Merge "Fix deprecated range_x calls."
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@@ -113,7 +113,7 @@ static auto SCENES = {
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void BM_FrameBuilder_defer_scene(benchmark::State& state) {
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void BM_FrameBuilder_defer_scene(benchmark::State& state) {
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TestUtils::runOnRenderThread([&state](RenderThread& thread) {
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TestUtils::runOnRenderThread([&state](RenderThread& thread) {
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const char* sceneName = *(SCENES.begin() + state.range_x());
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const char* sceneName = *(SCENES.begin() + state.range(0));
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state.SetLabel(sceneName);
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state.SetLabel(sceneName);
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auto node = getSyncedSceneNode(sceneName);
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auto node = getSyncedSceneNode(sceneName);
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while (state.KeepRunning()) {
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while (state.KeepRunning()) {
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@@ -129,7 +129,7 @@ BENCHMARK(BM_FrameBuilder_defer_scene)->DenseRange(0, SCENES.size() - 1);
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void BM_FrameBuilder_deferAndRender_scene(benchmark::State& state) {
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void BM_FrameBuilder_deferAndRender_scene(benchmark::State& state) {
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TestUtils::runOnRenderThread([&state](RenderThread& thread) {
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TestUtils::runOnRenderThread([&state](RenderThread& thread) {
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const char* sceneName = *(SCENES.begin() + state.range_x());
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const char* sceneName = *(SCENES.begin() + state.range(0));
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state.SetLabel(sceneName);
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state.SetLabel(sceneName);
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auto node = getSyncedSceneNode(sceneName);
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auto node = getSyncedSceneNode(sceneName);
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