Add luma capabilities to ColorStateList

It's now possible to define an lStar attribute.
This attribute will modify the base color in a way that its chroma will
be conserved, but perceptive luminance will change.

Fixes: 183609373
Test: atest ColorStateListTest
Change-Id: I341a0a532bd9c030e8f52185bacda0db55486216
This commit is contained in:
Lucas Dupin
2021-03-24 12:36:33 -07:00
parent d99447b68f
commit 7a597bb5a0
4 changed files with 57 additions and 5 deletions

View File

@@ -866,6 +866,7 @@ package android {
field public static final int keycode = 16842949; // 0x10100c5
field public static final int killAfterRestore = 16843420; // 0x101029c
field public static final int knownCerts = 16844330; // 0x101062a
field public static final int lStar = 16844359; // 0x1010647
field public static final int label = 16842753; // 0x1010001
field public static final int labelFor = 16843718; // 0x10103c6
field @Deprecated public static final int labelTextSize = 16843317; // 0x1010235
@@ -13158,6 +13159,7 @@ package android.content.res {
method public boolean isStateful();
method @NonNull public static android.content.res.ColorStateList valueOf(@ColorInt int);
method @NonNull public android.content.res.ColorStateList withAlpha(int);
method @NonNull public android.content.res.ColorStateList withLStar(float);
method public void writeToParcel(android.os.Parcel, int);
field @NonNull public static final android.os.Parcelable.Creator<android.content.res.ColorStateList> CREATOR;
}

