Merge changes I5174a6ec,I1f8538b6,Idb71fdcf

* changes:
  fix a crasher in SurfaceTexture::updateTexImage()
  rework dequeueBuffer()'s main loop.
  error out when SurfaceTexture APIs are called while not connected
This commit is contained in:
Mathias Agopian
2011-08-10 19:40:48 -07:00
committed by Android (Google) Code Review
2 changed files with 133 additions and 51 deletions

View File

@@ -208,9 +208,28 @@ public:
protected:
// freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for
// all slots.
void freeAllBuffers();
// freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
// for the given slot.
void freeBufferLocked(int index);
// freeAllBuffersLocked frees the resources (both GraphicBuffer and
// EGLImage) for all slots.
void freeAllBuffersLocked();
// freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
// and EGLImage) for all slots except the head of mQueue
void freeAllBuffersExceptHeadLocked();
// drainQueueLocked drains the buffer queue if we're in synchronous mode
// returns immediately otherwise. return NO_INIT if SurfaceTexture
// became abandoned or disconnected during this call.
status_t drainQueueLocked();
// drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
// synchronous mode and free all buffers. In asynchronous mode, all buffers
// are freed except the current buffer.
status_t drainQueueAndFreeBuffersLocked();
static bool isExternalFormat(uint32_t format);
private:

