Forgot the return value...
Change-Id: Iccf369a613c1cf83f3e948460c567291b084fad2
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@@ -280,6 +280,7 @@ int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bot
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}
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}
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bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
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float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
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LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
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@@ -291,7 +292,7 @@ bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
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// Layers only make sense if they are in the framebuffer's bounds
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bounds.intersect(*mSnapshot->clipRect);
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if (bounds.isEmpty()) return;
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if (bounds.isEmpty()) return false;
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LayerSize size(bounds.getWidth(), bounds.getHeight());
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Layer* layer = mCaches.layerCache.get(size);
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