Merge "Free up all scratch resources when the app's UI is hidden" into pi-dev

am: 26f99b4cb7

Change-Id: I70ba8e5cda90bd468e47ceb7be8d51edab839cf5
This commit is contained in:
Derek Sollenberger
2018-04-03 14:50:29 -07:00
committed by android-build-merger
2 changed files with 22 additions and 4 deletions

View File

@@ -151,7 +151,12 @@ void CacheManager::trimMemory(TrimMemoryMode mode) {
mGrContext->freeGpuResources();
break;
case TrimMemoryMode::UiHidden:
mGrContext->purgeUnlockedResources(mMaxResourceBytes - mBackgroundResourceBytes, true);
// Here we purge all the unlocked scratch resources and then toggle the resources cache
// limits between the background and max amounts. This causes the unlocked resources
// that have persistent data to be purged in LRU order.
mGrContext->purgeUnlockedResources(true);
mGrContext->setResourceCacheLimits(mMaxResources, mBackgroundResourceBytes);
mGrContext->setResourceCacheLimits(mMaxResources, mMaxResourceBytes);
break;
}
}
@@ -161,7 +166,10 @@ void CacheManager::trimStaleResources() {
return;
}
mGrContext->flush();
mGrContext->purgeResourcesNotUsedInMs(std::chrono::seconds(30));
// Here we purge all the unlocked scratch resources (leaving those resources w/ persistent data)
// and then purge those w/ persistent data based on age.
mGrContext->purgeUnlockedResources(true);
mGrContext->purgeResourcesNotUsedInMs(std::chrono::seconds(10));
}
sp<skiapipeline::VectorDrawableAtlas> CacheManager::acquireVectorDrawableAtlas() {

View File

@@ -20,6 +20,8 @@
#include "renderthread/EglManager.h"
#include "tests/common/TestUtils.h"
#include <SkImagePriv.h>
using namespace android;
using namespace android::uirenderer;
using namespace android::uirenderer::renderthread;
@@ -49,7 +51,12 @@ RENDERTHREAD_SKIA_PIPELINE_TEST(CacheManager, trimMemory) {
surfaces.push_back(surface);
}
ASSERT_TRUE(1 < surfaces.size());
// create an image and pin it so that we have something with a unique key in the cache
sk_sp<Bitmap> bitmap =
Bitmap::allocateHeapBitmap(SkImageInfo::MakeA8(displayInfo.w, displayInfo.h));
sk_sp<SkColorFilter> filter;
sk_sp<SkImage> image = bitmap->makeImage(&filter);
ASSERT_TRUE(SkImage_pinAsTexture(image.get(), grContext));
// attempt to trim all memory while we still hold strong refs
renderThread.cacheManager().trimMemory(CacheManager::TrimMemoryMode::Complete);
@@ -61,11 +68,14 @@ RENDERTHREAD_SKIA_PIPELINE_TEST(CacheManager, trimMemory) {
surfaces[i].reset();
}
// unpin the image which should add a unique purgeable key to the cache
SkImage_unpinAsTexture(image.get(), grContext);
// verify that we have enough purgeable bytes
const size_t purgeableBytes = grContext->getResourceCachePurgeableBytes();
ASSERT_TRUE(renderThread.cacheManager().getBackgroundCacheSize() < purgeableBytes);
// UI hidden and make sure only some got purged
// UI hidden and make sure only some got purged (unique should remain)
renderThread.cacheManager().trimMemory(CacheManager::TrimMemoryMode::UiHidden);
ASSERT_TRUE(0 < grContext->getResourceCachePurgeableBytes());
ASSERT_TRUE(renderThread.cacheManager().getBackgroundCacheSize() > getCacheUsage(grContext));