Revised the API documentation of the getLocationOnScreen, getLocationInWindow, and getLocationInSurface methods of View.

Bug: b/172573956
Test: Built API docs
Signed-off-by: joneckenrode <joneckenrode@google.com>
Change-Id: If9c74f7f8b71111f38d020d8e776f4da67e0c62e
This commit is contained in:
joneckenrode
2022-03-31 21:05:51 +00:00
parent a66381ab2d
commit 794d292a4d

View File

@@ -12048,13 +12048,16 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
}
/**
* Compute the view's coordinate within the surface.
* Gets the coordinates of this view in the coordinate space of the
* {@link Surface} that contains the view.
*
* <p>Computes the coordinates of this view in its surface. The argument
* must be an array of two integers. After the method returns, the array
* contains the x and y location in that order.</p>
* <p>After the method returns, the argument array contains the x- and
* y-coordinates of the view relative to the view's left and top edges,
* respectively.
*
* @param location an array of two integers in which to hold the coordinates
* @param location A two-element integer array in which the view coordinates
* are stored. The x-coordinate is at index 0; the y-coordinate, at
* index 1.
*/
public void getLocationInSurface(@NonNull @Size(2) int[] location) {
getLocationInWindow(location);
@@ -25553,11 +25556,27 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
}
/**
* <p>Computes the coordinates of this view on the screen. The argument
* must be an array of two integers. After the method returns, the array
* contains the x and y location in that order.</p>
* Gets the global coordinates of this view. The coordinates are in the
* coordinate space of the device screen, irrespective of system decorations
* and whether the system is in multi-window mode.
*
* @param outLocation an array of two integers in which to hold the coordinates
* <p>In multi-window mode, the global coordinate space encompasses the
* entire device screen, ignoring the bounds of the app window. For
* example, if the view is in the bottom portion of a horizontal split
* screen, the top edge of the screen&mdash;not the top edge of the
* window&mdash;is the origin from which the y-coordinate is calculated.
*
* <p><b>Note:</b> In multiple-screen scenarios, the global coordinate space
* is restricted to the screen on which the view is displayed. The
* coordinate space does not span multiple screens.
*
* <p>After the method returns, the argument array contains the x- and
* y-coordinates of the view relative to the view's left and top edges,
* respectively.
*
* @param outLocation A two-element integer array in which the view
* coordinates are stored. The x-coordinate is at index 0; the
* y-coordinate, at index 1.
*/
public void getLocationOnScreen(@Size(2) int[] outLocation) {
getLocationInWindow(outLocation);
@@ -25570,11 +25589,20 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
}
/**
* <p>Computes the coordinates of this view in its window. The argument
* must be an array of two integers. After the method returns, the array
* contains the x and y location in that order.</p>
* Gets the coordinates of this view in the coordinate space of the window
* that contains the view, irrespective of system decorations.
*
* @param outLocation an array of two integers in which to hold the coordinates
* <p>In multi-window mode, the origin of the coordinate space is the
* top left corner of the window that contains the view. In full screen
* mode, the origin is the top left corner of the device screen.
*
* <p>After the method returns, the argument array contains the x- and
* y-coordinates of the view relative to the view's left and top edges,
* respectively.
*
* @param outLocation A two-element integer array in which the view
* coordinates are stored. The x-coordinate is at index 0; the
* y-coordinate, at index 1.
*/
public void getLocationInWindow(@Size(2) int[] outLocation) {
if (outLocation == null || outLocation.length < 2) {