Merge "Clean up popup window positioning" into nyc-dev

am: 69a3345

* commit '69a3345ed5ad46b99a32b96018492d2ebdb9514c':
  Clean up popup window positioning
This commit is contained in:
Alan Viverette
2016-03-25 13:28:45 +00:00
committed by android-build-merger

View File

@@ -1499,8 +1499,8 @@ public class PopupWindow {
*
* @param anchor the view on which the popup window must be anchored
* @param outParams the layout parameters used to display the drop down
* @param xOffset horizontal offset used to adjust for background padding
* @param yOffset vertical offset used to adjust for background padding
* @param xOffset absolute horizontal offset from the top of the anchor
* @param yOffset absolute vertical offset from the top of the anchor
* @param gravity horizontal gravity specifying popup alignment
* @return true if the popup is translated upwards to fit on screen
*/
@@ -1512,19 +1512,21 @@ public class PopupWindow {
yOffset -= anchorHeight;
}
// Initially, align to the bottom-left corner of the anchor plus offsets.
final int[] drawingLocation = mTmpDrawingLocation;
anchor.getLocationInWindow(drawingLocation);
outParams.x = drawingLocation[0] + xOffset;
outParams.y = drawingLocation[1] + anchorHeight + yOffset;
// If we need to adjust for gravity RIGHT, align to the bottom-right
// corner of the anchor (still accounting for offsets).
final int hgrav = Gravity.getAbsoluteGravity(gravity, anchor.getLayoutDirection())
& Gravity.HORIZONTAL_GRAVITY_MASK;
if (hgrav == Gravity.RIGHT) {
// Flip the location to align the right sides of the popup and
// anchor instead of left.
outParams.x -= width - anchorWidth;
}
// Let the window manager know to align the top to y.
outParams.gravity = Gravity.LEFT | Gravity.TOP;
final int[] screenLocation = mTmpScreenLocation;
@@ -1533,14 +1535,15 @@ public class PopupWindow {
final Rect displayFrame = new Rect();
anchor.getWindowVisibleDisplayFrame(displayFrame);
final boolean onTop;
final int screenY = screenLocation[1] + anchorHeight + yOffset;
boolean onTop = false;
final View root = anchor.getRootView();
if (screenY + height > displayFrame.bottom
|| outParams.x + width - root.getWidth() > 0) {
// If the drop down disappears at the bottom of the screen, we try
// to scroll a parent scrollview or move the drop down back up on
// top of the edit box.
final int screenY = screenLocation[1] + anchorHeight + yOffset;
final boolean tooFarDown = screenY + height > displayFrame.bottom;
final boolean tooFarRight = outParams.x + width > root.getWidth();
if (tooFarDown || tooFarRight) {
// If the popup extends beyond the visible area, try to scroll the
// parent so that it is fully visible.
if (mAllowScrollingAnchorParent) {
final int scrollX = anchor.getScrollX();
final int scrollY = anchor.getScrollY();
@@ -1549,8 +1552,7 @@ public class PopupWindow {
anchor.requestRectangleOnScreen(r, true);
}
// Now we re-evaluate the space available, and decide from that
// whether the pop-up will go above or below the anchor.
// Update for the new anchor position.
anchor.getLocationInWindow(drawingLocation);
outParams.x = drawingLocation[0] + xOffset;
outParams.y = drawingLocation[1] + anchorHeight + yOffset;
@@ -1560,25 +1562,30 @@ public class PopupWindow {
outParams.x -= width - anchorWidth;
}
// Determine whether there is more space above or below the anchor.
anchor.getLocationOnScreen(screenLocation);
final int spaceBelow = displayFrame.bottom - screenLocation[1] - anchorHeight - yOffset;
final int spaceAbove = screenLocation[1] - yOffset - displayFrame.top;
onTop = spaceBelow < spaceAbove;
final int newScreenY = screenLocation[1] + anchorHeight + yOffset;
final boolean stillTooFarDown = newScreenY + height > displayFrame.bottom;
if (stillTooFarDown) {
// If the popup is still too far down, re-evaluate the space
// available and decide whether the pop-up will go above or
// below the anchor.
anchor.getLocationOnScreen(screenLocation);
final int below = displayFrame.bottom - screenLocation[1] - anchorHeight - yOffset;
final int above = screenLocation[1] - displayFrame.top + yOffset;
onTop = above > below;
if (!mOverlapAnchor) {
if (onTop) {
outParams.gravity = Gravity.LEFT | Gravity.BOTTOM;
outParams.y = root.getHeight() - drawingLocation[1] + yOffset;
} else {
outParams.y = drawingLocation[1] + anchorHeight + yOffset;
// Move everything up.
if (mOverlapAnchor) {
yOffset += anchorHeight;
}
outParams.y = drawingLocation[1] - height + yOffset;
}
}
} else {
onTop = false;
}
if (mClipToScreen) {
// Use screen coordinates for comparison against display frame.
final int winOffsetX = screenLocation[0] - drawingLocation[0];
final int winOffsetY = screenLocation[1] - drawingLocation[1];
outParams.x += winOffsetX;
@@ -1586,30 +1593,32 @@ public class PopupWindow {
final int right = outParams.x + width;
if (right > displayFrame.right) {
// The popup is too far right, move it back in.
outParams.x -= right - displayFrame.right;
}
if (outParams.x < displayFrame.left) {
// The popup is too far left, move it back in and clip if it's
// still too large.
outParams.x = displayFrame.left;
final int displayFrameWidth = displayFrame.right - displayFrame.left;
final int displayFrameWidth = displayFrame.width();
width = Math.min(width, displayFrameWidth);
}
if (mOverlapAnchor) {
final int bottom = outParams.y + width;
if (bottom > displayFrame.bottom) {
outParams.y -= bottom - displayFrame.bottom;
}
} else {
if (onTop) {
final int popupTop = screenLocation[1] + yOffset - height;
if (popupTop < 0) {
outParams.y += popupTop;
}
} else {
outParams.y = Math.max(outParams.y, displayFrame.top);
}
final int bottom = outParams.y + height;
if (bottom > displayFrame.bottom) {
// The popup is too far down, move it back in.
outParams.y -= bottom - displayFrame.bottom;
}
if (outParams.y < displayFrame.top) {
// The popup is too far up, move it back in and clip if
// it's still too large.
outParams.y = displayFrame.top;
final int displayFrameHeight = displayFrame.height();
height = Math.min(height, displayFrameHeight);
}
outParams.x -= winOffsetX;
@@ -1618,7 +1627,6 @@ public class PopupWindow {
outParams.width = width;
outParams.height = height;
outParams.gravity |= Gravity.DISPLAY_CLIP_VERTICAL;
return onTop;
}