Fixed the performance of unlocking when dozing

When unlocking from pulsing, we would go to the keyguard
in the middle of the animation. We're now delaying that
update until the reveal animation has finished to hide
the giant jank of leaving the lockscreen.

Test: atest SystemUITests
Bug: 197113783
Merged-In: Iebefca3a1810a498654cad0e461532a5d9f7d0af
Change-Id: Iebefca3a1810a498654cad0e461532a5d9f7d0af
This commit is contained in:
Selim Cinek
2021-09-01 18:33:43 +02:00
parent 731c558ec1
commit 87e83cd766
3 changed files with 53 additions and 5 deletions

View File

@@ -154,6 +154,11 @@ class LightRevealScrim(context: Context?, attrs: AttributeSet?) : View(context,
*/
lateinit var isScrimOpaqueChangedListener: Consumer<Boolean>
/**
* A runnable to call when the scrim has been fully revealed. This is only invoked once
*/
var fullyRevealedRunnable: Runnable? = null
/**
* How much of the underlying views are revealed, in percent. 0 means they will be completely
* obscured and 1 means they'll be fully visible.
@@ -165,10 +170,20 @@ class LightRevealScrim(context: Context?, attrs: AttributeSet?) : View(context,
revealEffect.setRevealAmountOnScrim(value, this)
updateScrimOpaque()
maybeTriggerFullyRevealedRunnable()
invalidate()
}
}
private fun maybeTriggerFullyRevealedRunnable() {
if (revealAmount == 1.0f) {
fullyRevealedRunnable?.let {
it.run()
fullyRevealedRunnable = null
}
}
}
/**
* The [LightRevealEffect] used to manipulate the radial gradient whenever [revealAmount]
* changes.

View File

@@ -37,7 +37,6 @@ import com.android.systemui.dagger.SysUISingleton
import com.android.systemui.dump.DumpManager
import com.android.systemui.plugins.statusbar.StatusBarStateController
import com.android.systemui.statusbar.phone.BiometricUnlockController
import com.android.systemui.statusbar.phone.BiometricUnlockController.MODE_WAKE_AND_UNLOCK
import com.android.systemui.statusbar.phone.DozeParameters
import com.android.systemui.statusbar.phone.PanelExpansionListener
import com.android.systemui.statusbar.phone.ScrimController
@@ -73,6 +72,10 @@ class NotificationShadeDepthController @Inject constructor(
private const val TAG = "DepthController"
}
/**
* Is did we already unblur while dozing?
*/
private var alreadyUnblurredWhileDozing = false
lateinit var root: View
private var blurRoot: View? = null
private var keyguardAnimator: Animator? = null
@@ -237,9 +240,11 @@ class NotificationShadeDepthController @Inject constructor(
private val keyguardStateCallback = object : KeyguardStateController.Callback {
override fun onKeyguardFadingAwayChanged() {
if (!keyguardStateController.isKeyguardFadingAway ||
biometricUnlockController.mode != MODE_WAKE_AND_UNLOCK) {
!biometricUnlockController.isWakeAndUnlock) {
return
}
// When wakeAndUnlocking the screen remains dozing, so we have to manually trigger
// the unblur earlier
keyguardAnimator?.cancel()
keyguardAnimator = ValueAnimator.ofFloat(1f, 0f).apply {
@@ -261,6 +266,7 @@ class NotificationShadeDepthController @Inject constructor(
})
start()
}
alreadyUnblurredWhileDozing = statusBarStateController.dozeAmount != 0.0f
}
override fun onKeyguardShowingChanged() {
@@ -282,10 +288,24 @@ class NotificationShadeDepthController @Inject constructor(
if (isDozing) {
shadeAnimation.finishIfRunning()
brightnessMirrorSpring.finishIfRunning()
// unset this for safety, to be ready for the next wakeup
alreadyUnblurredWhileDozing = false
}
}
override fun onDozeAmountChanged(linear: Float, eased: Float) {
if (alreadyUnblurredWhileDozing) {
if (linear == 0.0f) {
// We finished waking up, let's reset
alreadyUnblurredWhileDozing = false
} else {
// We've already handled the unbluring from the keyguardAnimator above.
// if we would continue, we'd play another unzoom / blur animation from the
// dozing changing.
return
}
}
wakeAndUnlockBlurRadius = blurUtils.blurRadiusOfRatio(eased)
scheduleUpdate()
}
@@ -443,6 +463,7 @@ class NotificationShadeDepthController @Inject constructor(
it.println("blursDisabledForAppLaunch: $blursDisabledForAppLaunch")
it.println("qsPanelExpansion: $qsPanelExpansion")
it.println("transitionToFullShadeProgress: $transitionToFullShadeProgress")
it.println("alreadyUnblurredWhileDozing: $alreadyUnblurredWhileDozing")
it.println("lastAppliedBlur: $lastAppliedBlur")
}
}

View File

@@ -360,6 +360,7 @@ public class StatusBar extends SystemUI implements DemoMode,
}
private LockscreenShadeTransitionController mLockscreenShadeTransitionController;
private boolean mCallingFadingAwayAfterReveal;
public interface ExpansionChangedListener {
void onExpansionChanged(float expansion, boolean expanded);
@@ -639,7 +640,7 @@ public class StatusBar extends SystemUI implements DemoMode,
+ "mStatusBarKeyguardViewManager was null");
return;
}
if (mKeyguardStateController.isKeyguardFadingAway()) {
if (mKeyguardStateController.isKeyguardFadingAway() && !mCallingFadingAwayAfterReveal) {
mStatusBarKeyguardViewManager.onKeyguardFadedAway();
}
}
@@ -3583,8 +3584,19 @@ public class StatusBar extends SystemUI implements DemoMode,
public void fadeKeyguardWhilePulsing() {
mNotificationPanelViewController.fadeOut(0, FADE_KEYGUARD_DURATION_PULSING,
()-> {
hideKeyguard();
mStatusBarKeyguardViewManager.onKeyguardFadedAway();
Runnable finishFading = () -> {
mCallingFadingAwayAfterReveal = false;
hideKeyguard();
mStatusBarKeyguardViewManager.onKeyguardFadedAway();
};
if (mLightRevealScrim.getRevealAmount() != 1.0f) {
mCallingFadingAwayAfterReveal = true;
// we're still revealing the Light reveal, let's only go to keyguard once
// Going there introduces lots of jank
mLightRevealScrim.setFullyRevealedRunnable(finishFading);
} else {
finishFading.run();
}
}).start();
}