View File

@@ -104,7 +104,7 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode) :
SurfaceTexture::~SurfaceTexture() {
LOGV("SurfaceTexture::~SurfaceTexture");
freeAllBuffers();
freeAllBuffersLocked();
}
status_t SurfaceTexture::setBufferCountServerLocked(int bufferCount) {
@@ -154,7 +154,10 @@ status_t SurfaceTexture::setBufferCount(int bufferCount) {
LOGE("setBufferCount: SurfaceTexture has been abandoned!");
return NO_INIT;
}
if (mConnectedApi == NO_CONNECTED_API) {
LOGE("setBufferCount: SurfaceTexture is not connected!");
return NO_INIT;
}
if (bufferCount > NUM_BUFFER_SLOTS) {
LOGE("setBufferCount: bufferCount larger than slots available");
return BAD_VALUE;
@@ -185,7 +188,7 @@ status_t SurfaceTexture::setBufferCount(int bufferCount) {
// here we're guaranteed that the client doesn't have dequeued buffers
// and will release all of its buffer references.
freeAllBuffers();
freeAllBuffersLocked();
mBufferCount = bufferCount;
mClientBufferCount = bufferCount;
mCurrentTexture = INVALID_BUFFER_SLOT;
@@ -214,6 +217,10 @@ status_t SurfaceTexture::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
LOGE("requestBuffer: SurfaceTexture has been abandoned!");
return NO_INIT;
}
if (mConnectedApi == NO_CONNECTED_API) {
LOGE("requestBuffer: SurfaceTexture is not connected!");
return NO_INIT;
}
if (slot < 0 || mBufferCount <= slot) {
LOGE("requestBuffer: slot index out of range [0, %d]: %d",
mBufferCount, slot);
@@ -228,11 +235,6 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
uint32_t format, uint32_t usage) {
LOGV("SurfaceTexture::dequeueBuffer");
if (mAbandoned) {
LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
return NO_INIT;
}
if ((w && !h) || (!w && h)) {
LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
return BAD_VALUE;
@@ -246,10 +248,19 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
int dequeuedCount = 0;
bool tryAgain = true;
while (tryAgain) {
if (mAbandoned) {
LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
return NO_INIT;
}
if (mConnectedApi == NO_CONNECTED_API) {
LOGE("dequeueBuffer: SurfaceTexture is not connected!");
return NO_INIT;
}
// We need to wait for the FIFO to drain if the number of buffer
// needs to change.
//
// The condition "number of buffer needs to change" is true if
// The condition "number of buffers needs to change" is true if
// - the client doesn't care about how many buffers there are
// - AND the actual number of buffer is different from what was
// set in the last setBufferCountServer()
@@ -261,31 +272,24 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
// As long as this condition is true AND the FIFO is not empty, we
// wait on mDequeueCondition.
int minBufferCountNeeded = mSynchronousMode ?
const int minBufferCountNeeded = mSynchronousMode ?
MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
if (!mClientBufferCount &&
const bool numberOfBuffersNeedsToChange = !mClientBufferCount &&
((mServerBufferCount != mBufferCount) ||
(mServerBufferCount < minBufferCountNeeded))) {
(mServerBufferCount < minBufferCountNeeded));
if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) {
// wait for the FIFO to drain
while (!mQueue.isEmpty()) {
mDequeueCondition.wait(mMutex);
if (mAbandoned) {
LOGE("dequeueBuffer: SurfaceTexture was abandoned while "
"blocked!");
return NO_INIT;
}
}
minBufferCountNeeded = mSynchronousMode ?
MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
mDequeueCondition.wait(mMutex);
// NOTE: we continue here because we need to reevaluate our
// whole state (eg: we could be abandoned or disconnected)
continue;
}
if (!mClientBufferCount &&
((mServerBufferCount != mBufferCount) ||
(mServerBufferCount < minBufferCountNeeded))) {
if (numberOfBuffersNeedsToChange) {
// here we're guaranteed that mQueue is empty
freeAllBuffers();
freeAllBuffersLocked();
mBufferCount = mServerBufferCount;
if (mBufferCount < minBufferCountNeeded)
mBufferCount = minBufferCountNeeded;
@@ -414,9 +418,9 @@ status_t SurfaceTexture::setSynchronousMode(bool enabled) {
if (!enabled) {
// going to asynchronous mode, drain the queue
while (mSynchronousMode != enabled && !mQueue.isEmpty()) {
mDequeueCondition.wait(mMutex);
}
err = drainQueueLocked();
if (err != NO_ERROR)
return err;
}
if (mSynchronousMode != enabled) {
@@ -442,6 +446,10 @@ status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp,
LOGE("queueBuffer: SurfaceTexture has been abandoned!");
return NO_INIT;
}
