Tighten the scope of ACTION_UDFPS_ILLUMINATE
This metric is not supposed to reflect the latency outside of the illumination path, such as the time it takes the user to move their finger to the trigger point on the sensor. Bug: 221125251 Test: N/A Change-Id: I47ea062a0527aed774ad5bd5e778a1def7f94601
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@@ -376,7 +376,6 @@ public class UdfpsController implements DozeReceiver {
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boolean withinSensorArea =
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isWithinSensorArea(udfpsView, event.getX(), event.getY(), fromUdfpsView);
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if (withinSensorArea) {
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mLatencyTracker.onActionStart(LatencyTracker.ACTION_UDFPS_ILLUMINATE);
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Trace.beginAsyncSection("UdfpsController.e2e.onPointerDown", 0);
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Log.v(TAG, "onTouch | action down");
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// The pointer that causes ACTION_DOWN is always at index 0.
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@@ -792,6 +791,7 @@ public class UdfpsController implements DozeReceiver {
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+ " current: " + mOverlay.getRequestId());
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return;
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}
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mLatencyTracker.onActionStart(LatencyTracker.ACTION_UDFPS_ILLUMINATE);
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if (!mOnFingerDown) {
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playStartHaptic();
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@@ -806,11 +806,9 @@ public class UdfpsController implements DozeReceiver {
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final UdfpsView view = mOverlay.getOverlayView();
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if (view != null) {
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Trace.beginAsyncSection("UdfpsController.e2e.startIllumination", 0);
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view.startIllumination(() -> {
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mFingerprintManager.onUiReady(requestId, mSensorProps.sensorId);
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mLatencyTracker.onActionEnd(LatencyTracker.ACTION_UDFPS_ILLUMINATE);
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Trace.endAsyncSection("UdfpsController.e2e.startIllumination", 0);
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});
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}
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