Fix shaders generation on IMG GPUs.

Change-Id: Id15df2663e41e31f04c8d86b958312341da8101d
This commit is contained in:
Romain Guy
2011-03-23 16:56:28 -07:00
parent 56215274f2
commit 80bbfb19ee

View File

@@ -42,7 +42,7 @@ const char* gVS_Header_Attributes_TexCoords =
const char* gVS_Header_Uniforms =
"uniform mat4 transform;\n";
const char* gVS_Header_Uniforms_IsPoint =
"uniform float pointSize;\n";
"uniform mediump float pointSize;\n";
const char* gVS_Header_Uniforms_HasGradient[3] = {
// Linear
"uniform mat4 screenSpace;\n",
@@ -53,7 +53,7 @@ const char* gVS_Header_Uniforms_HasGradient[3] = {
};
const char* gVS_Header_Uniforms_HasBitmap =
"uniform mat4 textureTransform;\n"
"uniform vec2 textureDimension;\n";
"uniform mediump vec2 textureDimension;\n";
const char* gVS_Header_Varyings_HasTexture =
"varying vec2 outTexCoords;\n";
const char* gVS_Header_Varyings_HasBitmap =