Merge "Fix example AGSL code in the javadoc comments" into tm-dev
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Android (Google) Code Review
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@@ -214,7 +214,7 @@ import libcore.util.NativeAllocationRegistry;
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* uniform shader myShader;
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* uniform shader myShader;
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* vec4 main(vec2 canvas_coordinates) {
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* vec4 main(vec2 canvas_coordinates) {
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* // swap the red and blue color channels when sampling from myShader
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* // swap the red and blue color channels when sampling from myShader
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* return myShader.sample(canvas_coordinates).bgra;
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* return myShader.eval(canvas_coordinates).bgra;
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* }</pre>
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* }</pre>
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*
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*
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* <p>After creating a {@link RuntimeShader} with that program the shader uniform can
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* <p>After creating a {@link RuntimeShader} with that program the shader uniform can
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