Merge "Reduce animation completion epsilon to avoid early end." into sc-dev am: 1700fa9e5c
Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/14282082 Change-Id: Ia2e70288a9a3194679d8a2b75216a9ce300e8e0f
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@@ -106,13 +106,13 @@ public class EdgeEffect {
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* The velocity threshold before the spring animation is considered settled.
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* The idea here is that velocity should be less than 0.1 pixel per second.
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*/
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private static final double VELOCITY_THRESHOLD = 0.1;
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private static final double VELOCITY_THRESHOLD = 0.01;
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/**
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* The value threshold before the spring animation is considered close enough to
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* the destination to be settled. This should be around 0.01 pixel.
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*/
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private static final double VALUE_THRESHOLD = 0.01;
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private static final double VALUE_THRESHOLD = 0.001;
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/**
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* The natural frequency of the stretch spring.
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