Remove MODE_WAKE_AND_UNLOCK_PULSING from stopDozing
A race condition exists when unlocking with UDFPS, or when unlocking
from a pulse state, that leaves SystemUI believing it is still in a
doze state even after unlocking. Because of this, the blur never
transitions and instead stuck in the doze state, which then causes
SystemUI to retain focus and grab all touches over the launcher.
This code path should no longer be relevant. Updated unlock animations
now handle all the keyguard elements without the need for this
dedicated path.
Furthermore, cleanup unused paths in
NotifcationShadeDepthController. The animateTo() calls accepted an
optional view which was never used.
Test: manual - Use UDFPS to unlock while dozing with AOD, without AOD,
and when pulsing from a notification
Test: atest NotificationShadeDepthControllerTest
CentralSurfacesImplTest DozeServiceHostTest
Fixes: 242415456
Change-Id: Ide66ab84eda91d8938a48014a91cbe3f12f2bf26
(cherry picked from commit ddc1437ca0)
This commit is contained in:
@@ -81,7 +81,6 @@ class NotificationShadeDepthController @Inject constructor(
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}
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lateinit var root: View
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private var blurRoot: View? = null
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private var keyguardAnimator: Animator? = null
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private var notificationAnimator: Animator? = null
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private var updateScheduled: Boolean = false
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@@ -235,7 +234,7 @@ class NotificationShadeDepthController @Inject constructor(
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val opaque = scrimsVisible && !blursDisabledForAppLaunch
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Trace.traceCounter(Trace.TRACE_TAG_APP, "shade_blur_radius", blur)
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blurUtils.applyBlur(blurRoot?.viewRootImpl ?: root.viewRootImpl, blur, opaque)
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blurUtils.applyBlur(root.viewRootImpl, blur, opaque)
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lastAppliedBlur = blur
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wallpaperController.setNotificationShadeZoom(zoomOut)
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listeners.forEach {
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@@ -271,7 +270,6 @@ class NotificationShadeDepthController @Inject constructor(
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override fun onAnimationEnd(animation: Animator?) {
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keyguardAnimator = null
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wakeAndUnlockBlurRadius = 0f
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scheduleUpdate()
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}
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})
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start()
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@@ -302,7 +300,6 @@ class NotificationShadeDepthController @Inject constructor(
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override fun onDozeAmountChanged(linear: Float, eased: Float) {
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wakeAndUnlockBlurRadius = blurUtils.blurRadiusOfRatio(eased)
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scheduleUpdate()
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}
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}
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@@ -439,12 +436,11 @@ class NotificationShadeDepthController @Inject constructor(
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shadeAnimation.animateTo(blurUtils.blurRadiusOfRatio(targetBlurNormalized).toInt())
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}
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private fun scheduleUpdate(viewToBlur: View? = null) {
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private fun scheduleUpdate() {
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if (updateScheduled) {
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return
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}
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updateScheduled = true
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blurRoot = viewToBlur
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choreographer.postFrameCallback(updateBlurCallback)
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}
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@@ -495,16 +491,11 @@ class NotificationShadeDepthController @Inject constructor(
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*/
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private var pendingRadius = -1
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/**
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* View on {@link Surface} that wants depth.
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*/
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private var view: View? = null
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private var springAnimation = SpringAnimation(this, object :
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FloatPropertyCompat<DepthAnimation>("blurRadius") {
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override fun setValue(rect: DepthAnimation?, value: Float) {
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radius = value
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scheduleUpdate(view)
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scheduleUpdate()
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}
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override fun getValue(rect: DepthAnimation?): Float {
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@@ -519,11 +510,10 @@ class NotificationShadeDepthController @Inject constructor(
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springAnimation.addEndListener { _, _, _, _ -> pendingRadius = -1 }
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}
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fun animateTo(newRadius: Int, viewToBlur: View? = null) {
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if (pendingRadius == newRadius && view == viewToBlur) {
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fun animateTo(newRadius: Int) {
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if (pendingRadius == newRadius) {
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return
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}
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view = viewToBlur
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pendingRadius = newRadius
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springAnimation.animateToFinalPosition(newRadius.toFloat())
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}
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@@ -394,8 +394,6 @@ public interface CentralSurfaces extends Dumpable, ActivityStarter, LifecycleOwn
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void fadeKeyguardAfterLaunchTransition(Runnable beforeFading,
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Runnable endRunnable, Runnable cancelRunnable);
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void fadeKeyguardWhilePulsing();
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void animateKeyguardUnoccluding();
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void startLaunchTransitionTimeout();
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@@ -3004,19 +3004,6 @@ public class CentralSurfacesImpl extends CoreStartable implements
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mLaunchTransitionCancelRunnable = null;
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}
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/**
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* Fades the content of the Keyguard while we are dozing and makes it invisible when finished
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* fading.
