Add log entries for the results for the ML model for
the back gesture. Test: manual Bug: 150170384 Change-Id: Ic08bdea27fea085bcbb425dbac6682a88d29aa8a Merged-In: Ic08bdea27fea085bcbb425dbac6682a88d29aa8a
This commit is contained in:
committed by
Winson Chung
parent
c7035fe4fe
commit
832d060168
@@ -3038,6 +3038,8 @@ message BackGesture {
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optional int32 end_y = 7; // Y coordinate for ACTION_MOVE event.
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optional int32 left_boundary = 8; // left edge width + left inset
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optional int32 right_boundary = 9; // screen width - (right edge width + right inset)
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optional float ml_model_score = 10; // The score between 0 and 1 which is the prediction output
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// for the Back Gesture model.
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enum WindowHorizontalLocation {
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DEFAULT_LOCATION = 0;
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@@ -204,6 +204,7 @@ public class EdgeBackGestureHandler extends CurrentUserTracker implements Displa
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private boolean mUseMLModel;
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private float mMLModelThreshold;
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private String mPackageName;
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private float mMLResults;
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private final GestureNavigationSettingsObserver mGestureNavigationSettingsObserver;
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@@ -518,10 +519,10 @@ public class EdgeBackGestureHandler extends CurrentUserTracker implements Displa
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new long[]{(long) y},
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};
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final float results = mBackGestureTfClassifierProvider.predict(featuresVector);
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if (results == -1) return -1;
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mMLResults = mBackGestureTfClassifierProvider.predict(featuresVector);
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if (mMLResults == -1) return -1;
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return results >= mMLModelThreshold ? 1 : 0;
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return mMLResults >= mMLModelThreshold ? 1 : 0;
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}
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private boolean isWithinTouchRegion(int x, int y) {
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@@ -598,7 +599,8 @@ public class EdgeBackGestureHandler extends CurrentUserTracker implements Displa
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(int) mDownPoint.x, (int) mDownPoint.y,
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(int) mEndPoint.x, (int) mEndPoint.y,
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mEdgeWidthLeft + mLeftInset,
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mDisplaySize.x - (mEdgeWidthRight + mRightInset));
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mDisplaySize.x - (mEdgeWidthRight + mRightInset),
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mUseMLModel ? mMLResults : -2);
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}
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private void onMotionEvent(MotionEvent ev) {
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@@ -607,6 +609,7 @@ public class EdgeBackGestureHandler extends CurrentUserTracker implements Displa
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// Verify if this is in within the touch region and we aren't in immersive mode, and
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// either the bouncer is showing or the notification panel is hidden
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mIsOnLeftEdge = ev.getX() <= mEdgeWidthLeft + mLeftInset;
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mMLResults = 0;
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mLogGesture = false;
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mInRejectedExclusion = false;
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mAllowGesture = !mDisabledForQuickstep && mIsBackGestureAllowed
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