Merge "[Sb chip] Fix chip layout when fullscreen or rotating" into udc-qpr-dev

This commit is contained in:
Evan Laird
2023-07-11 16:14:53 +00:00
committed by Android (Google) Code Review
2 changed files with 250 additions and 23 deletions

View File

@@ -30,9 +30,11 @@ import androidx.core.animation.Animator
import androidx.core.animation.AnimatorListenerAdapter
import androidx.core.animation.AnimatorSet
import androidx.core.animation.ValueAnimator
import com.android.internal.annotations.VisibleForTesting
import com.android.systemui.R
import com.android.systemui.flags.FeatureFlags
import com.android.systemui.flags.Flags
import com.android.systemui.statusbar.phone.StatusBarContentInsetsChangedListener
import com.android.systemui.statusbar.phone.StatusBarContentInsetsProvider
import com.android.systemui.statusbar.window.StatusBarWindowController
import com.android.systemui.util.animation.AnimationUtil.Companion.frames
@@ -46,7 +48,7 @@ class SystemEventChipAnimationController @Inject constructor(
private val context: Context,
private val statusBarWindowController: StatusBarWindowController,
private val contentInsetsProvider: StatusBarContentInsetsProvider,
private val featureFlags: FeatureFlags
private val featureFlags: FeatureFlags,
) : SystemStatusAnimationCallback {
private lateinit var animationWindowView: FrameLayout
@@ -56,7 +58,8 @@ class SystemEventChipAnimationController @Inject constructor(
// Left for LTR, Right for RTL
private var animationDirection = LEFT
private var chipBounds = Rect()
@VisibleForTesting var chipBounds = Rect()
private val chipWidth get() = chipBounds.width()
private val chipRight get() = chipBounds.right
private val chipLeft get() = chipBounds.left
@@ -69,7 +72,7 @@ class SystemEventChipAnimationController @Inject constructor(
private var animRect = Rect()
// TODO: move to dagger
private var initialized = false
@VisibleForTesting var initialized = false
/**
* Give the chip controller a chance to inflate and configure the chip view before we start
@@ -98,23 +101,7 @@ class SystemEventChipAnimationController @Inject constructor(
View.MeasureSpec.makeMeasureSpec(
(animationWindowView.parent as View).height, AT_MOST))
// decide which direction we're animating from, and then set some screen coordinates
val contentRect = contentInsetsProvider.getStatusBarContentAreaForCurrentRotation()
val chipTop = ((animationWindowView.parent as View).height - it.view.measuredHeight) / 2
val chipBottom = chipTop + it.view.measuredHeight
val chipRight: Int
val chipLeft: Int
when (animationDirection) {
LEFT -> {
chipRight = contentRect.right
chipLeft = contentRect.right - it.chipWidth
}
else /* RIGHT */ -> {
chipLeft = contentRect.left
chipRight = contentRect.left + it.chipWidth
}
}
chipBounds = Rect(chipLeft, chipTop, chipRight, chipBottom)
updateChipBounds(it, contentInsetsProvider.getStatusBarContentAreaForCurrentRotation())
}
}
@@ -253,16 +240,67 @@ class SystemEventChipAnimationController @Inject constructor(
return animSet
}
private fun init() {
fun init() {
initialized = true
themedContext = ContextThemeWrapper(context, R.style.Theme_SystemUI_QuickSettings)
animationWindowView = LayoutInflater.from(themedContext)
.inflate(R.layout.system_event_animation_window, null) as FrameLayout
val lp = FrameLayout.LayoutParams(MATCH_PARENT, MATCH_PARENT)
lp.gravity = Gravity.END or Gravity.CENTER_VERTICAL
// Matches status_bar.xml
val height = themedContext.resources.getDimensionPixelSize(R.dimen.status_bar_height)
val lp = FrameLayout.LayoutParams(MATCH_PARENT, height)
lp.gravity = Gravity.END or Gravity.TOP
statusBarWindowController.addViewToWindow(animationWindowView, lp)
animationWindowView.clipToPadding = false
animationWindowView.clipChildren = false
// Use contentInsetsProvider rather than configuration controller, since we only care
// about status bar dimens
contentInsetsProvider.addCallback(object : StatusBarContentInsetsChangedListener {
override fun onStatusBarContentInsetsChanged() {
val newContentArea = contentInsetsProvider
.getStatusBarContentAreaForCurrentRotation()
updateDimens(newContentArea)
// If we are currently animating, we have to re-solve for the chip bounds. If we're
// not animating then [prepareChipAnimation] will take care of it for us
currentAnimatedView?.let {
updateChipBounds(it, newContentArea)
}
}
})
}
private fun updateDimens(contentArea: Rect) {
val lp = animationWindowView.layoutParams as FrameLayout.LayoutParams
lp.height = contentArea.height()
animationWindowView.layoutParams = lp
}
/**
* Use the current status bar content area and the current chip's measured size to update
* the animation rect and chipBounds. This method can be called at any time and will update
* the current animation values properly during e.g. a rotation.
*/
private fun updateChipBounds(chip: BackgroundAnimatableView, contentArea: Rect) {
// decide which direction we're animating from, and then set some screen coordinates
val chipTop = (contentArea.bottom - chip.view.measuredHeight) / 2
val chipBottom = chipTop + chip.view.measuredHeight
val chipRight: Int
val chipLeft: Int
when (animationDirection) {
LEFT -> {
chipRight = contentArea.right
chipLeft = contentArea.right - chip.chipWidth
}
else /* RIGHT */ -> {
chipLeft = contentArea.left
chipRight = contentArea.left + chip.chipWidth
}
}
chipBounds = Rect(chipLeft, chipTop, chipRight, chipBottom)
animRect.set(chipBounds)
}
private fun layoutParamsDefault(marginEnd: Int): FrameLayout.LayoutParams =

