* commit 'f1c031d512fd8596e40b8a5832441869ab831e48': Enable Picture w/ HW Accelerated Canvas.
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@@ -323,10 +323,4 @@ public class DisplayListCanvas extends Canvas {
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}
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private static native void nDrawRects(long renderer, long region, long paint);
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@Override
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public void drawPicture(Picture picture) {
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picture.endRecording();
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// TODO: Implement rendering
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}
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}
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@@ -284,7 +284,7 @@ changed.</li>
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</tr>
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<tr>
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<td class="label_neg">drawPicture()</td>
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<td class="value_neg">✗</td>
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<td class="value_neg">23</td>
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</tr>
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<tr>
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<td class="label_pos">drawPosText()</td>
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@@ -135,8 +135,8 @@ public class Picture {
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* properly and are highly discouraged.
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*
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* <p>
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* <strong>Note:</strong> a picture created from an input stream cannot be
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* replayed on a hardware accelerated canvas.
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* <strong>Note:</strong> Prior to API level 23 a picture created from an
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* input stream cannot be replayed on a hardware accelerated canvas.
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*
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* @see #writeToStream(java.io.OutputStream)
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* @deprecated The recommended alternative is to not use writeToStream and
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@@ -155,8 +155,8 @@ public class Picture {
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* there is no guarantee that the Picture can be successfully reconstructed.
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*
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* <p>
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* <strong>Note:</strong> a picture created from an input stream cannot be
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* replayed on a hardware accelerated canvas.
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* <strong>Note:</strong> Prior to API level 23 a picture created from an
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* input stream cannot be replayed on a hardware accelerated canvas.
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*
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* @see #createFromStream(java.io.InputStream)
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* @deprecated The recommended alternative is to draw the picture into a
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