Merge "Free up all scratch resources when the app's UI is hidden" into pi-dev
am: 26f99b4cb7
Change-Id: I70ba8e5cda90bd468e47ceb7be8d51edab839cf5
This commit is contained in:
@@ -151,7 +151,12 @@ void CacheManager::trimMemory(TrimMemoryMode mode) {
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mGrContext->freeGpuResources();
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break;
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case TrimMemoryMode::UiHidden:
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mGrContext->purgeUnlockedResources(mMaxResourceBytes - mBackgroundResourceBytes, true);
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// Here we purge all the unlocked scratch resources and then toggle the resources cache
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// limits between the background and max amounts. This causes the unlocked resources
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// that have persistent data to be purged in LRU order.
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mGrContext->purgeUnlockedResources(true);
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mGrContext->setResourceCacheLimits(mMaxResources, mBackgroundResourceBytes);
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mGrContext->setResourceCacheLimits(mMaxResources, mMaxResourceBytes);
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break;
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}
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}
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@@ -161,7 +166,10 @@ void CacheManager::trimStaleResources() {
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return;
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}
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mGrContext->flush();
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mGrContext->purgeResourcesNotUsedInMs(std::chrono::seconds(30));
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// Here we purge all the unlocked scratch resources (leaving those resources w/ persistent data)
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// and then purge those w/ persistent data based on age.
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mGrContext->purgeUnlockedResources(true);
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mGrContext->purgeResourcesNotUsedInMs(std::chrono::seconds(10));
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}
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sp<skiapipeline::VectorDrawableAtlas> CacheManager::acquireVectorDrawableAtlas() {
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@@ -20,6 +20,8 @@
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#include "renderthread/EglManager.h"
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#include "tests/common/TestUtils.h"
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#include <SkImagePriv.h>
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using namespace android;
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using namespace android::uirenderer;
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using namespace android::uirenderer::renderthread;
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@@ -49,7 +51,12 @@ RENDERTHREAD_SKIA_PIPELINE_TEST(CacheManager, trimMemory) {
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surfaces.push_back(surface);
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}
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ASSERT_TRUE(1 < surfaces.size());
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// create an image and pin it so that we have something with a unique key in the cache
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sk_sp<Bitmap> bitmap =
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Bitmap::allocateHeapBitmap(SkImageInfo::MakeA8(displayInfo.w, displayInfo.h));
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sk_sp<SkColorFilter> filter;
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sk_sp<SkImage> image = bitmap->makeImage(&filter);
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ASSERT_TRUE(SkImage_pinAsTexture(image.get(), grContext));
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// attempt to trim all memory while we still hold strong refs
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renderThread.cacheManager().trimMemory(CacheManager::TrimMemoryMode::Complete);
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@@ -61,11 +68,14 @@ RENDERTHREAD_SKIA_PIPELINE_TEST(CacheManager, trimMemory) {
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surfaces[i].reset();
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}
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// unpin the image which should add a unique purgeable key to the cache
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SkImage_unpinAsTexture(image.get(), grContext);
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// verify that we have enough purgeable bytes
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const size_t purgeableBytes = grContext->getResourceCachePurgeableBytes();
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ASSERT_TRUE(renderThread.cacheManager().getBackgroundCacheSize() < purgeableBytes);
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// UI hidden and make sure only some got purged
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// UI hidden and make sure only some got purged (unique should remain)
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renderThread.cacheManager().trimMemory(CacheManager::TrimMemoryMode::UiHidden);
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ASSERT_TRUE(0 < grContext->getResourceCachePurgeableBytes());
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ASSERT_TRUE(renderThread.cacheManager().getBackgroundCacheSize() > getCacheUsage(grContext));
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