Merge "Decode common GL error codes when logging frame error status" into jb-dev
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@@ -190,8 +190,17 @@ void OpenGLRenderer::finish() {
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while ((status = glGetError()) != GL_NO_ERROR) {
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ALOGD("GL error from OpenGLRenderer: 0x%x", status);
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switch (status) {
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case GL_INVALID_ENUM:
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ALOGE(" GL_INVALID_ENUM");
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break;
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case GL_INVALID_VALUE:
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ALOGE(" GL_INVALID_VALUE");
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break;
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case GL_INVALID_OPERATION:
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ALOGE(" GL_INVALID_OPERATION");
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break;
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case GL_OUT_OF_MEMORY:
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ALOGE(" OpenGLRenderer is out of memory!");
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ALOGE(" Out of memory!");
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break;
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}
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}
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