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*/
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@Override
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public void fadeKeyguardWhilePulsing() {
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mNotificationPanelViewController.fadeOut(0, FADE_KEYGUARD_DURATION_PULSING,
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()-> {
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hideKeyguard();
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mStatusBarKeyguardViewManager.onKeyguardFadedAway();
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}).start();
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}
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/**
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* Plays the animation when an activity that was occluding Keyguard goes away.
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*/
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@@ -209,12 +209,8 @@ public final class DozeServiceHost implements DozeHost {
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void updateDozing() {
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Assert.isMainThread();
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// When in wake-and-unlock while pulsing, keep dozing state until fully unlocked.
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boolean
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dozing =
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mDozingRequested && mStatusBarStateController.getState() == StatusBarState.KEYGUARD
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|| mBiometricUnlockControllerLazy.get().getMode()
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== BiometricUnlockController.MODE_WAKE_AND_UNLOCK_PULSING;
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boolean dozing =
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mDozingRequested && mStatusBarStateController.getState() == StatusBarState.KEYGUARD;
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// When in wake-and-unlock we may not have received a change to StatusBarState
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// but we still should not be dozing, manually set to false.
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if (mBiometricUnlockControllerLazy.get().getMode()
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@@ -838,30 +838,24 @@ public class StatusBarKeyguardViewManager implements RemoteInputController.Callb
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});
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} else {
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executeAfterKeyguardGoneAction();
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boolean wakeUnlockPulsing =
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mBiometricUnlockController.getMode() == MODE_WAKE_AND_UNLOCK_PULSING;
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mCentralSurfaces.setKeyguardFadingAway(startTime, delay, fadeoutDuration);
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mBiometricUnlockController.startKeyguardFadingAway();
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hideBouncer(true /* destroyView */);
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if (wakeUnlockPulsing) {
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mCentralSurfaces.fadeKeyguardWhilePulsing();
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boolean staying = mStatusBarStateController.leaveOpenOnKeyguardHide();
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if (!staying) {
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mNotificationShadeWindowController.setKeyguardFadingAway(true);
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wakeAndUnlockDejank();
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mCentralSurfaces.hideKeyguard();
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// hide() will happen asynchronously and might arrive after the scrims
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// were already hidden, this means that the transition callback won't
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// be triggered anymore and StatusBarWindowController will be forever in
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// the fadingAway state.
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mCentralSurfaces.updateScrimController();
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} else {
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boolean staying = mStatusBarStateController.leaveOpenOnKeyguardHide();
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if (!staying) {
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mNotificationShadeWindowController.setKeyguardFadingAway(true);
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wakeAndUnlockDejank();
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mCentralSurfaces.hideKeyguard();
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// hide() will happen asynchronously and might arrive after the scrims
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// were already hidden, this means that the transition callback won't
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// be triggered anymore and StatusBarWindowController will be forever in
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// the fadingAway state.
