Merge "Cancel current vibration asynchronously in VibratorService" into sc-dev
This commit is contained in:
committed by
Android (Google) Code Review
commit
772414320c
@@ -102,7 +102,10 @@ public class VibratorService extends IVibratorService.Stub {
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private VibrationScaler mVibrationScaler;
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private InputDeviceDelegate mInputDeviceDelegate;
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private volatile VibrationThread mThread;
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@GuardedBy("mLock")
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private VibrationThread mThread;
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@GuardedBy("mLock")
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private VibrationThread mNextVibrationThread;
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@GuardedBy("mLock")
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private Vibration mCurrentVibration;
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@@ -132,6 +135,10 @@ public class VibratorService extends IVibratorService.Stub {
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if (mCurrentVibration != null && mCurrentVibration.id == vibrationId) {
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mThread = null;
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reportFinishVibrationLocked(status);
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if (mNextVibrationThread != null) {
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startVibrationThreadLocked(mNextVibrationThread);
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mNextVibrationThread = null;
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}
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}
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}
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}
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@@ -258,18 +265,14 @@ public class VibratorService extends IVibratorService.Stub {
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@VisibleForTesting
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public void onVibrationComplete(int vibratorId, long vibrationId) {
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synchronized (mLock) {
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if (mCurrentVibration != null && mCurrentVibration.id == vibrationId) {
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if (mCurrentVibration != null && mCurrentVibration.id == vibrationId
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&& mThread != null) {
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if (DEBUG) {
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Slog.d(TAG, "Vibration onComplete callback, notifying VibrationThread");
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}
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if (mThread != null) {
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// Let the thread playing the vibration handle the callback, since it might be
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// expecting the vibrator to turn off multiple times during a single vibration.
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mThread.vibratorComplete(vibratorId);
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} else {
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// No vibration is playing in the thread, but clean up service just in case.
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doCancelVibrateLocked(Vibration.Status.FINISHED);
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}
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// Let the thread playing the vibration handle the callback, since it might be
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// expecting the vibrator to turn off multiple times during a single vibration.
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mThread.vibratorComplete(vibratorId);
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}
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}
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}
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@@ -462,8 +465,10 @@ public class VibratorService extends IVibratorService.Stub {
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try {
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doCancelVibrateLocked(Vibration.Status.CANCELLED);
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startVibrationLocked(vib);
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boolean isNextVibration = mNextVibrationThread != null
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&& vib.equals(mNextVibrationThread.getVibration());
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if (!vib.hasEnded() && mCurrentVibration.id != vib.id) {
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if (!vib.hasEnded() && !vib.equals(mCurrentVibration) && !isNextVibration) {
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// Vibration was unexpectedly ignored: add to list for debugging
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endVibrationLocked(vib, Vibration.Status.IGNORED);
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}
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@@ -532,6 +537,7 @@ public class VibratorService extends IVibratorService.Stub {
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}
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final long ident = Binder.clearCallingIdentity();
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try {
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mNextVibrationThread = null;
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doCancelVibrateLocked(Vibration.Status.CANCELLED);
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} finally {
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Binder.restoreCallingIdentity(ident);
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@@ -546,16 +552,14 @@ public class VibratorService extends IVibratorService.Stub {
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try {
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if (mThread != null) {
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mThread.cancel();
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mThread = null;
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}
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mInputDeviceDelegate.cancelVibrateIfAvailable();
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if (mCurrentExternalVibration != null) {
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endVibrationLocked(mCurrentExternalVibration, status);
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mCurrentExternalVibration.externalVibration.mute();
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mCurrentExternalVibration = null;
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mVibratorController.setExternalControl(false);
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}
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doVibratorOff();
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reportFinishVibrationLocked(status);
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} finally {
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Trace.traceEnd(Trace.TRACE_TAG_VIBRATOR);
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}
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@@ -579,28 +583,30 @@ public class VibratorService extends IVibratorService.Stub {
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private void startVibrationInnerLocked(Vibration vib) {
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Trace.traceBegin(Trace.TRACE_TAG_VIBRATOR, "startVibrationInnerLocked");
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try {
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// Set current vibration before starting it, so callback will work.
