Merge "Fix deprecated range_x calls."

This commit is contained in:
Martijn Coenen
2016-11-16 09:48:30 +00:00
committed by Gerrit Code Review

View File

@@ -113,7 +113,7 @@ static auto SCENES = {
void BM_FrameBuilder_defer_scene(benchmark::State& state) {
TestUtils::runOnRenderThread([&state](RenderThread& thread) {
const char* sceneName = *(SCENES.begin() + state.range_x());
const char* sceneName = *(SCENES.begin() + state.range(0));
state.SetLabel(sceneName);
auto node = getSyncedSceneNode(sceneName);
while (state.KeepRunning()) {
@@ -129,7 +129,7 @@ BENCHMARK(BM_FrameBuilder_defer_scene)->DenseRange(0, SCENES.size() - 1);
void BM_FrameBuilder_deferAndRender_scene(benchmark::State& state) {
TestUtils::runOnRenderThread([&state](RenderThread& thread) {
const char* sceneName = *(SCENES.begin() + state.range_x());
const char* sceneName = *(SCENES.begin() + state.range(0));
state.SetLabel(sceneName);
auto node = getSyncedSceneNode(sceneName);