Modifications in audio effect engine state management.

- Separate the updating of effect engine state from the process call in EffectModule so that the state
of all effects in the same effect chain is updated simultaneusly before all process functions are called.
- Added a mechanism for the effect engine to continue being called for processing after receiving the disable
commands untils it considers that the framework can stop calling the process function without causing
a glitch or loosing some effect tail.
- Updated test reverb and equalizer to support this new feature

Change-Id: Icb56ae2c84c076d4dbad6cf733b1a62f823febe7
This commit is contained in:
Eric Laurent
2010-07-09 13:34:17 -07:00
parent e339464f1c
commit 7d850f23c8
7 changed files with 154 additions and 45 deletions

View File

@@ -223,6 +223,11 @@ typedef struct audio_buffer_s audio_buffer_t;
// samples as specified in output buffer descriptor. If the buffer descriptor
// is not specified the function must use either the buffer or the
// buffer provider function installed by the EFFECT_CMD_CONFIGURE command.
// The effect framework will call the process() function after the EFFECT_CMD_ENABLE
// command is received and until the EFFECT_CMD_DISABLE is received. When the engine
// receives the EFFECT_CMD_DISABLE command it should turn off the effect gracefully
// and when done indicate that it is OK to stop calling the process() function by
// returning the -ENODATA status.
//
// NOTE: the process() function implementation should be "real-time safe" that is
// it should not perform blocking calls: malloc/free, sleep, read/write/open/close,
@@ -239,6 +244,8 @@ typedef struct audio_buffer_s audio_buffer_t;
//
// Output:
// returned value: 0 successful operation
// -ENODATA the engine has finished the disable phase and the framework
// can stop calling process()
// -EINVAL invalid interface handle or
// invalid input/output buffer description
////////////////////////////////////////////////////////////////////////////////