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mCurrentVibration = vib;
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VibrationEffect effect = getEffect(vib);
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Trace.asyncTraceBegin(Trace.TRACE_TAG_VIBRATOR, "vibration", 0);
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boolean inputDevicesAvailable = mInputDeviceDelegate.vibrateIfAvailable(
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vib.uid, vib.opPkg, vib.getEffect(), vib.reason, vib.attrs);
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if (inputDevicesAvailable) {
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// The set current vibration is no longer being played by this service, so drop it.
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mCurrentVibration = null;
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endVibrationLocked(vib, Vibration.Status.FORWARDED_TO_INPUT_DEVICES);
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} else if (mThread == null) {
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startVibrationThreadLocked(new VibrationThread(vib, mVibratorController, mWakeLock,
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mBatteryStatsService, mVibrationCallbacks));
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} else {
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// mThread better be null here. doCancelVibrate should always be
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// called before startVibrationInnerLocked
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mThread = new VibrationThread(vib, mVibratorController, mWakeLock,
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mNextVibrationThread = new VibrationThread(vib, mVibratorController, mWakeLock,
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mBatteryStatsService, mVibrationCallbacks);
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mThread.start();
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}
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} finally {
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Trace.traceEnd(Trace.TRACE_TAG_VIBRATOR);
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}
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}
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@GuardedBy("mLock")
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private void startVibrationThreadLocked(VibrationThread thread) {
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Trace.asyncTraceBegin(Trace.TRACE_TAG_VIBRATOR, "vibration", 0);
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mCurrentVibration = thread.getVibration();
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mThread = thread;
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mThread.start();
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}
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/** Scale the vibration effect by the intensity as appropriate based its intent. */
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private void applyVibrationIntensityScalingLocked(Vibration vib) {
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vib.updateEffect(mVibrationScaler.scale(vib.getEffect(), vib.attrs.getUsage()));
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@@ -665,13 +671,14 @@ public class VibratorService extends IVibratorService.Stub {
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@GuardedBy("mLock")
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private void reportFinishVibrationLocked(Vibration.Status status) {
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Trace.asyncTraceEnd(Trace.TRACE_TAG_VIBRATOR, "vibration", 0);
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Trace.traceBegin(Trace.TRACE_TAG_VIBRATOR, "reportFinishVibrationLocked");
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try {
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if (mCurrentVibration != null) {
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endVibrationLocked(mCurrentVibration, status);
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mAppOps.finishOp(AppOpsManager.OP_VIBRATE, mCurrentVibration.uid,
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mCurrentVibration.opPkg);
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Trace.asyncTraceEnd(Trace.TRACE_TAG_VIBRATOR, "vibration", 0);
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mCurrentVibration = null;
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}
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} finally {
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@@ -697,21 +704,6 @@ public class VibratorService extends IVibratorService.Stub {
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}
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}
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private void doVibratorOff() {
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Trace.traceBegin(Trace.TRACE_TAG_VIBRATOR, "doVibratorOff");
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try {
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if (DEBUG) {
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Slog.d(TAG, "Turning vibrator off.");
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}
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boolean inputDevicesAvailable = mInputDeviceDelegate.cancelVibrateIfAvailable();
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if (!inputDevicesAvailable) {
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mVibratorController.off();
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}
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} finally {
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Trace.traceEnd(Trace.TRACE_TAG_VIBRATOR);
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}
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}
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private boolean isSystemHapticFeedback(Vibration vib) {
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if (vib.attrs.getUsage() != VibrationAttributes.USAGE_TOUCH) {
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return false;
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@@ -844,6 +836,7 @@ public class VibratorService extends IVibratorService.Stub {
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// haptic feedback as part of the transition. So we don't cancel
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// system vibrations.
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if (mCurrentVibration != null && !isSystemHapticFeedback(mCurrentVibration)) {
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mNextVibrationThread = null;
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doCancelVibrateLocked(Vibration.Status.CANCELLED);
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}
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}
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@@ -910,6 +903,8 @@ public class VibratorService extends IVibratorService.Stub {
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return IExternalVibratorService.SCALE_MUTE;
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}
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VibrationThread cancelingVibration = null;
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int scale;
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synchronized (mLock) {
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if (mCurrentExternalVibration != null
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&& mCurrentExternalVibration.externalVibration.equals(vib)) {
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@@ -920,11 +915,9 @@ public class VibratorService extends IVibratorService.Stub {
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if (mCurrentExternalVibration == null) {
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// If we're not under external control right now, then cancel any normal
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// vibration that may be playing and ready the vibrator for external control.
