Fixing font renderer attribute slot locations.

Change-Id: I6377bb641df7d8372d873c00790189f9a190afd6
This commit is contained in:
Alex Sakhartchouk
2011-02-17 16:45:37 -08:00
parent 2e10374dce
commit 894df17eee
3 changed files with 22 additions and 8 deletions

View File

@@ -316,6 +316,8 @@ FontRenderer::FontRenderer() {
mTextTexture = NULL;
mIndexBufferID = 0;
mPositionAttrSlot = -1;
mTexcoordAttrSlot = -1;
mCacheWidth = DEFAULT_TEXT_CACHE_WIDTH;
mCacheHeight = DEFAULT_TEXT_CACHE_HEIGHT;
@@ -565,13 +567,8 @@ void FontRenderer::issueDrawCommand() {
float* vtx = mTextMeshPtr;
float* tex = vtx + 3;
// position is slot 0
uint32_t slot = 0;
glVertexAttribPointer(slot, 3, GL_FLOAT, false, 20, vtx);
// texture0 is slot 1
slot = 1;
glVertexAttribPointer(slot, 2, GL_FLOAT, false, 20, tex);
glVertexAttribPointer(mPositionAttrSlot, 3, GL_FLOAT, false, 20, vtx);
glVertexAttribPointer(mTexcoordAttrSlot, 2, GL_FLOAT, false, 20, tex);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBufferID);
glDrawElements(GL_TRIANGLES, mCurrentQuadIndex * 6, GL_UNSIGNED_SHORT, NULL);
@@ -718,6 +715,11 @@ bool FontRenderer::renderText(SkPaint* paint, const Rect* clip, const char *text
return false;
}
if (mPositionAttrSlot < 0 || mTexcoordAttrSlot < 0) {
LOGE("Font renderer unable to draw, attribute slots undefined");
return false;
}
mDrawn = false;
mBounds = bounds;
mClip = clip;

View File

@@ -138,6 +138,11 @@ public:
mGammaTable = gammaTable;
}
void setAttributeBindingSlots(int positionSlot, int texCoordSlot) {
mPositionAttrSlot = positionSlot;
mTexcoordAttrSlot = texCoordSlot;
}
void setFont(SkPaint* paint, uint32_t fontId, float fontSize);
bool renderText(SkPaint* paint, const Rect* clip, const char *text, uint32_t startIndex,
uint32_t len, int numGlyphs, int x, int y, Rect* bounds);
@@ -263,6 +268,9 @@ protected:
uint32_t mIndexBufferID;
int32_t mPositionAttrSlot;
int32_t mTexcoordAttrSlot;
const Rect* mClip;
Rect* mBounds;
bool mDrawn;

View File

@@ -1585,8 +1585,12 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
#else
bool hasActiveLayer = false;
#endif
mCaches.unbindMeshBuffer();
// Tell font renderer the locations of position and texture coord
// attributes so it can bind its data properly
int positionSlot = mCaches.currentProgram->position;
fontRenderer.setAttributeBindingSlots(positionSlot, mTexCoordsSlot);
if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
hasActiveLayer ? &bounds : NULL)) {
#if RENDER_LAYERS_AS_REGIONS