Merge "Reduce animation completion epsilon to avoid early end." into sc-dev am: 1700fa9e5c

Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/14282082

Change-Id: Ia2e70288a9a3194679d8a2b75216a9ce300e8e0f
This commit is contained in:
TreeHugger Robot
2021-04-28 00:20:32 +00:00
committed by Automerger Merge Worker

View File

@@ -106,13 +106,13 @@ public class EdgeEffect {
* The velocity threshold before the spring animation is considered settled.
* The idea here is that velocity should be less than 0.1 pixel per second.
*/
private static final double VELOCITY_THRESHOLD = 0.1;
private static final double VELOCITY_THRESHOLD = 0.01;
/**
* The value threshold before the spring animation is considered close enough to
* the destination to be settled. This should be around 0.01 pixel.
*/
private static final double VALUE_THRESHOLD = 0.01;
private static final double VALUE_THRESHOLD = 0.001;
/**
* The natural frequency of the stretch spring.