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mCentralSurfaces.updateScrimController();
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} else {
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mCentralSurfaces.hideKeyguard();
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mCentralSurfaces.finishKeyguardFadingAway();
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mBiometricUnlockController.finishKeyguardFadingAway();
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}
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mCentralSurfaces.hideKeyguard();
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mCentralSurfaces.finishKeyguardFadingAway();
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mBiometricUnlockController.finishKeyguardFadingAway();
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}
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updateStates();
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@@ -48,7 +48,6 @@ import org.mockito.ArgumentMatchers.floatThat
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import org.mockito.Captor
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import org.mockito.Mock
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import org.mockito.Mockito
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import org.mockito.Mockito.`when`
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import org.mockito.Mockito.any
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import org.mockito.Mockito.anyFloat
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import org.mockito.Mockito.anyString
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@@ -56,6 +55,7 @@ import org.mockito.Mockito.clearInvocations
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import org.mockito.Mockito.never
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import org.mockito.Mockito.reset
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import org.mockito.Mockito.verify
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import org.mockito.Mockito.`when`
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import org.mockito.junit.MockitoJUnit
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@RunWith(AndroidTestingRunner::class)
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@@ -139,7 +139,7 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
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notificationShadeDepthController.onPanelExpansionChanged(
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PanelExpansionChangeEvent(
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fraction = 1f, expanded = true, tracking = false, dragDownPxAmount = 0f))
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verify(shadeAnimation).animateTo(eq(maxBlur), any())
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verify(shadeAnimation).animateTo(eq(maxBlur))
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}
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@Test
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@@ -147,7 +147,7 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
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notificationShadeDepthController.onPanelExpansionChanged(
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PanelExpansionChangeEvent(
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fraction = 0.01f, expanded = false, tracking = false, dragDownPxAmount = 0f))
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verify(shadeAnimation).animateTo(eq(maxBlur), any())
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verify(shadeAnimation).animateTo(eq(maxBlur))
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}
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@Test
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@@ -157,7 +157,7 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
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notificationShadeDepthController.onPanelExpansionChanged(
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PanelExpansionChangeEvent(
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fraction = 0f, expanded = false, tracking = false, dragDownPxAmount = 0f))
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verify(shadeAnimation).animateTo(eq(0), any())
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verify(shadeAnimation).animateTo(eq(0))
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}
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@Test
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@@ -168,15 +168,15 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
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onPanelExpansionChanged_apliesBlur_ifShade()
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clearInvocations(shadeAnimation)
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notificationShadeDepthController.onPanelExpansionChanged(event)
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verify(shadeAnimation, never()).animateTo(anyInt(), any())
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verify(shadeAnimation, never()).animateTo(anyInt())
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notificationShadeDepthController.onPanelExpansionChanged(
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event.copy(fraction = 0.9f, tracking = true))
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verify(shadeAnimation, never()).animateTo(anyInt(), any())
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verify(shadeAnimation, never()).animateTo(anyInt())
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notificationShadeDepthController.onPanelExpansionChanged(
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event.copy(fraction = 0.8f, tracking = false))
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verify(shadeAnimation).animateTo(eq(0), any())
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verify(shadeAnimation).animateTo(eq(0))
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}
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@Test
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@@ -186,7 +186,7 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
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notificationShadeDepthController.onPanelExpansionChanged(
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PanelExpansionChangeEvent(
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fraction = 0.6f, expanded = true, tracking = true, dragDownPxAmount = 0f))
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verify(shadeAnimation).animateTo(eq(maxBlur), any())
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verify(shadeAnimation).animateTo(eq(maxBlur))
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}
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@Test
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@@ -212,7 +212,7 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
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statusBarState = StatusBarState.KEYGUARD
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statusBarStateListener.onStateChanged(statusBarState)
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verify(shadeAnimation).animateTo(eq(0), any())
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verify(shadeAnimation).animateTo(eq(0))
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}
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@Test
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@@ -395,13 +395,13 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
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@Test
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fun brightnessMirrorVisible_whenVisible() {
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notificationShadeDepthController.brightnessMirrorVisible = true
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verify(brightnessSpring).animateTo(eq(maxBlur), any())
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verify(brightnessSpring).animateTo(eq(maxBlur))
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}
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@Test
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fun brightnessMirrorVisible_whenHidden() {
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notificationShadeDepthController.brightnessMirrorVisible = false
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verify(brightnessSpring).animateTo(eq(0), any())
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verify(brightnessSpring).animateTo(eq(0))
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}
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@Test
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@@ -424,7 +424,7 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
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fun ignoreShadeBlurUntilHidden_whennNull_ignoresIfShadeHasNoBlur() {
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`when`(shadeAnimation.radius).thenReturn(0f)
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notificationShadeDepthController.blursDisabledForAppLaunch = true
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verify(shadeAnimation, never()).animateTo(anyInt(), any())
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verify(shadeAnimation, never()).animateTo(anyInt())
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}
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private fun enableSplitShade() {
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Block a user