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if (DEBUG) {
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Slog.d(TAG, "Vibrator going under external control.");
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}
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mNextVibrationThread = null;
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doCancelVibrateLocked(Vibration.Status.CANCELLED);
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mVibratorController.setExternalControl(true);
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cancelingVibration = mThread;
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} else {
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endVibrationLocked(mCurrentExternalVibration, Vibration.Status.CANCELLED);
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}
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@@ -941,11 +934,24 @@ public class VibratorService extends IVibratorService.Stub {
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vib.linkToDeath(mCurrentExternalDeathRecipient);
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mCurrentExternalVibration.scale = mVibrationScaler.getExternalVibrationScale(
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vib.getVibrationAttributes().getUsage());
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if (DEBUG) {
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Slog.e(TAG, "Playing external vibration: " + vib);
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}
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return mCurrentExternalVibration.scale;
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scale = mCurrentExternalVibration.scale;
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}
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if (cancelingVibration != null) {
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try {
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cancelingVibration.join();
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} catch (InterruptedException e) {
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Slog.w("Interrupted while waiting current vibration to be cancelled before "
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+ "starting external vibration", e);
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}
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}
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if (DEBUG) {
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Slog.d(TAG, "Vibrator going under external control.");
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}
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mVibratorController.setExternalControl(true);
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if (DEBUG) {
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Slog.e(TAG, "Playing external vibration: " + vib);
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}
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return scale;
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}
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@Override
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@@ -74,6 +74,7 @@ public final class VibrationThread extends Thread implements IBinder.DeathRecipi
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void onVibrationEnded(long vibrationId, Vibration.Status status);
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}
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private final Object mLock = new Object();
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private final WorkSource mWorkSource = new WorkSource();
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private final PowerManager.WakeLock mWakeLock;
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private final IBatteryStats mBatteryStatsService;
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@@ -81,10 +82,10 @@ public final class VibrationThread extends Thread implements IBinder.DeathRecipi
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private final VibrationCallbacks mCallbacks;
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private final SparseArray<VibratorController> mVibrators;
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@GuardedBy("this")
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@GuardedBy("mLock")
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@Nullable
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private VibrateStep mCurrentVibrateStep;
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@GuardedBy("this")
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@GuardedBy("mLock")
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private boolean mForceStop;
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// TODO(b/159207608): Remove this constructor once VibratorService is removed
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@@ -113,6 +114,10 @@ public final class VibrationThread extends Thread implements IBinder.DeathRecipi
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}
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}
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public Vibration getVibration() {
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return mVibration;
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}
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@Override
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public void binderDied() {
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cancel();
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@@ -136,15 +141,15 @@ public final class VibrationThread extends Thread implements IBinder.DeathRecipi
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/** Cancel current vibration and shuts down the thread gracefully. */
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public void cancel() {
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synchronized (this) {
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synchronized (mLock) {
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mForceStop = true;
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notify();
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mLock.notify();
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}
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}
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/** Notify current vibration that a step has completed on given vibrator. */
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public void vibratorComplete(int vibratorId) {
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synchronized (this) {
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synchronized (mLock) {
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if (mCurrentVibrateStep != null) {
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mCurrentVibrateStep.vibratorComplete(vibratorId);
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}
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@@ -168,7 +173,7 @@ public final class VibrationThread extends Thread implements IBinder.DeathRecipi
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final int stepCount = steps.size();
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for (int i = 0; i < stepCount; i++) {
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Step step = steps.get(i);
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synchronized (this) {
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synchronized (mLock) {
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if (step instanceof VibrateStep) {
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mCurrentVibrateStep = (VibrateStep) step;
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} else {
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@@ -295,21 +300,48 @@ public final class VibrationThread extends Thread implements IBinder.DeathRecipi
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* Sleeps until given {@code wakeUpTime}.
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*
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* <p>This stops immediately when {@link #cancel()} is called.
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*
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* @return true if waited until wake-up time, false if it was cancelled.
