Merge "[Sb chip] Fix chip layout when fullscreen or rotating" into udc-qpr-dev
This commit is contained in:
@@ -30,9 +30,11 @@ import androidx.core.animation.Animator
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import androidx.core.animation.AnimatorListenerAdapter
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import androidx.core.animation.AnimatorSet
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import androidx.core.animation.ValueAnimator
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import com.android.internal.annotations.VisibleForTesting
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import com.android.systemui.R
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import com.android.systemui.flags.FeatureFlags
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import com.android.systemui.flags.Flags
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import com.android.systemui.statusbar.phone.StatusBarContentInsetsChangedListener
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import com.android.systemui.statusbar.phone.StatusBarContentInsetsProvider
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import com.android.systemui.statusbar.window.StatusBarWindowController
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import com.android.systemui.util.animation.AnimationUtil.Companion.frames
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@@ -46,7 +48,7 @@ class SystemEventChipAnimationController @Inject constructor(
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private val context: Context,
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private val statusBarWindowController: StatusBarWindowController,
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private val contentInsetsProvider: StatusBarContentInsetsProvider,
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private val featureFlags: FeatureFlags
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private val featureFlags: FeatureFlags,
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) : SystemStatusAnimationCallback {
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private lateinit var animationWindowView: FrameLayout
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@@ -56,7 +58,8 @@ class SystemEventChipAnimationController @Inject constructor(
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// Left for LTR, Right for RTL
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private var animationDirection = LEFT
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private var chipBounds = Rect()
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@VisibleForTesting var chipBounds = Rect()
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private val chipWidth get() = chipBounds.width()
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private val chipRight get() = chipBounds.right
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private val chipLeft get() = chipBounds.left
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@@ -69,7 +72,7 @@ class SystemEventChipAnimationController @Inject constructor(
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private var animRect = Rect()
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// TODO: move to dagger
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private var initialized = false
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@VisibleForTesting var initialized = false
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/**
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* Give the chip controller a chance to inflate and configure the chip view before we start
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@@ -98,23 +101,7 @@ class SystemEventChipAnimationController @Inject constructor(
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View.MeasureSpec.makeMeasureSpec(
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(animationWindowView.parent as View).height, AT_MOST))
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// decide which direction we're animating from, and then set some screen coordinates
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val contentRect = contentInsetsProvider.getStatusBarContentAreaForCurrentRotation()
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val chipTop = ((animationWindowView.parent as View).height - it.view.measuredHeight) / 2
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val chipBottom = chipTop + it.view.measuredHeight
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val chipRight: Int
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val chipLeft: Int
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when (animationDirection) {
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LEFT -> {
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chipRight = contentRect.right
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chipLeft = contentRect.right - it.chipWidth
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}
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else /* RIGHT */ -> {
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chipLeft = contentRect.left
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chipRight = contentRect.left + it.chipWidth
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}
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}
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chipBounds = Rect(chipLeft, chipTop, chipRight, chipBottom)
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updateChipBounds(it, contentInsetsProvider.getStatusBarContentAreaForCurrentRotation())
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}
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}
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@@ -253,16 +240,67 @@ class SystemEventChipAnimationController @Inject constructor(
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return animSet
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}
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private fun init() {
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fun init() {
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initialized = true
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themedContext = ContextThemeWrapper(context, R.style.Theme_SystemUI_QuickSettings)
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animationWindowView = LayoutInflater.from(themedContext)
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.inflate(R.layout.system_event_animation_window, null) as FrameLayout
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val lp = FrameLayout.LayoutParams(MATCH_PARENT, MATCH_PARENT)
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lp.gravity = Gravity.END or Gravity.CENTER_VERTICAL
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// Matches status_bar.xml
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val height = themedContext.resources.getDimensionPixelSize(R.dimen.status_bar_height)
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val lp = FrameLayout.LayoutParams(MATCH_PARENT, height)
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lp.gravity = Gravity.END or Gravity.TOP
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statusBarWindowController.addViewToWindow(animationWindowView, lp)
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animationWindowView.clipToPadding = false
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animationWindowView.clipChildren = false
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// Use contentInsetsProvider rather than configuration controller, since we only care
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// about status bar dimens
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contentInsetsProvider.addCallback(object : StatusBarContentInsetsChangedListener {
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override fun onStatusBarContentInsetsChanged() {
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val newContentArea = contentInsetsProvider
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.getStatusBarContentAreaForCurrentRotation()
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updateDimens(newContentArea)
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// If we are currently animating, we have to re-solve for the chip bounds. If we're
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// not animating then [prepareChipAnimation] will take care of it for us
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currentAnimatedView?.let {
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updateChipBounds(it, newContentArea)
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}
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}
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})
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}
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private fun updateDimens(contentArea: Rect) {
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val lp = animationWindowView.layoutParams as FrameLayout.LayoutParams
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lp.height = contentArea.height()
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animationWindowView.layoutParams = lp
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}
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/**
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* Use the current status bar content area and the current chip's measured size to update
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* the animation rect and chipBounds. This method can be called at any time and will update
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* the current animation values properly during e.g. a rotation.