View File

@@ -17,8 +17,7 @@
#define LOG_TAG "AudioFlinger"
//
#define LOG_NDEBUG 0
//#define LOG_NDEBUG 0
#include <math.h>
#include <signal.h>
@@ -5085,15 +5084,53 @@ void AudioFlinger::EffectModule::disconnect(const wp<EffectHandle>& handle)
}
}
void AudioFlinger::EffectModule::updateState() {
Mutex::Autolock _l(mLock);
switch (mState) {
case RESTART:
reset_l();
// FALL THROUGH
case STARTING:
// clear auxiliary effect input buffer for next accumulation
if ((mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY) {
memset(mConfig.inputCfg.buffer.raw,
0,
mConfig.inputCfg.buffer.frameCount*sizeof(int32_t));
}
start_l();
mState = ACTIVE;
break;
case STOPPING:
stop_l();
mDisableWaitCnt = mMaxDisableWaitCnt;
mState = STOPPED;
break;
case STOPPED:
// mDisableWaitCnt is forced to 1 by process() when the engine indicates the end of the
// turn off sequence.
if (--mDisableWaitCnt == 0) {
reset_l();
mState = IDLE;
}
break;
default: //IDLE , ACTIVE
break;
}
}
void AudioFlinger::EffectModule::process()
{
Mutex::Autolock _l(mLock);
if (mEffectInterface == NULL || mConfig.inputCfg.buffer.raw == NULL || mConfig.outputCfg.buffer.raw == NULL) {
if (mEffectInterface == NULL ||
mConfig.inputCfg.buffer.raw == NULL ||
mConfig.outputCfg.buffer.raw == NULL) {
return;
}
if (mState != IDLE) {
if (mState == ACTIVE || mState == STOPPING || mState == STOPPED) {
// do 32 bit to 16 bit conversion for auxiliary effect input buffer
if ((mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY) {
AudioMixer::ditherAndClamp(mConfig.inputCfg.buffer.s32,
@@ -5101,33 +5138,15 @@ void AudioFlinger::EffectModule::process()
mConfig.inputCfg.buffer.frameCount);
}
// TODO: handle effects with buffer provider
if (mState != ACTIVE) {
switch (mState) {
case RESET:
reset_l();
mState = STARTING;
// clear auxiliary effect input buffer for next accumulation
if ((mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY) {
memset(mConfig.inputCfg.buffer.raw, 0, mConfig.inputCfg.buffer.frameCount*sizeof(int32_t));
}
return;
case STARTING:
start_l();
mState = ACTIVE;
break;
case STOPPING:
mState = STOPPED;
break;
case STOPPED:
stop_l();
mState = IDLE;
return;
}
}
// do the actual processing in the effect engine
(*mEffectInterface)->process(mEffectInterface, &mConfig.inputCfg.buffer, &mConfig.outputCfg.buffer);
int ret = (*mEffectInterface)->process(mEffectInterface,
&mConfig.inputCfg.buffer,
&mConfig.outputCfg.buffer);
// force transition to IDLE state when engine is ready
if (mState == STOPPED && ret == -ENODATA) {
mDisableWaitCnt = 1;
}
// clear auxiliary effect input buffer for next accumulation
if ((mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY) {
@@ -5216,6 +5235,10 @@ status_t AudioFlinger::EffectModule::configure()
if (status == 0) {
status = cmdStatus;
}
mMaxDisableWaitCnt = (MAX_DISABLE_TIME_MS * mConfig.outputCfg.samplingRate) /
(1000 * mConfig.outputCfg.buffer.frameCount);
return status;
}
@@ -5292,21 +5315,19 @@ status_t AudioFlinger::EffectModule::setEnabled(bool enabled)
switch (mState) {
// going from disabled to enabled
case IDLE:
mState = RESET;
mState = STARTING;
break;
case STOPPED:
mState = RESTART;
break;
case STOPPING:
mState = ACTIVE;
break;
case STOPPED:
mState = STARTING;
break;
// going from enabled to disabled
case RESET:
mState = IDLE;
break;
case RESTART:
case STARTING:
mState = STOPPED;
mState = IDLE;
break;
case ACTIVE:
mState = STOPPING;
@@ -5325,7 +5346,7 @@ status_t AudioFlinger::EffectModule::setEnabled(bool enabled)
bool AudioFlinger::EffectModule::isEnabled()
{
switch (mState) {
case RESET:
case RESTART:
case STARTING:
case ACTIVE:
return true;
@@ -5772,6 +5793,9 @@ void AudioFlinger::EffectChain::process_l()
for (size_t i = 0; i < size; i++) {
mEffects[i]->process();
}
for (size_t i = 0; i < size; i++) {
mEffects[i]->updateState();
}
// if no track is active, input buffer must be cleared here as the mixer process
// will not do it
if (mSessionId > 0 && activeTracks() == 0) {

View File

@@ -905,7 +905,7 @@ private:
enum effect_state {
IDLE,
RESET,
RESTART,
STARTING,
ACTIVE,
STOPPING,
@@ -914,6 +914,7 @@ private:
int id() { return mId; }
void process();
void updateState();
status_t command(int cmdCode, int cmdSize, void *pCmdData, int *replySize, void *pReplyData);
void reset_l();
@@ -948,6 +949,9 @@ private:
protected:
// Maximum time allocated to effect engines to complete the turn off sequence
static const uint32_t MAX_DISABLE_TIME_MS = 10000;
EffectModule(const EffectModule&);
EffectModule& operator = (const EffectModule&);
@@ -973,6 +977,9 @@ private:
status_t mStatus; // initialization status
uint32_t mState; // current activation state (effect_state)
Vector< wp<EffectHandle> > mHandles; // list of client handles
uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after
// sending disable command.
uint32_t mDisableWaitCnt; // current process() calls count during disable period.
};
// The EffectHandle class implements the IEffect interface. It provides resources

