Don't clear a layerPool that is never initialized.
Test: device now boots in Vulkan without crash Change-Id: Ib0a3d8253a49fbcdb75e9f4edda0c32d06903669
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@@ -105,8 +105,8 @@ static void layerDestroyedVkContext(Layer* layer) {
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}
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void RenderState::onVkContextDestroyed() {
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mLayerPool->clear();
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std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerDestroyedVkContext);
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destroyLayersInUpdater();
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GpuMemoryTracker::onGpuContextDestroyed();
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}
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