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*/
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private fun updateChipBounds(chip: BackgroundAnimatableView, contentArea: Rect) {
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// decide which direction we're animating from, and then set some screen coordinates
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val chipTop = (contentArea.bottom - chip.view.measuredHeight) / 2
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val chipBottom = chipTop + chip.view.measuredHeight
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val chipRight: Int
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val chipLeft: Int
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when (animationDirection) {
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LEFT -> {
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chipRight = contentArea.right
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chipLeft = contentArea.right - chip.chipWidth
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}
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else /* RIGHT */ -> {
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chipLeft = contentArea.left
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chipRight = contentArea.left + chip.chipWidth
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}
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}
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chipBounds = Rect(chipLeft, chipTop, chipRight, chipBottom)
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animRect.set(chipBounds)
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}
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private fun layoutParamsDefault(marginEnd: Int): FrameLayout.LayoutParams =
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@@ -0,0 +1,189 @@
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/*
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* Copyright (C) 2023 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.systemui.statusbar.events
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import android.content.Context
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import android.graphics.Rect
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import android.util.Pair
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import android.view.Gravity
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import android.view.View
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import android.widget.FrameLayout
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import androidx.test.filters.SmallTest
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import com.android.systemui.SysuiTestCase
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import com.android.systemui.flags.FakeFeatureFlags
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import com.android.systemui.statusbar.phone.StatusBarContentInsetsChangedListener
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import com.android.systemui.statusbar.phone.StatusBarContentInsetsProvider
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import com.android.systemui.statusbar.window.StatusBarWindowController
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import com.android.systemui.util.mockito.any
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import com.android.systemui.util.mockito.argumentCaptor
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import com.android.systemui.util.mockito.capture
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import com.android.systemui.util.mockito.whenever
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import com.google.common.truth.Truth.assertThat
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import org.junit.Assert.assertFalse
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import org.junit.Assert.assertTrue
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import org.junit.Before
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import org.junit.Test
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import org.mockito.Mock
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import org.mockito.Mockito.verify
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import org.mockito.MockitoAnnotations
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@SmallTest
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class SystemEventChipAnimationControllerTest : SysuiTestCase() {
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private lateinit var controller: SystemEventChipAnimationController
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@Mock private lateinit var sbWindowController: StatusBarWindowController
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@Mock private lateinit var insetsProvider: StatusBarContentInsetsProvider
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private var testView = TestView(mContext)
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private var viewCreator: ViewCreator = { testView }
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@Before
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fun setup() {
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MockitoAnnotations.initMocks(this)
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// StatusBarWindowController is mocked. The addViewToWindow function needs to be mocked to
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// ensure that the chip view is added to a parent view
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whenever(sbWindowController.addViewToWindow(any(), any())).then {
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val statusbarFake = FrameLayout(mContext)
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statusbarFake.layout(
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portraitArea.left,
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portraitArea.top,
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portraitArea.right,
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portraitArea.bottom,
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)
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statusbarFake.addView(
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it.arguments[0] as View,
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it.arguments[1] as FrameLayout.LayoutParams
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)
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}
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whenever(insetsProvider.getStatusBarContentInsetsForCurrentRotation())
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.thenReturn(Pair(insets, insets))
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whenever(insetsProvider.getStatusBarContentAreaForCurrentRotation())
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.thenReturn(portraitArea)
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controller =
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SystemEventChipAnimationController(
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context = mContext,
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statusBarWindowController = sbWindowController,
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contentInsetsProvider = insetsProvider,
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featureFlags = FakeFeatureFlags(),
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)
