Update tessellation tracing

Change-Id: I6c73f2467817412d9936dde217df9938a6884003
This commit is contained in:
Chris Craik
2014-03-07 14:34:42 -08:00
parent 16340670af
commit 87f9df880e
2 changed files with 7 additions and 1 deletions

View File

@@ -16,7 +16,7 @@
#define LOG_TAG "OpenGLRenderer"
#define LOG_NDEBUG 1
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#define ATRACE_TAG ATRACE_TAG_VIEW
#define VERTEX_DEBUG 0

View File

@@ -15,9 +15,11 @@
*/
#define LOG_TAG "OpenGLRenderer"
#define ATRACE_TAG ATRACE_TAG_VIEW
#include <math.h>
#include <utils/Log.h>
#include <utils/Trace.h>
#include "AmbientShadow.h"
#include "ShadowTessellator.h"
@@ -34,6 +36,8 @@ static inline T max(T a, T b) {
void ShadowTessellator::tessellateAmbientShadow(const Vector3* casterPolygon,
int casterVertexCount, const Vector3& centroid3d,
VertexBuffer& shadowVertexBuffer) {
ATRACE_CALL();
// A bunch of parameters to tweak the shadow.
// TODO: Allow some of these changable by debug settings or APIs.
const float heightFactor = 128;
@@ -47,6 +51,8 @@ void ShadowTessellator::tessellateAmbientShadow(const Vector3* casterPolygon,
void ShadowTessellator::tessellateSpotShadow(const Vector3* casterPolygon, int casterVertexCount,
const Vector3& lightPosScale, const mat4& receiverTransform,
int screenWidth, int screenHeight, VertexBuffer& shadowVertexBuffer) {
ATRACE_CALL();
// A bunch of parameters to tweak the shadow.
// TODO: Allow some of these changable by debug settings or APIs.
int maximal = max(screenWidth, screenHeight);