View File

@@ -30,6 +30,12 @@
// effect_interface_t interface implementation for equalizer effect
extern "C" const struct effect_interface_s gEqualizerInterface;
enum equalizer_state_e {
EQUALIZER_STATE_UNINITIALIZED,
EQUALIZER_STATE_INITIALIZED,
EQUALIZER_STATE_ACTIVE,
};
namespace android {
namespace {
@@ -100,6 +106,7 @@ struct EqualizerContext {
effect_config_t config;
FormatAdapter adapter;
AudioEqualizer * pEqualizer;
uint32_t state;
};
//--- local function prototypes
@@ -151,6 +158,7 @@ extern "C" int EffectCreate(effect_uuid_t *uuid,
pContext->itfe = &gEqualizerInterface;
pContext->pEqualizer = NULL;
pContext->state = EQUALIZER_STATE_UNINITIALIZED;
ret = Equalizer_init(pContext);
if (ret < 0) {
@@ -160,6 +168,7 @@ extern "C" int EffectCreate(effect_uuid_t *uuid,
}
*pInterface = (effect_interface_t)pContext;
pContext->state = EQUALIZER_STATE_INITIALIZED;
LOGV("EffectLibCreateEffect %p, size %d", pContext, AudioEqualizer::GetInstanceSize(kNumBands)+sizeof(EqualizerContext));
@@ -175,6 +184,7 @@ extern "C" int EffectRelease(effect_interface_t interface) {
return -EINVAL;
}
pContext->state = EQUALIZER_STATE_UNINITIALIZED;
pContext->pEqualizer->free();
delete pContext;
@@ -528,6 +538,13 @@ extern "C" int Equalizer_process(effect_interface_t self, audio_buffer_t *inBuff
return -EINVAL;
}
if (pContext->state == EQUALIZER_STATE_UNINITIALIZED) {
return -EINVAL;
}
if (pContext->state == EQUALIZER_STATE_INITIALIZED) {
return -ENODATA;
}
pContext->adapter.process(inBuffer->raw, outBuffer->raw, outBuffer->frameCount);
return 0;
@@ -539,7 +556,7 @@ extern "C" int Equalizer_command(effect_interface_t self, int cmdCode, int cmdSi
android::EqualizerContext * pContext = (android::EqualizerContext *) self;
int retsize;
if (pContext == NULL) {
if (pContext == NULL || pContext->state == EQUALIZER_STATE_UNINITIALIZED) {
return -EINVAL;
}
@@ -594,10 +611,25 @@ extern "C" int Equalizer_command(effect_interface_t self, int cmdCode, int cmdSi
p->data + p->psize);
} break;
case EFFECT_CMD_ENABLE:
if (pReplyData == NULL || *replySize != sizeof(int)) {
return -EINVAL;
}
if (pContext->state != EQUALIZER_STATE_INITIALIZED) {
return -ENOSYS;
}
pContext->state = EQUALIZER_STATE_ACTIVE;
LOGV("EFFECT_CMD_ENABLE() OK");
*(int *)pReplyData = 0;
break;
case EFFECT_CMD_DISABLE:
if (pReplyData == NULL || *replySize != sizeof(int)) {
return -EINVAL;
}
if (pContext->state != EQUALIZER_STATE_ACTIVE) {
return -ENOSYS;
}
pContext->state = EQUALIZER_STATE_INITIALIZED;
LOGV("EFFECT_CMD_DISABLE() OK");
*(int *)pReplyData = 0;
break;
case EFFECT_CMD_SET_DEVICE:

