Merge "Implement double shadow text view for dream complications" into tm-qpr-dev
This commit is contained in:
@@ -241,6 +241,10 @@
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<color name="dream_overlay_aqi_very_unhealthy">#AD1457</color>
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<color name="dream_overlay_aqi_hazardous">#880E4F</color>
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<color name="dream_overlay_aqi_unknown">#BDC1C6</color>
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<!-- Dream overlay text shadows -->
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<color name="dream_overlay_clock_key_text_shadow_color">#4D000000</color>
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<color name="dream_overlay_clock_ambient_text_shadow_color">#4D000000</color>
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<color name="dream_overlay_status_bar_key_text_shadow_color">#66000000</color>
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<color name="dream_overlay_status_bar_ambient_text_shadow_color">#59000000</color>
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</resources>
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@@ -1547,10 +1547,20 @@
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<dimen name="broadcast_dialog_btn_text_size">16sp</dimen>
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<dimen name="broadcast_dialog_btn_minHeight">44dp</dimen>
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<dimen name="broadcast_dialog_margin">16dp</dimen>
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<!-- Shadow for dream overlay clock complication -->
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<dimen name="dream_overlay_clock_key_text_shadow_dx">0dp</dimen>
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<dimen name="dream_overlay_clock_key_text_shadow_dy">0dp</dimen>
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<dimen name="dream_overlay_clock_key_text_shadow_radius">5dp</dimen>
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<dimen name="dream_overlay_clock_key_text_shadow_radius">3dp</dimen>
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<dimen name="dream_overlay_clock_ambient_text_shadow_dx">0dp</dimen>
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<dimen name="dream_overlay_clock_ambient_text_shadow_dy">0dp</dimen>
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<dimen name="dream_overlay_clock_ambient_text_shadow_radius">1dp</dimen>
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<!-- Shadow for dream overlay status bar complications -->
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<dimen name="dream_overlay_status_bar_key_text_shadow_dx">0.5dp</dimen>
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<dimen name="dream_overlay_status_bar_key_text_shadow_dy">0.5dp</dimen>
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<dimen name="dream_overlay_status_bar_key_text_shadow_radius">1dp</dimen>
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<dimen name="dream_overlay_status_bar_ambient_text_shadow_dx">0.5dp</dimen>
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<dimen name="dream_overlay_status_bar_ambient_text_shadow_dy">0.5dp</dimen>
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<dimen name="dream_overlay_status_bar_ambient_text_shadow_radius">2dp</dimen>
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</resources>
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@@ -17,24 +17,21 @@
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package com.android.systemui.dreams.complication;
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import android.content.Context;
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import android.content.res.Resources;
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import android.graphics.Canvas;
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import android.util.AttributeSet;
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import android.widget.TextClock;
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import com.android.systemui.R;
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import com.android.systemui.dreams.complication.DoubleShadowTextHelper.ShadowInfo;
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import kotlin.Unit;
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/**
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* Extension of {@link TextClock} which draws two shadows on the text (ambient and key shadows)
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*/
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public class DoubleShadowTextClock extends TextClock {
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private final float mAmbientShadowBlur;
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private final int mAmbientShadowColor;
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private final float mKeyShadowBlur;
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private final float mKeyShadowOffsetX;
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private final float mKeyShadowOffsetY;
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private final int mKeyShadowColor;
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private final float mAmbientShadowOffsetX;
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private final float mAmbientShadowOffsetY;
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private final DoubleShadowTextHelper mShadowHelper;
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public DoubleShadowTextClock(Context context) {
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this(context, null);
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@@ -46,38 +43,28 @@ public class DoubleShadowTextClock extends TextClock {
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public DoubleShadowTextClock(Context context, AttributeSet attrs, int defStyle) {
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super(context, attrs, defStyle);
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mKeyShadowBlur = context.getResources()
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.getDimensionPixelSize(R.dimen.dream_overlay_clock_key_text_shadow_radius);
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mKeyShadowOffsetX = context.getResources()
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.getDimensionPixelSize(R.dimen.dream_overlay_clock_key_text_shadow_dx);
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mKeyShadowOffsetY = context.getResources()
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.getDimensionPixelSize(R.dimen.dream_overlay_clock_key_text_shadow_dy);
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mKeyShadowColor = context.getResources().getColor(
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R.color.dream_overlay_clock_key_text_shadow_color);
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mAmbientShadowBlur = context.getResources()
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.getDimensionPixelSize(R.dimen.dream_overlay_clock_ambient_text_shadow_radius);
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mAmbientShadowColor = context.getResources().getColor(
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R.color.dream_overlay_clock_ambient_text_shadow_color);
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mAmbientShadowOffsetX = context.getResources()
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.getDimensionPixelSize(R.dimen.dream_overlay_clock_ambient_text_shadow_dx);
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mAmbientShadowOffsetY = context.getResources()
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.getDimensionPixelSize(R.dimen.dream_overlay_clock_ambient_text_shadow_dy);
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final Resources resources = context.getResources();
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final ShadowInfo keyShadowInfo = new ShadowInfo(
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resources.getDimensionPixelSize(R.dimen.dream_overlay_clock_key_text_shadow_radius),
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resources.getDimensionPixelSize(R.dimen.dream_overlay_clock_key_text_shadow_dx),
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resources.getDimensionPixelSize(R.dimen.dream_overlay_clock_key_text_shadow_dy),
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resources.getColor(R.color.dream_overlay_clock_key_text_shadow_color));
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final ShadowInfo ambientShadowInfo = new ShadowInfo(
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resources.getDimensionPixelSize(
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R.dimen.dream_overlay_clock_ambient_text_shadow_radius),
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resources.getDimensionPixelSize(R.dimen.dream_overlay_clock_ambient_text_shadow_dx),
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resources.getDimensionPixelSize(R.dimen.dream_overlay_clock_ambient_text_shadow_dy),
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resources.getColor(R.color.dream_overlay_clock_ambient_text_shadow_color));
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mShadowHelper = new DoubleShadowTextHelper(keyShadowInfo, ambientShadowInfo);
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}
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@Override
