Merge "ASurfaceTransaction: Add setEnableBackpressure" into sc-dev
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@@ -252,6 +252,7 @@ LIBANDROID {
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ASurfaceTransaction_setColor; # introduced=29
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ASurfaceTransaction_setDamageRegion; # introduced=29
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ASurfaceTransaction_setDesiredPresentTime; # introduced=29
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ASurfaceTransaction_setEnableBackPressure; # introduced=31
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ASurfaceTransaction_setFrameRate; # introduced=30
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ASurfaceTransaction_setFrameRateWithChangeStrategy; # introduced=31
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ASurfaceTransaction_setGeometry; # introduced=29
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@@ -656,3 +656,17 @@ void ASurfaceTransaction_setFrameRateWithChangeStrategy(ASurfaceTransaction* aSu
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sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
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transaction->setFrameRate(surfaceControl, frameRate, compatibility, changeFrameRateStrategy);
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}
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void ASurfaceTransaction_setEnableBackPressure(ASurfaceTransaction* aSurfaceTransaction,
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ASurfaceControl* aSurfaceControl,
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bool enableBackpressure) {
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CHECK_NOT_NULL(aSurfaceControl);
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CHECK_NOT_NULL(aSurfaceTransaction);
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sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
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Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
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const uint32_t flags = enableBackpressure ?
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layer_state_t::eEnableBackpressure : 0;
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transaction->setFlags(surfaceControl, flags, layer_state_t::eEnableBackpressure);
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}
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