View File

@@ -34,6 +34,7 @@ import android.util.StateSet;
import android.util.Xml;
import com.android.internal.R;
import com.android.internal.graphics.ColorUtils;
import com.android.internal.util.ArrayUtils;
import com.android.internal.util.GrowingArrayUtils;
@@ -112,6 +113,18 @@ import java.util.Arrays;
* android:color="?android:attr/colorAccent"
* android:alpha="0.5" /&gt;
* </pre>
* <p>
* Starting with API 31, items may optionally define an {@link android.R.attr#lStar android:lStar}
* attribute to modify the base color's perceptual luminance. This attribute takes a either
* floating-point value between 0 and 100 or a theme attribute that resolves as such. The item's
* overall color is calculated by converting the base color to an accessibility friendly color space
* and setting its L* to the value specified on the {@code lStar} attribute. For
* example, the following item represents the theme's accent color at 50% perpectual luminosity:
* <pre>
* &lt;item android:state_enabled="false"
* android:color="?android:attr/colorAccent"
* android:lStar="50" /&gt;
* </pre>
*
* <a name="DeveloperGuide"></a>
* <h3>Developer guide</h3>
@@ -122,6 +135,7 @@ import java.util.Arrays;
*
* @attr ref android.R.styleable#ColorStateListItem_alpha
* @attr ref android.R.styleable#ColorStateListItem_color
* @attr ref android.R.styleable#ColorStateListItem_lStar
*/
public class ColorStateList extends ComplexColor implements Parcelable {
private static final String TAG = "ColorStateList";
@@ -300,6 +314,24 @@ public class ColorStateList extends ComplexColor implements Parcelable {
return new ColorStateList(mStateSpecs, colors);
}
/**
* Creates a new ColorStateList that has the same states and colors as this
* one but where each color has the specified perceived luminosity value (0-100).
*
* @param lStar Target perceptual luminance (0-100).
* @return A new color state list.
*/
@NonNull
public ColorStateList withLStar(float lStar) {
final int[] colors = new int[mColors.length];
final int len = colors.length;
for (int i = 0; i < len; i++) {
colors[i] = modulateColor(mColors[i], 1.0f /* alphaMod */, lStar);
}
return new ColorStateList(mStateSpecs, colors);
}
/**
* Fill in this object based on the contents of an XML "selector" element.
*/
@@ -332,6 +364,7 @@ public class ColorStateList extends ComplexColor implements Parcelable {
final int[] themeAttrs = a.extractThemeAttrs();
final int baseColor = a.getColor(R.styleable.ColorStateListItem_color, Color.MAGENTA);
final float alphaMod = a.getFloat(R.styleable.ColorStateListItem_alpha, 1.0f);
final float lStar = a.getFloat(R.styleable.ColorStateListItem_lStar, -1.0f);
changingConfigurations |= a.getChangingConfigurations();
@@ -346,6 +379,7 @@ public class ColorStateList extends ComplexColor implements Parcelable {
switch (stateResId) {
case R.attr.color:
case R.attr.alpha:
case R.attr.lStar:
// Recognized attribute, ignore.
break;
default:
@@ -355,10 +389,11 @@ public class ColorStateList extends ComplexColor implements Parcelable {
}
stateSpec = StateSet.trimStateSet(stateSpec, j);
// Apply alpha modulation. If we couldn't resolve the color or
// Apply alpha and luma modulation. If we couldn't resolve the color or
// alpha yet, the default values leave us enough information to
// modulate again during applyTheme().
final int color = modulateColorAlpha(baseColor, alphaMod);
final int color = modulateColor(baseColor, alphaMod, lStar);
if (listSize == 0 || stateSpec.length == 0) {
defaultColor = color;
}
@@ -455,7 +490,9 @@ public class ColorStateList extends ComplexColor implements Parcelable {
R.styleable.ColorStateListItem_color, mColors[i]);
final float alphaMod = a.getFloat(
R.styleable.ColorStateListItem_alpha, defaultAlphaMod);
mColors[i] = modulateColorAlpha(baseColor, alphaMod);
final float lStar = a.getFloat(
R.styleable.ColorStateListItem_lStar, -1.0f);
mColors[i] = modulateColor(baseColor, alphaMod, lStar);
// Account for any configuration changes.
mChangingConfigurations |= a.getChangingConfigurations();
@@ -505,13 +542,21 @@ public class ColorStateList extends ComplexColor implements Parcelable {
return super.getChangingConfigurations() | mChangingConfigurations;
}
private int modulateColorAlpha(int baseColor, float alphaMod) {
if (alphaMod == 1.0f) {
private int modulateColor(int baseColor, float alphaMod, float lStar) {
final boolean validLStar = lStar >= 0.0f && lStar <= 100.0f;
if (alphaMod == 1.0f && !validLStar) {
return baseColor;
}
final int baseAlpha = Color.alpha(baseColor);
final int alpha = MathUtils.constrain((int) (baseAlpha * alphaMod + 0.5f), 0, 255);
if (validLStar) {
final double[] labColor = new double[3];
ColorUtils.colorToLAB(baseColor, labColor);
baseColor = ColorUtils.LABToColor(lStar, labColor[1], labColor[2]);
}
return (baseColor & 0xFFFFFF) | (alpha << 24);
}

View File

@@ -6070,6 +6070,8 @@
<attr name="color" />
<!-- Alpha multiplier applied to the base color. -->
<attr name="alpha" />
<!-- Perceptual luminance applied to the base color. From 0 to 100. -->
<attr name="lStar" format="float" />
</declare-styleable>
<!-- Drawable used to render according to the animation scale. Esp. when it is 0 due to battery
@@ -9535,4 +9537,6 @@
<attr name="iconfactoryIconSize" format="dimension"/>
<attr name="iconfactoryBadgeSize" format="dimension"/>
<!-- Perceptual luminance of a color, in accessibility friendly color space. From 0 to 100. -->
<attr name="lStar" format="float"/>
</resources>

View File

@@ -3095,6 +3095,7 @@
<public name="requestOptimizedExternalStorageAccess" />
<!-- @hide @SystemApi -->
<public name="playHomeTransitionSound" />
<public name="lStar" />
</public-group>
<public-group type="drawable" first-id="0x010800b5">