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public void onDraw(Canvas canvas) {
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// We enhance the shadow by drawing the shadow twice
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getPaint().setShadowLayer(mAmbientShadowBlur, mAmbientShadowOffsetX, mAmbientShadowOffsetY,
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mAmbientShadowColor);
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super.onDraw(canvas);
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canvas.save();
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canvas.clipRect(getScrollX(), getScrollY() + getExtendedPaddingTop(),
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getScrollX() + getWidth(),
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getScrollY() + getHeight());
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getPaint().setShadowLayer(
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mKeyShadowBlur, mKeyShadowOffsetX, mKeyShadowOffsetY, mKeyShadowColor);
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super.onDraw(canvas);
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canvas.restore();
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mShadowHelper.applyShadows(this, canvas, () -> {
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super.onDraw(canvas);
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return Unit.INSTANCE;
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});
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}
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}
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@@ -0,0 +1,61 @@
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/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.systemui.dreams.complication
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import android.graphics.Canvas
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import android.widget.TextView
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import androidx.annotation.ColorInt
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class DoubleShadowTextHelper
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constructor(
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private val keyShadowInfo: ShadowInfo,
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private val ambientShadowInfo: ShadowInfo,
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) {
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data class ShadowInfo(
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val blur: Float,
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val offsetX: Float = 0f,
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val offsetY: Float = 0f,
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@ColorInt val color: Int
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)
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fun applyShadows(view: TextView, canvas: Canvas, onDrawCallback: () -> Unit) {
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// We enhance the shadow by drawing the shadow twice
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view.paint.setShadowLayer(
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ambientShadowInfo.blur,
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ambientShadowInfo.offsetX,
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ambientShadowInfo.offsetY,
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ambientShadowInfo.color
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)
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onDrawCallback()
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canvas.save()
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canvas.clipRect(
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view.scrollX,
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view.scrollY + view.extendedPaddingTop,
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view.scrollX + view.width,
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view.scrollY + view.height
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)
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view.paint.setShadowLayer(
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keyShadowInfo.blur,
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keyShadowInfo.offsetX,
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keyShadowInfo.offsetY,
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keyShadowInfo.color
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)
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onDrawCallback()
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canvas.restore()
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}
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}
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@@ -0,0 +1,76 @@
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/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.systemui.dreams.complication;
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import android.content.Context;
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import android.content.res.Resources;
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import android.graphics.Canvas;
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import android.util.AttributeSet;
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import android.widget.TextView;
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import com.android.systemui.R;
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import kotlin.Unit;
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/**
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* Extension of {@link TextView} which draws two shadows on the text (ambient and key shadows}
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*/
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public class DoubleShadowTextView extends TextView {
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private final DoubleShadowTextHelper mShadowHelper;
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public DoubleShadowTextView(Context context) {
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this(context, null);
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}
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public DoubleShadowTextView(Context context, AttributeSet attrs) {
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this(context, attrs, 0);
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}
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public DoubleShadowTextView(Context context, AttributeSet attrs, int defStyle) {
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super(context, attrs, defStyle);
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final Resources resources = context.getResources();
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final DoubleShadowTextHelper.ShadowInfo
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keyShadowInfo = new DoubleShadowTextHelper.ShadowInfo(
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resources.getDimensionPixelSize(
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R.dimen.dream_overlay_status_bar_key_text_shadow_radius),
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resources.getDimensionPixelSize(
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R.dimen.dream_overlay_status_bar_key_text_shadow_dx),
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resources.getDimensionPixelSize(
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R.dimen.dream_overlay_status_bar_key_text_shadow_dy),
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resources.getColor(R.color.dream_overlay_status_bar_key_text_shadow_color));
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final DoubleShadowTextHelper.ShadowInfo
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ambientShadowInfo = new DoubleShadowTextHelper.ShadowInfo(
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resources.getDimensionPixelSize(
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R.dimen.dream_overlay_status_bar_ambient_text_shadow_radius),
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resources.getDimensionPixelSize(
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R.dimen.dream_overlay_status_bar_ambient_text_shadow_dx),
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resources.getDimensionPixelSize(
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R.dimen.dream_overlay_status_bar_ambient_text_shadow_dy),
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resources.getColor(R.color.dream_overlay_status_bar_ambient_text_shadow_color));
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mShadowHelper = new DoubleShadowTextHelper(keyShadowInfo, ambientShadowInfo);
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}
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@Override
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public void onDraw(Canvas canvas) {
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mShadowHelper.applyShadows(this, canvas, () -> {
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super.onDraw(canvas);
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return Unit.INSTANCE;
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});
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}
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}
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