Merge "Add ShadowBench"
This commit is contained in:
@@ -85,8 +85,7 @@ hwui_src_files := \
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hwui_cflags := \
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-DEGL_EGLEXT_PROTOTYPES -DGL_GLEXT_PROTOTYPES \
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-DATRACE_TAG=ATRACE_TAG_VIEW -DLOG_TAG=\"OpenGLRenderer\" \
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-Wall -Wno-unused-parameter -Wunreachable-code \
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-ffast-math -O3 -Werror
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-Wall -Wno-unused-parameter -Wunreachable-code -Werror
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ifeq (true, $(HWUI_NEW_OPS))
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hwui_src_files += \
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@@ -262,7 +261,8 @@ LOCAL_STATIC_LIBRARIES := libbenchmark libbase
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LOCAL_SRC_FILES += \
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microbench/DisplayListCanvasBench.cpp \
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microbench/LinearAllocatorBench.cpp
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microbench/LinearAllocatorBench.cpp \
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microbench/ShadowBench.cpp
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ifeq (true, $(HWUI_NEW_OPS))
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LOCAL_SRC_FILES += \
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@@ -217,7 +217,7 @@ static void reverseVertexArray(Vertex* polygon, int len) {
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}
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}
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static void tessellateShadows(
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void tessellateShadows(
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const Matrix4* drawTransform, const Rect* localClip,
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bool isCasterOpaque, const SkPath* casterPerimeter,
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const Matrix4* casterTransformXY, const Matrix4* casterTransformZ,
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@@ -17,16 +17,22 @@
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#ifndef ANDROID_HWUI_TESSELLATION_CACHE_H
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#define ANDROID_HWUI_TESSELLATION_CACHE_H
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#include <utils/LruCache.h>
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#include <utils/Mutex.h>
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#include "Debug.h"
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#include "Matrix.h"
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#include "Rect.h"
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#include "Vector.h"
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#include "thread/TaskProcessor.h"
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#include "utils/Macros.h"
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#include "utils/Pair.h"
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#include <SkPaint.h>
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#include <utils/LruCache.h>
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#include <utils/Mutex.h>
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#include <utils/StrongPointer.h>
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class SkBitmap;
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class SkCanvas;
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class SkPaint;
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class SkPath;
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struct SkRect;
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@@ -185,6 +191,13 @@ private:
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}; // class TessellationCache
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void tessellateShadows(
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const Matrix4* drawTransform, const Rect* localClip,
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bool isCasterOpaque, const SkPath* casterPerimeter,
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const Matrix4* casterTransformXY, const Matrix4* casterTransformZ,
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const Vector3& lightCenter, float lightRadius,
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VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer);
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}; // namespace uirenderer
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}; // namespace android
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@@ -135,8 +135,8 @@ public:
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}
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void dump() {
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ALOGD("Vector3[%.2f, %.2f, %.2f]", x, y, z);
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void dump(const char* label = "Vector3") const {
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ALOGD("%s[%.2f, %.2f, %.2f]", label, x, y, z);
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}
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};
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117
libs/hwui/microbench/ShadowBench.cpp
Normal file
117
libs/hwui/microbench/ShadowBench.cpp
Normal file
@@ -0,0 +1,117 @@
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/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <benchmark/Benchmark.h>
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#include "Matrix.h"
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#include "Rect.h"
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#include "Vector.h"
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#include "VertexBuffer.h"
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#include "TessellationCache.h"
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#include "microbench/MicroBench.h"
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#include <SkPath.h>
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#include <memory>
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using namespace android;
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using namespace android::uirenderer;
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struct ShadowTestData {
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Matrix4 drawTransform;
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Rect localClip;
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Matrix4 casterTransformXY;
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Matrix4 casterTransformZ;
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Vector3 lightCenter;
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float lightRadius;
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};
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void createShadowTestData(ShadowTestData* out) {
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static float SAMPLE_DRAW_TRANSFORM[] = {
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1,
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};
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static float SAMPLE_CASTERXY[] = {
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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32, 32, 0, 1,
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};
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static float SAMPLE_CASTERZ[] = {
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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32, 32, 32, 1,
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};
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static Rect SAMPLE_CLIP(0, 0, 1536, 2048);
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static Vector3 SAMPLE_LIGHT_CENTER{768, -400, 1600};
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static float SAMPLE_LIGHT_RADIUS = 1600;
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out->drawTransform.load(SAMPLE_DRAW_TRANSFORM);
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out->localClip = SAMPLE_CLIP;
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out->casterTransformXY.load(SAMPLE_CASTERXY);
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out->casterTransformZ.load(SAMPLE_CASTERZ);
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out->lightCenter = SAMPLE_LIGHT_CENTER;
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out->lightRadius = SAMPLE_LIGHT_RADIUS;
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}
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static inline void tessellateShadows(ShadowTestData& testData, bool opaque,
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const SkPath& shape, VertexBuffer* ambient, VertexBuffer* spot) {
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tessellateShadows(&testData.drawTransform, &testData.localClip,
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opaque, &shape, &testData.casterTransformXY,
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&testData.casterTransformZ, testData.lightCenter,
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testData.lightRadius, *ambient, *spot);
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}
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BENCHMARK_NO_ARG(BM_TessellateShadows_roundrect_opaque);
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void BM_TessellateShadows_roundrect_opaque::Run(int iters) {
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ShadowTestData shadowData;
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createShadowTestData(&shadowData);
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SkPath path;
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path.reset();
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path.addRoundRect(SkRect::MakeLTRB(0, 0, 100, 100), 5, 5);
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StartBenchmarkTiming();
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for (int i = 0; i < iters; i++) {
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std::unique_ptr<VertexBuffer> ambient(new VertexBuffer);
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std::unique_ptr<VertexBuffer> spot(new VertexBuffer);
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tessellateShadows(shadowData, true, path, ambient.get(), spot.get());
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MicroBench::DoNotOptimize(ambient.get());
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MicroBench::DoNotOptimize(spot.get());
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}
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StopBenchmarkTiming();
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}
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BENCHMARK_NO_ARG(BM_TessellateShadows_roundrect_translucent);
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void BM_TessellateShadows_roundrect_translucent::Run(int iters) {
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ShadowTestData shadowData;
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createShadowTestData(&shadowData);
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SkPath path;
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path.reset();
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path.addRoundRect(SkRect::MakeLTRB(0, 0, 100, 100), 5, 5);
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StartBenchmarkTiming();
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for (int i = 0; i < iters; i++) {
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std::unique_ptr<VertexBuffer> ambient(new VertexBuffer);
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std::unique_ptr<VertexBuffer> spot(new VertexBuffer);
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tessellateShadows(shadowData, false, path, ambient.get(), spot.get());
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MicroBench::DoNotOptimize(ambient.get());
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MicroBench::DoNotOptimize(spot.get());
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}
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StopBenchmarkTiming();
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}
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