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*/
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private void waitUntil(long wakeUpTime) {
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synchronized (this) {
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private boolean waitUntil(long wakeUpTime) {
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synchronized (mLock) {
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long durationRemaining = wakeUpTime - SystemClock.uptimeMillis();
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while (durationRemaining > 0) {
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try {
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VibrationThread.this.wait(durationRemaining);
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mLock.wait(durationRemaining);
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} catch (InterruptedException e) {
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}
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if (mForceStop) {
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break;
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return false;
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}
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durationRemaining = wakeUpTime - SystemClock.uptimeMillis();
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}
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}
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return true;
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}
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/**
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* Sleeps until given {@link VibrateStep#isVibrationComplete()}, or until {@code wakeUpTime}.
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*
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* <p>This stops immediately when {@link #cancel()} is called.
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*
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* @return true if finished on vibration complete, false if it was cancelled or timed out.
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*/
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private boolean waitForVibrationComplete(VibrateStep step, long wakeUpTime) {
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synchronized (mLock) {
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long durationRemaining = wakeUpTime - SystemClock.uptimeMillis();
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while (!step.isVibrationComplete() && durationRemaining > 0) {
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try {
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mLock.wait(durationRemaining);
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} catch (InterruptedException e) {
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}
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if (mForceStop) {
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return false;
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}
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durationRemaining = wakeUpTime - SystemClock.uptimeMillis();
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}
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}
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return step.isVibrationComplete();
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}
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private void noteVibratorOn(long duration) {
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@@ -341,6 +373,9 @@ public final class VibrationThread extends Thread implements IBinder.DeathRecipi
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private interface VibrateStep extends Step {
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/** Callback to notify a vibrator has finished playing a effect. */
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void vibratorComplete(int vibratorId);
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/** Returns true if the vibration played by this step is complete. */
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boolean isVibrationComplete();
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}
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/** Represent a vibration on a single vibrator. */
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@@ -348,11 +383,20 @@ public final class VibrationThread extends Thread implements IBinder.DeathRecipi
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private final VibratorController mVibrator;
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private final VibrationEffect mEffect;
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@GuardedBy("mLock")
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private boolean mVibrationComplete;
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SingleVibrateStep(VibratorController vibrator, VibrationEffect effect) {
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mVibrator = vibrator;
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mEffect = effect;
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}
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@GuardedBy("mLock")
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@Override
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public boolean isVibrationComplete() {
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return mVibrationComplete;
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}
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@Override
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public void vibratorComplete(int vibratorId) {
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if (mVibrator.getVibratorInfo().getId() != vibratorId) {
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@@ -364,8 +408,9 @@ public final class VibrationThread extends Thread implements IBinder.DeathRecipi
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return;
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}
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mVibrator.off();
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synchronized (VibrationThread.this) {
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VibrationThread.this.notify();
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synchronized (mLock) {
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mVibrationComplete = true;
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mLock.notify();
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}
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}
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@@ -384,12 +429,13 @@ public final class VibrationThread extends Thread implements IBinder.DeathRecipi
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noteVibratorOn(duration);
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// Vibration is playing with no need to control amplitudes, just wait for native
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// callback or timeout.
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waitUntil(startTime + duration + CALLBACKS_EXTRA_TIMEOUT);
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if (mForceStop) {
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mVibrator.off();
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return Vibration.Status.CANCELLED;
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if (waitForVibrationComplete(this,
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startTime + duration + CALLBACKS_EXTRA_TIMEOUT)) {
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return Vibration.Status.FINISHED;
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}
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return Vibration.Status.FINISHED;
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// Timed out or vibration cancelled. Stop vibrator anyway.