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}
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@Test
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fun prepareChipAnimation_lazyInitializes() {
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// Until Dagger can do our initialization, make sure that the first chip animation calls
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// init()
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assertFalse(controller.initialized)
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controller.prepareChipAnimation(viewCreator)
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assertTrue(controller.initialized)
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}
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@Test
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fun prepareChipAnimation_positionsChip() {
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controller.prepareChipAnimation(viewCreator)
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val chipRect = controller.chipBounds
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// SB area = 10, 0, 990, 100
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// chip size = 0, 0, 100, 50
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assertThat(chipRect).isEqualTo(Rect(890, 25, 990, 75))
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}
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@Test
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fun prepareChipAnimation_rotation_repositionsChip() {
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controller.prepareChipAnimation(viewCreator)
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// Chip has been prepared, and is located at (890, 25, 990, 75)
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// Rotation should put it into its landscape location:
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// SB area = 10, 0, 1990, 80
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// chip size = 0, 0, 100, 50
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whenever(insetsProvider.getStatusBarContentAreaForCurrentRotation())
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.thenReturn(landscapeArea)
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getInsetsListener().onStatusBarContentInsetsChanged()
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val chipRect = controller.chipBounds
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assertThat(chipRect).isEqualTo(Rect(1890, 15, 1990, 65))
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}
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/** regression test for (b/289378932) */
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@Test
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fun fullScreenStatusBar_positionsChipAtTop_withTopGravity() {
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// In the case of a fullscreen status bar window, the content insets area is still correct
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// (because it uses the dimens), but the window can be full screen. This seems to happen
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// when launching an app from the ongoing call chip.
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// GIVEN layout the status bar window fullscreen portrait
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whenever(sbWindowController.addViewToWindow(any(), any())).then {
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val statusbarFake = FrameLayout(mContext)
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statusbarFake.layout(
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fullScreenSb.left,
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fullScreenSb.top,
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fullScreenSb.right,
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fullScreenSb.bottom,
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)
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val lp = it.arguments[1] as FrameLayout.LayoutParams
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assertThat(lp.gravity and Gravity.VERTICAL_GRAVITY_MASK).isEqualTo(Gravity.TOP)
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statusbarFake.addView(
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it.arguments[0] as View,
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lp,
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)
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}
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// GIVEN insets provider gives the correct content area
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whenever(insetsProvider.getStatusBarContentAreaForCurrentRotation())
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.thenReturn(portraitArea)
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// WHEN the controller lays out the chip in a fullscreen window
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controller.prepareChipAnimation(viewCreator)
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// THEN it still aligns the chip to the content area provided by the insets provider
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val chipRect = controller.chipBounds
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assertThat(chipRect).isEqualTo(Rect(890, 25, 990, 75))
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}
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class TestView(context: Context) : View(context), BackgroundAnimatableView {
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override val view: View
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get() = this
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override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
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setMeasuredDimension(100, 50)
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}
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override fun setBoundsForAnimation(l: Int, t: Int, r: Int, b: Int) {
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setLeftTopRightBottom(l, t, r, b)
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}
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}
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private fun getInsetsListener(): StatusBarContentInsetsChangedListener {
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val callbackCaptor = argumentCaptor<StatusBarContentInsetsChangedListener>()
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verify(insetsProvider).addCallback(capture(callbackCaptor))
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return callbackCaptor.value!!
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}
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companion object {
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private val portraitArea = Rect(10, 0, 990, 100)
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private val landscapeArea = Rect(10, 0, 1990, 80)
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private val fullScreenSb = Rect(10, 0, 990, 2000)
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// 10px insets on both sides
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private const val insets = 10
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}
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}
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