View File

@@ -0,0 +1,189 @@
/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.systemui.statusbar.events
import android.content.Context
import android.graphics.Rect
import android.util.Pair
import android.view.Gravity
import android.view.View
import android.widget.FrameLayout
import androidx.test.filters.SmallTest
import com.android.systemui.SysuiTestCase
import com.android.systemui.flags.FakeFeatureFlags
import com.android.systemui.statusbar.phone.StatusBarContentInsetsChangedListener
import com.android.systemui.statusbar.phone.StatusBarContentInsetsProvider
import com.android.systemui.statusbar.window.StatusBarWindowController
import com.android.systemui.util.mockito.any
import com.android.systemui.util.mockito.argumentCaptor
import com.android.systemui.util.mockito.capture
import com.android.systemui.util.mockito.whenever
import com.google.common.truth.Truth.assertThat
import org.junit.Assert.assertFalse
import org.junit.Assert.assertTrue
import org.junit.Before
import org.junit.Test
import org.mockito.Mock
import org.mockito.Mockito.verify
import org.mockito.MockitoAnnotations
@SmallTest
class SystemEventChipAnimationControllerTest : SysuiTestCase() {
private lateinit var controller: SystemEventChipAnimationController
@Mock private lateinit var sbWindowController: StatusBarWindowController
@Mock private lateinit var insetsProvider: StatusBarContentInsetsProvider
private var testView = TestView(mContext)
private var viewCreator: ViewCreator = { testView }
@Before
fun setup() {
MockitoAnnotations.initMocks(this)
// StatusBarWindowController is mocked. The addViewToWindow function needs to be mocked to
// ensure that the chip view is added to a parent view
whenever(sbWindowController.addViewToWindow(any(), any())).then {
val statusbarFake = FrameLayout(mContext)
statusbarFake.layout(
portraitArea.left,
portraitArea.top,
portraitArea.right,
portraitArea.bottom,
)
statusbarFake.addView(
it.arguments[0] as View,
it.arguments[1] as FrameLayout.LayoutParams
)
}
whenever(insetsProvider.getStatusBarContentInsetsForCurrentRotation())
.thenReturn(Pair(insets, insets))
whenever(insetsProvider.getStatusBarContentAreaForCurrentRotation())
.thenReturn(portraitArea)
controller =
SystemEventChipAnimationController(
context = mContext,
statusBarWindowController = sbWindowController,
contentInsetsProvider = insetsProvider,
featureFlags = FakeFeatureFlags(),
)
}
@Test
fun prepareChipAnimation_lazyInitializes() {
// Until Dagger can do our initialization, make sure that the first chip animation calls
// init()
assertFalse(controller.initialized)
controller.prepareChipAnimation(viewCreator)
assertTrue(controller.initialized)
}
@Test
fun prepareChipAnimation_positionsChip() {