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mVibrator.off();
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return mForceStop ? Vibration.Status.CANCELLED : Vibration.Status.FINISHED;
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}
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startTime = SystemClock.uptimeMillis();
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@@ -407,8 +453,7 @@ public final class VibrationThread extends Thread implements IBinder.DeathRecipi
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noteVibratorOn(duration);
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}
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while (amplitudeStep != null) {
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waitUntil(amplitudeStep.startTime);
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if (mForceStop) {
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if (!waitUntil(amplitudeStep.startTime)) {
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mVibrator.off();
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return Vibration.Status.CANCELLED;
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}
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@@ -482,7 +527,7 @@ public final class VibrationThread extends Thread implements IBinder.DeathRecipi
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private final int mRequiredCapabilities;
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private final int[] mVibratorIds;
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@GuardedBy("VibrationThread.this")
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@GuardedBy("mLock")
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private int mActiveVibratorCounter;
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SyncedVibrateStep(SparseArray<VibrationEffect> effects) {
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@@ -496,6 +541,12 @@ public final class VibrationThread extends Thread implements IBinder.DeathRecipi
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}
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}
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@GuardedBy("mLock")
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@Override
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public boolean isVibrationComplete() {
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return mActiveVibratorCounter <= 0;
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}
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@Override
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public void vibratorComplete(int vibratorId) {
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VibrationEffect effect = mEffects.get(vibratorId);
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@@ -508,10 +559,9 @@ public final class VibrationThread extends Thread implements IBinder.DeathRecipi
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return;
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}
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mVibrators.get(vibratorId).off();
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synchronized (VibrationThread.this) {
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if (--mActiveVibratorCounter <= 0) {
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VibrationThread.this.notify();
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}
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synchronized (mLock) {
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--mActiveVibratorCounter;
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mLock.notify();
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}
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}
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@@ -532,8 +582,7 @@ public final class VibrationThread extends Thread implements IBinder.DeathRecipi
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while (!nextSteps.isEmpty()) {
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AmplitudeStep step = nextSteps.poll();
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waitUntil(step.startTime);
|
||||
if (mForceStop) {
|
||||
if (!waitUntil(step.startTime)) {
|
||||
stopAllVibrators();
|
||||
return Vibration.Status.CANCELLED;
|
||||
}
|
||||
@@ -541,7 +590,7 @@ public final class VibrationThread extends Thread implements IBinder.DeathRecipi
|
||||
AmplitudeStep nextStep = step.nextStep();
|
||||
if (nextStep == null) {
|
||||
// This vibrator has finished playing the effect for this step.
|
||||
synchronized (VibrationThread.this) {
|
||||
synchronized (mLock) {
|
||||
mActiveVibratorCounter--;
|
||||
}
|
||||
} else {
|
||||
@@ -549,19 +598,18 @@ public final class VibrationThread extends Thread implements IBinder.DeathRecipi
|
||||
}
|
||||
}
|
||||
|
||||
// All OneShot and Waveform effects have finished. Just wait for the other effects
|
||||
// to end via native callbacks before finishing this synced step.
|
||||
synchronized (VibrationThread.this) {
|
||||
if (mActiveVibratorCounter > 0) {
|
||||
waitUntil(startTime + timeout + CALLBACKS_EXTRA_TIMEOUT);
|
||||
synchronized (mLock) {
|
||||
// All OneShot and Waveform effects have finished. Just wait for the other
|
||||
// effects to end via native callbacks before finishing this synced step.
|
||||
final long wakeUpTime = startTime + timeout + CALLBACKS_EXTRA_TIMEOUT;
|
||||
if (mActiveVibratorCounter <= 0 || waitForVibrationComplete(this, wakeUpTime)) {
|
||||
return Vibration.Status.FINISHED;
|
||||
}
|
||||
}
|
||||
if (mForceStop) {
|
||||
stopAllVibrators();
|
||||
return Vibration.Status.CANCELLED;
|
||||
}
|
||||
|
||||
return Vibration.Status.FINISHED;
|
||||
// Timed out or vibration cancelled. Stop all vibrators anyway.
|
||||
stopAllVibrators();
|
||||
return mForceStop ? Vibration.Status.CANCELLED : Vibration.Status.FINISHED;
|
||||
}
|
||||
} finally {
|
||||
if (timeout > 0) {
|
||||
noteVibratorOff();
|
||||
@@ -774,8 +822,10 @@ public final class VibrationThread extends Thread implements IBinder.DeathRecipi
|
||||
if (DEBUG) {
|
||||
Slog.d(TAG, "DelayStep of " + mDelay + "ms starting...");
|
||||
}
|
||||
waitUntil(SystemClock.uptimeMillis() + mDelay);
|
||||
return mForceStop ? Vibration.Status.CANCELLED : Vibration.Status.FINISHED;
|
||||
if (waitUntil(SystemClock.uptimeMillis() + mDelay)) {
|
||||
return Vibration.Status.FINISHED;
|
||||
}
|
||||
return Vibration.Status.CANCELLED;
|
||||
} finally {
|
||||
if (DEBUG) {
|
||||
Slog.d(TAG, "DelayStep done.");
|
||||
|
||||
Reference in New Issue
Block a user