Merge "Clean up popup window positioning" into nyc-dev
am: 69a3345
* commit '69a3345ed5ad46b99a32b96018492d2ebdb9514c':
Clean up popup window positioning
This commit is contained in:
@@ -1499,8 +1499,8 @@ public class PopupWindow {
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*
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* @param anchor the view on which the popup window must be anchored
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* @param outParams the layout parameters used to display the drop down
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* @param xOffset horizontal offset used to adjust for background padding
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* @param yOffset vertical offset used to adjust for background padding
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* @param xOffset absolute horizontal offset from the top of the anchor
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* @param yOffset absolute vertical offset from the top of the anchor
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* @param gravity horizontal gravity specifying popup alignment
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* @return true if the popup is translated upwards to fit on screen
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*/
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@@ -1512,19 +1512,21 @@ public class PopupWindow {
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yOffset -= anchorHeight;
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}
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// Initially, align to the bottom-left corner of the anchor plus offsets.
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final int[] drawingLocation = mTmpDrawingLocation;
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anchor.getLocationInWindow(drawingLocation);
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outParams.x = drawingLocation[0] + xOffset;
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outParams.y = drawingLocation[1] + anchorHeight + yOffset;
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// If we need to adjust for gravity RIGHT, align to the bottom-right
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// corner of the anchor (still accounting for offsets).
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final int hgrav = Gravity.getAbsoluteGravity(gravity, anchor.getLayoutDirection())
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& Gravity.HORIZONTAL_GRAVITY_MASK;
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if (hgrav == Gravity.RIGHT) {
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// Flip the location to align the right sides of the popup and
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// anchor instead of left.
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outParams.x -= width - anchorWidth;
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}
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// Let the window manager know to align the top to y.
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outParams.gravity = Gravity.LEFT | Gravity.TOP;
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final int[] screenLocation = mTmpScreenLocation;
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@@ -1533,14 +1535,15 @@ public class PopupWindow {
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final Rect displayFrame = new Rect();
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anchor.getWindowVisibleDisplayFrame(displayFrame);
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final boolean onTop;
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final int screenY = screenLocation[1] + anchorHeight + yOffset;
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boolean onTop = false;
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final View root = anchor.getRootView();
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if (screenY + height > displayFrame.bottom
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|| outParams.x + width - root.getWidth() > 0) {
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// If the drop down disappears at the bottom of the screen, we try
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// to scroll a parent scrollview or move the drop down back up on
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// top of the edit box.
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final int screenY = screenLocation[1] + anchorHeight + yOffset;
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final boolean tooFarDown = screenY + height > displayFrame.bottom;
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final boolean tooFarRight = outParams.x + width > root.getWidth();
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if (tooFarDown || tooFarRight) {
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// If the popup extends beyond the visible area, try to scroll the
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// parent so that it is fully visible.
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if (mAllowScrollingAnchorParent) {
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final int scrollX = anchor.getScrollX();
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final int scrollY = anchor.getScrollY();
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@@ -1549,8 +1552,7 @@ public class PopupWindow {
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anchor.requestRectangleOnScreen(r, true);
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}
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// Now we re-evaluate the space available, and decide from that
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// whether the pop-up will go above or below the anchor.
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// Update for the new anchor position.
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anchor.getLocationInWindow(drawingLocation);
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outParams.x = drawingLocation[0] + xOffset;
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outParams.y = drawingLocation[1] + anchorHeight + yOffset;
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@@ -1560,25 +1562,30 @@ public class PopupWindow {
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outParams.x -= width - anchorWidth;
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}
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// Determine whether there is more space above or below the anchor.
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anchor.getLocationOnScreen(screenLocation);
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final int spaceBelow = displayFrame.bottom - screenLocation[1] - anchorHeight - yOffset;
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final int spaceAbove = screenLocation[1] - yOffset - displayFrame.top;
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onTop = spaceBelow < spaceAbove;
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final int newScreenY = screenLocation[1] + anchorHeight + yOffset;
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final boolean stillTooFarDown = newScreenY + height > displayFrame.bottom;
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if (stillTooFarDown) {
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// If the popup is still too far down, re-evaluate the space
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// available and decide whether the pop-up will go above or
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// below the anchor.
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anchor.getLocationOnScreen(screenLocation);
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final int below = displayFrame.bottom - screenLocation[1] - anchorHeight - yOffset;
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final int above = screenLocation[1] - displayFrame.top + yOffset;
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onTop = above > below;
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if (!mOverlapAnchor) {
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if (onTop) {
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outParams.gravity = Gravity.LEFT | Gravity.BOTTOM;
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outParams.y = root.getHeight() - drawingLocation[1] + yOffset;
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} else {
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outParams.y = drawingLocation[1] + anchorHeight + yOffset;
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// Move everything up.
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if (mOverlapAnchor) {
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yOffset += anchorHeight;
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}
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outParams.y = drawingLocation[1] - height + yOffset;
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}
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}
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} else {
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onTop = false;
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}
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if (mClipToScreen) {
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// Use screen coordinates for comparison against display frame.
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final int winOffsetX = screenLocation[0] - drawingLocation[0];
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final int winOffsetY = screenLocation[1] - drawingLocation[1];
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outParams.x += winOffsetX;
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@@ -1586,30 +1593,32 @@ public class PopupWindow {
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final int right = outParams.x + width;
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if (right > displayFrame.right) {
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// The popup is too far right, move it back in.
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outParams.x -= right - displayFrame.right;
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}
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if (outParams.x < displayFrame.left) {
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// The popup is too far left, move it back in and clip if it's
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// still too large.
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outParams.x = displayFrame.left;
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final int displayFrameWidth = displayFrame.right - displayFrame.left;
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final int displayFrameWidth = displayFrame.width();
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width = Math.min(width, displayFrameWidth);
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}
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if (mOverlapAnchor) {
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final int bottom = outParams.y + width;
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if (bottom > displayFrame.bottom) {
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outParams.y -= bottom - displayFrame.bottom;
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}
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} else {
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if (onTop) {
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final int popupTop = screenLocation[1] + yOffset - height;
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if (popupTop < 0) {
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outParams.y += popupTop;
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}
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} else {
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outParams.y = Math.max(outParams.y, displayFrame.top);
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}
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final int bottom = outParams.y + height;
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if (bottom > displayFrame.bottom) {
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// The popup is too far down, move it back in.
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outParams.y -= bottom - displayFrame.bottom;
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}
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if (outParams.y < displayFrame.top) {
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// The popup is too far up, move it back in and clip if
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// it's still too large.
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outParams.y = displayFrame.top;
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final int displayFrameHeight = displayFrame.height();
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height = Math.min(height, displayFrameHeight);
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}
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outParams.x -= winOffsetX;
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@@ -1618,7 +1627,6 @@ public class PopupWindow {
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outParams.width = width;
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outParams.height = height;
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outParams.gravity |= Gravity.DISPLAY_CLIP_VERTICAL;
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return onTop;
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}
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