controller.prepareChipAnimation(viewCreator)
val chipRect = controller.chipBounds
// SB area = 10, 0, 990, 100
// chip size = 0, 0, 100, 50
assertThat(chipRect).isEqualTo(Rect(890, 25, 990, 75))
}
@Test
fun prepareChipAnimation_rotation_repositionsChip() {
controller.prepareChipAnimation(viewCreator)
// Chip has been prepared, and is located at (890, 25, 990, 75)
// Rotation should put it into its landscape location:
// SB area = 10, 0, 1990, 80
// chip size = 0, 0, 100, 50
whenever(insetsProvider.getStatusBarContentAreaForCurrentRotation())
.thenReturn(landscapeArea)
getInsetsListener().onStatusBarContentInsetsChanged()
val chipRect = controller.chipBounds
assertThat(chipRect).isEqualTo(Rect(1890, 15, 1990, 65))
}
/** regression test for (b/289378932) */
@Test
fun fullScreenStatusBar_positionsChipAtTop_withTopGravity() {
// In the case of a fullscreen status bar window, the content insets area is still correct
// (because it uses the dimens), but the window can be full screen. This seems to happen
// when launching an app from the ongoing call chip.
// GIVEN layout the status bar window fullscreen portrait
whenever(sbWindowController.addViewToWindow(any(), any())).then {
val statusbarFake = FrameLayout(mContext)
statusbarFake.layout(
fullScreenSb.left,
fullScreenSb.top,
fullScreenSb.right,
fullScreenSb.bottom,
)
val lp = it.arguments[1] as FrameLayout.LayoutParams
assertThat(lp.gravity and Gravity.VERTICAL_GRAVITY_MASK).isEqualTo(Gravity.TOP)
statusbarFake.addView(
it.arguments[0] as View,
lp,
)
}
// GIVEN insets provider gives the correct content area
whenever(insetsProvider.getStatusBarContentAreaForCurrentRotation())
.thenReturn(portraitArea)
// WHEN the controller lays out the chip in a fullscreen window
controller.prepareChipAnimation(viewCreator)
// THEN it still aligns the chip to the content area provided by the insets provider
val chipRect = controller.chipBounds
assertThat(chipRect).isEqualTo(Rect(890, 25, 990, 75))
}
class TestView(context: Context) : View(context), BackgroundAnimatableView {
override val view: View
get() = this
override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
setMeasuredDimension(100, 50)
}
override fun setBoundsForAnimation(l: Int, t: Int, r: Int, b: Int) {
setLeftTopRightBottom(l, t, r, b)
}
}
private fun getInsetsListener(): StatusBarContentInsetsChangedListener {
val callbackCaptor = argumentCaptor<StatusBarContentInsetsChangedListener>()
verify(insetsProvider).addCallback(capture(callbackCaptor))
return callbackCaptor.value!!
}
companion object {
private val portraitArea = Rect(10, 0, 990, 100)
private val landscapeArea = Rect(10, 0, 1990, 80)
private val fullScreenSb = Rect(10, 0, 990, 2000)
// 10px insets on both sides
private const val insets = 10
}
}