::move(shaderString));
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if (!runtimeEffect) {
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LOG_ALWAYS_FATAL("LinearColorFilter construction error: %s", error.c_str());
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}
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ColorFilterRuntimeEffectBuilder effectBuilder(std::move(runtimeEffect));
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const auto uniforms =
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shaders::buildLinearEffectUniforms(linearEffect, android::mat4(), maxDisplayLuminance,
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currentDisplayLuminanceNits, maxLuminance);
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for (const auto& uniform : uniforms) {
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effectBuilder.uniform(uniform.name.c_str()).set(uniform.value.data(), uniform.value.size());
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}
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return effectBuilder.makeColorFilter();
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}
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static bool extractTransfer(ui::Dataspace dataspace) {
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return dataspace & HAL_DATASPACE_TRANSFER_MASK;
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}
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static bool isHdrDataspace(ui::Dataspace dataspace) {
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const auto transfer = extractTransfer(dataspace);
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return transfer == HAL_DATASPACE_TRANSFER_ST2084 || transfer == HAL_DATASPACE_TRANSFER_HLG;
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}
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static ui::Dataspace getDataspace(const SkImageInfo& image) {
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return static_cast<ui::Dataspace>(
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ColorSpaceToADataSpace(image.colorSpace(), image.colorType()));
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}
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} // namespace
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// Given a source and destination image info, and the max content luminance, generate a tonemaping
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// shader and tag it on the supplied paint.
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void tonemapPaint(const SkImageInfo& source, const SkImageInfo& destination, float maxLuminanceNits,
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SkPaint& paint) {
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const auto sourceDataspace = getDataspace(source);
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const auto destinationDataspace = getDataspace(destination);
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if (extractTransfer(sourceDataspace) != extractTransfer(destinationDataspace) &&
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(isHdrDataspace(sourceDataspace) || isHdrDataspace(destinationDataspace))) {
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const auto effect = shaders::LinearEffect{
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.inputDataspace = sourceDataspace,
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.outputDataspace = destinationDataspace,
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.undoPremultipliedAlpha = source.alphaType() == kPremul_SkAlphaType,
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.fakeInputDataspace = destinationDataspace,
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.type = shaders::LinearEffect::SkSLType::ColorFilter};
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constexpr float kMaxDisplayBrightnessNits = 1000.f;
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constexpr float kCurrentDisplayBrightnessNits = 500.f;
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sk_sp<SkColorFilter> colorFilter = createLinearEffectColorFilter(
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effect, kMaxDisplayBrightnessNits, kCurrentDisplayBrightnessNits, maxLuminanceNits);
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if (paint.getColorFilter()) {
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paint.setColorFilter(SkColorFilters::Compose(paint.refColorFilter(), colorFilter));
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} else {
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paint.setColorFilter(colorFilter);
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}
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}
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}
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} // namespace android::uirenderer
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28
libs/hwui/Tonemapper.h
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28
libs/hwui/Tonemapper.h
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@@ -0,0 +1,28 @@
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/*
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* Copyright 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <SkCanvas.h>
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namespace android::uirenderer {
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// Given a source and destination image info, and the max content luminance, generate a tonemaping
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// shader and tag it on the supplied paint.
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void tonemapPaint(const SkImageInfo& source, const SkImageInfo& destination, float maxLuminanceNits,
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SkPaint& paint);
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} // namespace android::uirenderer
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@@ -25,6 +25,7 @@
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#include "SkColorFilter.h"
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#include "SkRuntimeEffect.h"
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#include "SkSurface.h"
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#include "Tonemapper.h"
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#include "gl/GrGLTypes.h"
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#include "math/mat4.h"
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#include "system/graphics-base-v1.0.h"
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@@ -76,37 +77,6 @@ static bool shouldFilterRect(const SkMatrix& matrix, const SkRect& srcRect, cons
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isIntegerAligned(dstDevRect.y()));
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}
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static sk_sp<SkShader> createLinearEffectShader(sk_sp<SkShader> shader,
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const shaders::LinearEffect& linearEffect,
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float maxDisplayLuminance,
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float currentDisplayLuminanceNits,
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float maxLuminance) {
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auto shaderString = SkString(shaders::buildLinearEffectSkSL(linearEffect));
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auto [runtimeEffect, error] = SkRuntimeEffect::MakeForShader(std::move(shaderString));
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if (!runtimeEffect) {
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LOG_ALWAYS_FATAL("LinearColorFilter construction error: %s", error.c_str());
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}
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SkRuntimeShaderBuilder effectBuilder(std::move(runtimeEffect));
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effectBuilder.child("child") = std::move(shader);
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const auto uniforms = shaders::buildLinearEffectUniforms(
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linearEffect, mat4(), maxDisplayLuminance, currentDisplayLuminanceNits, maxLuminance);
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for (const auto& uniform : uniforms) {
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effectBuilder.uniform(uniform.name.c_str()).set(uniform.value.data(), uniform.value.size());
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}
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return effectBuilder.makeShader();
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}
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static bool isHdrDataspace(ui::Dataspace dataspace) {
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const auto transfer = dataspace & HAL_DATASPACE_TRANSFER_MASK;
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return transfer == HAL_DATASPACE_TRANSFER_ST2084 || transfer == HAL_DATASPACE_TRANSFER_HLG;
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}
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static void adjustCropForYUV(uint32_t format, int bufferWidth, int bufferHeight, SkRect* cropRect) {
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// Chroma channels of YUV420 images are subsampled we may need to shrink the crop region by
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// a whole texel on each side. Since skia still adds its own 0.5 inset, we apply an
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@@ -215,31 +185,10 @@ bool LayerDrawable::DrawLayer(GrRecordingContext* context,
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sampling = SkSamplingOptions(SkFilterMode::kLinear);
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}
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const auto sourceDataspace = static_cast<ui::Dataspace>(
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ColorSpaceToADataSpace(layerImage->colorSpace(), layerImage->colorType()));
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const SkImageInfo& imageInfo = canvas->imageInfo();
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const auto destinationDataspace = static_cast<ui::Dataspace>(
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ColorSpaceToADataSpace(imageInfo.colorSpace(), imageInfo.colorType()));
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if (isHdrDataspace(sourceDataspace) || isHdrDataspace(destinationDataspace)) {
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const auto effect = shaders::LinearEffect{
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.inputDataspace = sourceDataspace,
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.outputDataspace = destinationDataspace,
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.undoPremultipliedAlpha = layerImage->alphaType() == kPremul_SkAlphaType,
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.fakeInputDataspace = destinationDataspace};
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auto shader = layerImage->makeShader(sampling,
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SkMatrix::RectToRect(skiaSrcRect, skiaDestRect));
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constexpr float kMaxDisplayBrightess = 1000.f;
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constexpr float kCurrentDisplayBrightness = 500.f;
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shader = createLinearEffectShader(std::move(shader), effect, kMaxDisplayBrightess,
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kCurrentDisplayBrightness,
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layer->getMaxLuminanceNits());
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paint.setShader(shader);
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canvas->drawRect(skiaDestRect, paint);
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} else {
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canvas->drawImageRect(layerImage.get(), skiaSrcRect, skiaDestRect, sampling, &paint,
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constraint);
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}
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tonemapPaint(layerImage->imageInfo(), canvas->imageInfo(), layer->getMaxLuminanceNits(),
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paint);
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canvas->drawImageRect(layerImage.get(), skiaSrcRect, skiaDestRect, sampling, &paint,
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constraint);
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canvas->restore();
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// restore the original matrix
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