View File

@@ -15,8 +15,7 @@
*/
#define LOG_TAG "EffectReverb"
//
#define LOG_NDEBUG 0
//#define LOG_NDEBUG 0
#include <cutils/log.h>
#include <stdlib.h>
#include <string.h>
@@ -143,6 +142,8 @@ int EffectCreate(effect_uuid_t *uuid,
module->itfe = &gReverbInterface;
module->context.mState = REVERB_STATE_UNINITIALIZED;
if (memcmp(&desc->type, SL_IID_PRESETREVERB, sizeof(effect_uuid_t)) == 0) {
preset = 1;
}
@@ -158,6 +159,8 @@ int EffectCreate(effect_uuid_t *uuid,
*pInterface = (effect_interface_t) module;
module->context.mState = REVERB_STATE_INITIALIZED;
LOGV("EffectLibCreateEffect %p ,size %d", module, sizeof(reverb_module_t));
return 0;
@@ -171,6 +174,8 @@ int EffectRelease(effect_interface_t interface) {
return -EINVAL;
}
pRvbModule->context.mState = REVERB_STATE_UNINITIALIZED;
free(pRvbModule);
return 0;
}
@@ -195,6 +200,13 @@ static int Reverb_Process(effect_interface_t self, audio_buffer_t *inBuffer, aud
pReverb = (reverb_object_t*) &pRvbModule->context;
if (pReverb->mState == REVERB_STATE_UNINITIALIZED) {
return -EINVAL;
}
if (pReverb->mState == REVERB_STATE_INITIALIZED) {
return -ENODATA;
}
//if bypassed or the preset forces the signal to be completely dry
if (pReverb->m_bBypass != 0) {
if (inBuffer->raw != outBuffer->raw) {
@@ -257,13 +269,15 @@ static int Reverb_Process(effect_interface_t self, audio_buffer_t *inBuffer, aud
return 0;
}
static int Reverb_Command(effect_interface_t self, int cmdCode, int cmdSize,
void *pCmdData, int *replySize, void *pReplyData) {
reverb_module_t *pRvbModule = (reverb_module_t *) self;
reverb_object_t *pReverb;
int retsize;
if (pRvbModule == NULL) {
if (pRvbModule == NULL ||
pRvbModule->context.mState == REVERB_STATE_UNINITIALIZED) {
return -EINVAL;
}
@@ -277,6 +291,9 @@ static int Reverb_Command(effect_interface_t self, int cmdCode, int cmdSize,
return -EINVAL;
}
*(int *) pReplyData = Reverb_Init(pRvbModule, pReverb->m_Aux, pReverb->m_Preset);
if (*(int *) pReplyData == 0) {
pRvbModule->context.mState = REVERB_STATE_INITIALIZED;
}
break;
case EFFECT_CMD_CONFIGURE:
if (pCmdData == NULL || cmdSize != sizeof(effect_config_t)
@@ -315,10 +332,25 @@ static int Reverb_Command(effect_interface_t self, int cmdCode, int cmdSize,
cmd->vsize, cmd->data + sizeof(int32_t));
break;
case EFFECT_CMD_ENABLE:
if (pReplyData == NULL || *replySize != sizeof(int)) {
return -EINVAL;
}
if (pReverb->mState != REVERB_STATE_INITIALIZED) {
return -ENOSYS;
}
pReverb->mState = REVERB_STATE_ACTIVE;
LOGV("EFFECT_CMD_ENABLE() OK");
*(int *)pReplyData = 0;
break;
case EFFECT_CMD_DISABLE:
if (pReplyData == NULL || *replySize != sizeof(int)) {
return -EINVAL;
}
if (pReverb->mState != REVERB_STATE_ACTIVE) {
return -ENOSYS;
}
pReverb->mState = REVERB_STATE_INITIALIZED;
LOGV("EFFECT_CMD_DISABLE() OK");
*(int *)pReplyData = 0;
break;
case EFFECT_CMD_SET_DEVICE:

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@@ -114,6 +114,12 @@ int32_t nPanG1 = -1.0 for cos
#define AP1_GAIN_RANGE (int)(22936-6553)
enum reverb_state_e {
REVERB_STATE_UNINITIALIZED,
REVERB_STATE_INITIALIZED,
REVERB_STATE_ACTIVE,
};
/* parameters for each allpass */
typedef struct
{
@@ -279,6 +285,7 @@ typedef struct
uint16_t m_Aux; // if TRUE, is connected as auxiliary effect
uint16_t m_Preset; // if TRUE, expose preset revert interface
uint32_t mState;
} reverb_object_t;

View File

@@ -231,7 +231,7 @@ extern "C" int Visualizer_process(
return -EINVAL;
}
if (pContext->mState != VISUALIZER_STATE_ACTIVE) {
return -ENOSYS;
return -ENODATA;
}
if (inBuffer == NULL || inBuffer->raw == NULL ||