Merge "Remove unused HWUI properties."

This commit is contained in:
TreeHugger Robot
2018-12-05 16:31:25 +00:00
committed by Android (Google) Code Review
2 changed files with 1 additions and 58 deletions

View File

@@ -29,8 +29,6 @@
namespace android {
namespace uirenderer {
bool Properties::drawDeferDisabled = false;
bool Properties::drawReorderDisabled = false;
bool Properties::debugLayersUpdates = false;
bool Properties::debugOverdraw = false;
bool Properties::showDirtyRegions = false;
@@ -40,7 +38,6 @@ bool Properties::enablePartialUpdates = true;
DebugLevel Properties::debugLevel = kDebugDisabled;
OverdrawColorSet Properties::overdrawColorSet = OverdrawColorSet::Default;
StencilClipDebug Properties::debugStencilClip = StencilClipDebug::Hide;
float Properties::overrideLightRadius = -1.0f;
float Properties::overrideLightPosY = -1.0f;
@@ -85,7 +82,6 @@ bool Properties::load() {
char property[PROPERTY_VALUE_MAX];
bool prevDebugLayersUpdates = debugLayersUpdates;
bool prevDebugOverdraw = debugOverdraw;
StencilClipDebug prevDebugStencilClip = debugStencilClip;
debugOverdraw = false;
if (property_get(PROPERTY_DEBUG_OVERDRAW, property, nullptr) > 0) {
@@ -99,20 +95,6 @@ bool Properties::load() {
}
}
// See Properties.h for valid values
if (property_get(PROPERTY_DEBUG_STENCIL_CLIP, property, nullptr) > 0) {
INIT_LOGD(" Stencil clip debug enabled: %s", property);
if (!strcmp(property, "hide")) {
debugStencilClip = StencilClipDebug::Hide;
} else if (!strcmp(property, "highlight")) {
debugStencilClip = StencilClipDebug::ShowHighlight;
} else if (!strcmp(property, "region")) {
debugStencilClip = StencilClipDebug::ShowRegion;
}
} else {
debugStencilClip = StencilClipDebug::Hide;
}
sProfileType = ProfileType::None;
if (property_get(PROPERTY_PROFILE, property, "") > 0) {
if (!strcmp(property, PROPERTY_PROFILE_VISUALIZE_BARS)) {
@@ -125,12 +107,6 @@ bool Properties::load() {
debugLayersUpdates = property_get_bool(PROPERTY_DEBUG_LAYERS_UPDATES, false);
INIT_LOGD(" Layers updates debug enabled: %d", debugLayersUpdates);
drawDeferDisabled = property_get_bool(PROPERTY_DISABLE_DRAW_DEFER, false);
INIT_LOGD(" Draw defer %s", drawDeferDisabled ? "disabled" : "enabled");
drawReorderDisabled = property_get_bool(PROPERTY_DISABLE_DRAW_REORDER, false);
INIT_LOGD(" Draw reorder %s", drawReorderDisabled ? "disabled" : "enabled");
showDirtyRegions = property_get_bool(PROPERTY_DEBUG_SHOW_DIRTY_REGIONS, false);
debugLevel = (DebugLevel)property_get_int(PROPERTY_DEBUG, kDebugDisabled);
@@ -152,8 +128,7 @@ bool Properties::load() {
enableForceDarkSupport = property_get_bool(PROPERTY_ENABLE_FORCE_DARK, true);
return (prevDebugLayersUpdates != debugLayersUpdates) || (prevDebugOverdraw != debugOverdraw) ||
(prevDebugStencilClip != debugStencilClip);
return (prevDebugLayersUpdates != debugLayersUpdates) || (prevDebugOverdraw != debugOverdraw);
}
void Properties::overrideProperty(const char* name, const char* value) {

View File

@@ -94,20 +94,6 @@ enum DebugLevel {
#define PROPERTY_PROFILE "debug.hwui.profile"
#define PROPERTY_PROFILE_VISUALIZE_BARS "visual_bars"
/**
* Used to enable/disable non-rectangular clipping debugging.
*
* The accepted values are:
* "highlight", drawing commands clipped by the stencil will
* be colored differently
* "region", renders the clipping region on screen whenever
* the stencil is set
* "hide", don't show the clip
*
* The default value is "hide".
*/
#define PROPERTY_DEBUG_STENCIL_CLIP "debug.hwui.show_non_rect_clip"
/**
* Turn on to draw dirty regions every other frame.
*
@@ -117,19 +103,6 @@ enum DebugLevel {
*/
#define PROPERTY_DEBUG_SHOW_DIRTY_REGIONS "debug.hwui.show_dirty_regions"
/**
* Disables draw operation deferral if set to "true", forcing draw
* commands to be issued to OpenGL in order, and processed in sequence
* with state-manipulation canvas commands.
*/
#define PROPERTY_DISABLE_DRAW_DEFER "debug.hwui.disable_draw_defer"
/**
* Used to disable draw operation reordering when deferring draw operations
* Has no effect if PROPERTY_DISABLE_DRAW_DEFER is set to "true"
*/
#define PROPERTY_DISABLE_DRAW_REORDER "debug.hwui.disable_draw_reorder"
/**
* Setting this property will enable or disable the dropping of frames with
* empty damage. Default is "true".
@@ -207,8 +180,6 @@ enum class ProfileType { None, Console, Bars };
enum class OverdrawColorSet { Default = 0, Deuteranomaly };
enum class StencilClipDebug { Hide, ShowHighlight, ShowRegion };
enum class RenderPipelineType { SkiaGL, SkiaVulkan, NotInitialized = 128 };
/**
@@ -220,8 +191,6 @@ class Properties {
public:
static bool load();
static bool drawDeferDisabled;
static bool drawReorderDisabled;
static bool debugLayersUpdates;
static bool debugOverdraw;
static bool showDirtyRegions;
@@ -235,7 +204,6 @@ public:
static DebugLevel debugLevel;
static OverdrawColorSet overdrawColorSet;
static StencilClipDebug debugStencilClip;
// Override the value for a subset of properties in this class
static void overrideProperty(const char* name, const char* value);