if (mConnectedApi == NO_CONNECTED_API) {
LOGE("queueBuffer: SurfaceTexture is not connected!");
return NO_INIT;
}
if (buf < 0 || buf >= mBufferCount) {
LOGE("queueBuffer: slot index out of range [0, %d]: %d",
mBufferCount, buf);
@@ -512,6 +520,10 @@ void SurfaceTexture::cancelBuffer(int buf) {
LOGW("cancelBuffer: SurfaceTexture has been abandoned!");
return;
}
if (mConnectedApi == NO_CONNECTED_API) {
LOGE("cancelBuffer: SurfaceTexture is not connected!");
return;
}
if (buf < 0 || buf >= mBufferCount) {
LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
@@ -533,6 +545,10 @@ status_t SurfaceTexture::setCrop(const Rect& crop) {
LOGE("setCrop: SurfaceTexture has been abandoned!");
return NO_INIT;
}
if (mConnectedApi == NO_CONNECTED_API) {
LOGE("setCrop: SurfaceTexture is not connected!");
return NO_INIT;
}
mNextCrop = crop;
return OK;
}
@@ -544,6 +560,10 @@ status_t SurfaceTexture::setTransform(uint32_t transform) {
LOGE("setTransform: SurfaceTexture has been abandoned!");
return NO_INIT;
}
if (mConnectedApi == NO_CONNECTED_API) {
LOGE("setTransform: SurfaceTexture is not connected!");
return NO_INIT;
}
mNextTransform = transform;
return OK;
}
@@ -598,8 +618,9 @@ status_t SurfaceTexture::disconnect(int api) {
case NATIVE_WINDOW_API_MEDIA:
case NATIVE_WINDOW_API_CAMERA:
if (mConnectedApi == api) {
drainQueueAndFreeBuffersLocked();
mConnectedApi = NO_CONNECTED_API;
freeAllBuffers();
mDequeueCondition.signal();
} else {
LOGE("disconnect: connected to another api (cur=%d, req=%d)",
mConnectedApi, api);
@@ -635,7 +656,7 @@ status_t SurfaceTexture::updateTexImage() {
if (mAbandoned) {
LOGE("calling updateTexImage() on an abandoned SurfaceTexture");
//return NO_INIT;
return NO_INIT;
}
// In asynchronous mode the list is guaranteed to be one buffer
@@ -644,21 +665,14 @@ status_t SurfaceTexture::updateTexImage() {
Fifo::iterator front(mQueue.begin());
int buf = *front;
if (uint32_t(buf) >= NUM_BUFFER_SLOTS) {
LOGE("buffer index out of range (index=%d)", buf);
//return BAD_VALUE;
}
// Update the GL texture object.
EGLImageKHR image = mSlots[buf].mEglImage;
if (image == EGL_NO_IMAGE_KHR) {
EGLDisplay dpy = eglGetCurrentDisplay();
if (mSlots[buf].mGraphicBuffer == 0) {
LOGE("buffer at slot %d is null", buf);
//return BAD_VALUE;
return BAD_VALUE;
}
image = createImage(dpy, mSlots[buf].mGraphicBuffer);
mSlots[buf].mEglImage = image;
mSlots[buf].mEglDisplay = dpy;
@@ -848,18 +862,66 @@ void SurfaceTexture::setFrameAvailableListener(
mFrameAvailableListener = listener;
}
void SurfaceTexture::freeAllBuffers() {
void SurfaceTexture::freeBufferLocked(int i) {
mSlots[i].mGraphicBuffer = 0;
mSlots[i].mBufferState = BufferSlot::FREE;
if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
}
}
void SurfaceTexture::freeAllBuffersLocked() {
LOGW_IF(!mQueue.isEmpty(),
"freeAllBuffersLocked called but mQueue is not empty");
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
mSlots[i].mGraphicBuffer = 0;
mSlots[i].mBufferState = BufferSlot::FREE;
if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
freeBufferLocked(i);
}
}
void SurfaceTexture::freeAllBuffersExceptHeadLocked() {
LOGW_IF(!mQueue.isEmpty(),
"freeAllBuffersExceptCurrentLocked called but mQueue is not empty");
int head = -1;
if (!mQueue.empty()) {
Fifo::iterator front(mQueue.begin());
head = *front;
}
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
if (i != head) {
freeBufferLocked(i);
}
}
}
status_t SurfaceTexture::drainQueueLocked() {
while (mSynchronousMode && !mQueue.isEmpty()) {
mDequeueCondition.wait(mMutex);
if (mAbandoned) {
LOGE("drainQueueLocked: SurfaceTexture has been abandoned!");
return NO_INIT;
}
if (mConnectedApi == NO_CONNECTED_API) {
LOGE("drainQueueLocked: SurfaceTexture is not connected!");
return NO_INIT;
}
}
return NO_ERROR;
}
status_t SurfaceTexture::drainQueueAndFreeBuffersLocked() {
status_t err = drainQueueLocked();
if (err == NO_ERROR) {
if (mSynchronousMode) {
freeAllBuffersLocked();
} else {
freeAllBuffersExceptHeadLocked();
}
}
return err;
}
EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
const sp<GraphicBuffer>& graphicBuffer) {
EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
@@ -929,9 +991,10 @@ int SurfaceTexture::query(int what, int* outValue)
void SurfaceTexture::abandon() {
Mutex::Autolock lock(mMutex);
freeAllBuffers();
mQueue.clear();
mAbandoned = true;
mCurrentTextureBuf.clear();
freeAllBuffersLocked();
mDequeueCondition.signal();
}