Merge "ASurfaceTransaction: Add setEnableBackpressure" into sc-dev

This commit is contained in:
Rob Carr
2021-04-02 19:03:09 +00:00
committed by Android (Google) Code Review
2 changed files with 15 additions and 0 deletions

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@@ -252,6 +252,7 @@ LIBANDROID {
ASurfaceTransaction_setColor; # introduced=29
ASurfaceTransaction_setDamageRegion; # introduced=29
ASurfaceTransaction_setDesiredPresentTime; # introduced=29
ASurfaceTransaction_setEnableBackPressure; # introduced=31
ASurfaceTransaction_setFrameRate; # introduced=30
ASurfaceTransaction_setFrameRateWithChangeStrategy; # introduced=31
ASurfaceTransaction_setGeometry; # introduced=29

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@@ -656,3 +656,17 @@ void ASurfaceTransaction_setFrameRateWithChangeStrategy(ASurfaceTransaction* aSu
sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
transaction->setFrameRate(surfaceControl, frameRate, compatibility, changeFrameRateStrategy);
}
void ASurfaceTransaction_setEnableBackPressure(ASurfaceTransaction* aSurfaceTransaction,
ASurfaceControl* aSurfaceControl,
bool enableBackpressure) {
CHECK_NOT_NULL(aSurfaceControl);
CHECK_NOT_NULL(aSurfaceTransaction);
sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
const uint32_t flags = enableBackpressure ?
layer_state_t::eEnableBackpressure : 0;
transaction->setFlags(surfaceControl, flags, layer_state_t::eEnableBackpressure);
}