Unhiding render target code for renderscript
Change-Id: I32d80e6c49dbda955402f7ddffdb213c70ddbec9
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@@ -16416,6 +16416,7 @@ package android.renderscript {
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method public void setFromFieldPacker(int, int, android.renderscript.FieldPacker);
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method public void syncAll(int);
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field public static final int USAGE_GRAPHICS_CONSTANTS = 8; // 0x8
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field public static final int USAGE_GRAPHICS_RENDER_TARGET = 16; // 0x10
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field public static final int USAGE_GRAPHICS_TEXTURE = 2; // 0x2
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field public static final int USAGE_GRAPHICS_VERTEX = 4; // 0x4
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field public static final int USAGE_SCRIPT = 1; // 0x1
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@@ -100,7 +100,6 @@ public class Allocation extends BaseObj {
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public static final int USAGE_GRAPHICS_CONSTANTS = 0x0008;
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/**
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* @hide
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* USAGE_GRAPHICS_RENDER_TARGET The allcation will be used as a
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* target for offscreen rendering
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*
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