fix and extend the filter test a bit

This commit is contained in:
Mathias Agopian
2009-08-11 19:55:31 -07:00
parent 8b76a0ac6f
commit 88caa97f9e

View File

@@ -45,9 +45,9 @@ int main(int argc, char** argv)
dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(dpy, &majorVersion, &minorVersion);
if (!usePbuffer) {
surface = eglCreateWindowSurface(dpy, config, window, NULL);
EGLUtils::selectConfigForNativeWindow(
dpy, s_configAttribs, window, &config);
surface = eglCreateWindowSurface(dpy, config, window, NULL);
} else {
printf("using pbuffer\n");
eglChooseConfig(dpy, s_configAttribs, &config, 1, &numConfigs);
@@ -63,6 +63,12 @@ int main(int argc, char** argv)
eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
GLint dim = w<h ? w : h;
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrthof(0, w, h, 0, 0, 1);
glClearColor(0,0,0,0);
glClear(GL_COLOR_BUFFER_BIT);
GLint crop[4] = { 0, 4, 4, -4 };
@@ -128,14 +134,50 @@ int main(int argc, char** argv)
break;
}
glDrawTexiOES(0, 0, 0, dim, dim);
//glDrawTexiOES(0, 0, 0, dim, dim);
const GLfloat vertices[4][2] = {
{ 0, 0 },
{ 0, dim },
{ dim, dim },
{ dim, 0 }
};
const GLfloat texCoords[4][2] = {
{ 0, 0 },
{ 0, 1 },
{ 1, 1 },
{ 1, 0 }
};
if (!usePbuffer) {
eglSwapBuffers(dpy, surface);
} else {
glFinish();
}
glMatrixMode(GL_MODELVIEW);
//glEnable(GL_SCISSOR_TEST);
//glScissor(0,dim,dim,h-dim);
for (int y=0 ; y<dim ; y++) {
glLoadIdentity();
glTranslatef(0, -y, 0);
glClear(GL_COLOR_BUFFER_BIT);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, vertices);
glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
if (!usePbuffer) {
eglSwapBuffers(dpy, surface);
} else {
glFinish();
}
}
eglTerminate(dpy);
return 0;
}