Don't clear a layerPool that is never initialized.

Test: device now boots in Vulkan without crash
Change-Id: Ib0a3d8253a49fbcdb75e9f4edda0c32d06903669
This commit is contained in:
Derek Sollenberger
2017-10-25 09:52:23 -04:00
parent 6ecde93dd5
commit 7a4216bb73

View File

@@ -105,8 +105,8 @@ static void layerDestroyedVkContext(Layer* layer) {
}
void RenderState::onVkContextDestroyed() {
mLayerPool->clear();
std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerDestroyedVkContext);
destroyLayersInUpdater();
GpuMemoryTracker::onGpuContextDestroyed();
}