Avoid tesselation path when useCenter is set

bug:7458300

The tesselation path doesn't handle sharp joins.

Change-Id: I28bf03f3b72fc584a205daa40934dda17031098f
This commit is contained in:
Chris Craik
2012-11-01 11:27:03 -07:00
parent dbcec903c8
commit 7fae5216d2

View File

@@ -2433,7 +2433,7 @@ status_t OpenGLRenderer::drawArc(float left, float top, float right, float botto
}
// TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || p->getStrokeCap() != SkPaint::kButt_Cap) {
if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || p->getStrokeCap() != SkPaint::kButt_Cap || useCenter) {
mCaches.activeTexture(0);
const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
startAngle, sweepAngle, useCenter, p);