Fix shaders generation on IMG GPUs.
Change-Id: Id15df2663e41e31f04c8d86b958312341da8101d
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@@ -42,7 +42,7 @@ const char* gVS_Header_Attributes_TexCoords =
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const char* gVS_Header_Uniforms =
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"uniform mat4 transform;\n";
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const char* gVS_Header_Uniforms_IsPoint =
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"uniform float pointSize;\n";
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"uniform mediump float pointSize;\n";
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const char* gVS_Header_Uniforms_HasGradient[3] = {
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// Linear
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"uniform mat4 screenSpace;\n",
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@@ -53,7 +53,7 @@ const char* gVS_Header_Uniforms_HasGradient[3] = {
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};
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const char* gVS_Header_Uniforms_HasBitmap =
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"uniform mat4 textureTransform;\n"
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"uniform vec2 textureDimension;\n";
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"uniform mediump vec2 textureDimension;\n";
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const char* gVS_Header_Varyings_HasTexture =
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"varying vec2 outTexCoords;\n";
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const char* gVS_Header_Varyings_HasBitmap =
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