Merge "Add support for circular gradients to the GL renderer."

This commit is contained in:
Romain Guy
2010-09-21 16:50:50 -07:00
committed by Android (Google) Code Review
8 changed files with 191 additions and 44 deletions

View File

@@ -226,10 +226,8 @@ static SkShader* LinearGradient_create2(JNIEnv* env, jobject o,
///////////////////////////////////////////////////////////////////////////////////////////////
static SkShader* RadialGradient_create1(JNIEnv* env, jobject,
float x, float y, float radius,
jintArray colorArray, jfloatArray posArray, int tileMode)
{
static SkShader* RadialGradient_create1(JNIEnv* env, jobject, float x, float y, float radius,
jintArray colorArray, jfloatArray posArray, int tileMode) {
SkPoint center;
center.set(SkFloatToScalar(x), SkFloatToScalar(y));
@@ -259,10 +257,8 @@ static SkShader* RadialGradient_create1(JNIEnv* env, jobject,
return shader;
}
static SkShader* RadialGradient_create2(JNIEnv* env, jobject,
float x, float y, float radius,
int color0, int color1, int tileMode)
{
static SkShader* RadialGradient_create2(JNIEnv* env, jobject, float x, float y, float radius,
int color0, int color1, int tileMode) {
SkPoint center;
center.set(SkFloatToScalar(x), SkFloatToScalar(y));
@@ -276,11 +272,65 @@ static SkShader* RadialGradient_create2(JNIEnv* env, jobject,
return s;
}
static SkiaShader* RadialGradient_postCreate1(JNIEnv* env, jobject o, SkShader* shader,
float x, float y, float radius, jintArray colorArray, jfloatArray posArray, int tileMode) {
#ifdef USE_OPENGL_RENDERER
size_t count = env->GetArrayLength(colorArray);
const jint* colorValues = env->GetIntArrayElements(colorArray, NULL);
jfloat* storedPositions = new jfloat[count];
uint32_t* storedColors = new uint32_t[count];
for (size_t i = 0; i < count; i++) {
storedColors[i] = static_cast<uint32_t>(colorValues[i]);
}
if (posArray) {
AutoJavaFloatArray autoPos(env, posArray, count);
const float* posValues = autoPos.ptr();
for (size_t i = 0; i < count; i++) {
storedPositions[i] = posValues[i];
}
} else {
storedPositions[0] = 0.0f;
storedPositions[1] = 1.0f;
}
SkiaShader* skiaShader = new SkiaCircularGradientShader(x, y, radius, storedColors,
storedPositions, count, shader, (SkShader::TileMode) tileMode, NULL,
(shader->getFlags() & SkShader::kOpaqueAlpha_Flag) == 0);
env->ReleaseIntArrayElements(colorArray, const_cast<jint*>(colorValues), JNI_ABORT);
return skiaShader;
#else
return NULL;
#endif
}
static SkiaShader* RadialGradient_postCreate2(JNIEnv* env, jobject o, SkShader* shader,
float x, float y, float radius, int color0, int color1, int tileMode) {
#ifdef USE_OPENGL_RENDERER
float* storedPositions = new float[2];
storedPositions[0] = 0.0f;
storedPositions[1] = 1.0f;
uint32_t* storedColors = new uint32_t[2];
storedColors[0] = static_cast<uint32_t>(color0);
storedColors[1] = static_cast<uint32_t>(color1);
SkiaShader* skiaShader = new SkiaCircularGradientShader(x, y, radius, storedColors,
storedPositions, 2, shader, (SkShader::TileMode) tileMode, NULL,
(shader->getFlags() & SkShader::kOpaqueAlpha_Flag) == 0);
return skiaShader;
#else
return NULL;
#endif
}
///////////////////////////////////////////////////////////////////////////////
static SkShader* SweepGradient_create1(JNIEnv* env, jobject, float x, float y,
jintArray jcolors, jfloatArray jpositions)
{
jintArray jcolors, jfloatArray jpositions) {
size_t count = env->GetArrayLength(jcolors);
const jint* colors = env->GetIntArrayElements(jcolors, NULL);
@@ -307,8 +357,7 @@ static SkShader* SweepGradient_create1(JNIEnv* env, jobject, float x, float y,
}
static SkShader* SweepGradient_create2(JNIEnv* env, jobject, float x, float y,
int color0, int color1)
{
int color0, int color1) {
SkColor colors[2];
colors[0] = color0;
colors[1] = color1;
@@ -437,22 +486,24 @@ static JNINativeMethod gLinearGradientMethods[] = {
};
static JNINativeMethod gRadialGradientMethods[] = {
{"nativeCreate1", "(FFF[I[FI)I", (void*)RadialGradient_create1 },
{"nativeCreate2", "(FFFIII)I", (void*)RadialGradient_create2 }
{ "nativeCreate1", "(FFF[I[FI)I", (void*)RadialGradient_create1 },
{ "nativeCreate2", "(FFFIII)I", (void*)RadialGradient_create2 },
{ "nativePostCreate1", "(IFFF[I[FI)I", (void*)RadialGradient_postCreate1 },
{ "nativePostCreate2", "(IFFFIII)I", (void*)RadialGradient_postCreate2 }
};
static JNINativeMethod gSweepGradientMethods[] = {
{"nativeCreate1", "(FF[I[F)I", (void*)SweepGradient_create1 },
{"nativeCreate2", "(FFII)I", (void*)SweepGradient_create2 },
{ "nativeCreate1", "(FF[I[F)I", (void*)SweepGradient_create1 },
{ "nativeCreate2", "(FFII)I", (void*)SweepGradient_create2 },
{ "nativePostCreate1", "(IFF[I[F)I", (void*)SweepGradient_postCreate1 },
{ "nativePostCreate2", "(IFFII)I", (void*)SweepGradient_postCreate2 }
};
static JNINativeMethod gComposeShaderMethods[] = {
{"nativeCreate1", "(III)I", (void*)ComposeShader_create1 },
{"nativeCreate2", "(III)I", (void*)ComposeShader_create2 },
{"nativePostCreate1", "(IIII)I", (void*)ComposeShader_postCreate1 },
{"nativePostCreate2", "(IIII)I", (void*)ComposeShader_postCreate2 }
{ "nativeCreate1", "(III)I", (void*)ComposeShader_create1 },
{ "nativeCreate2", "(III)I", (void*)ComposeShader_create2 },
{ "nativePostCreate1", "(IIII)I", (void*)ComposeShader_postCreate1 },
{ "nativePostCreate2", "(IIII)I", (void*)ComposeShader_postCreate2 }
};
#include <android_runtime/AndroidRuntime.h>

View File

@@ -40,6 +40,8 @@ public class RadialGradient extends Shader {
throw new IllegalArgumentException("color and position arrays must be of equal length");
}
native_instance = nativeCreate1(x, y, radius, colors, positions, tile.nativeInt);
native_shader = nativePostCreate1(native_instance, x, y, radius, colors, positions,
tile.nativeInt);
}
/** Create a shader that draws a radial gradient given the center and radius.
@@ -56,11 +58,18 @@ public class RadialGradient extends Shader {
throw new IllegalArgumentException("radius must be > 0");
}
native_instance = nativeCreate2(x, y, radius, color0, color1, tile.nativeInt);
native_shader = nativePostCreate2(native_instance, x, y, radius, color0, color1,
tile.nativeInt);
}
private static native int nativeCreate1(float x, float y, float radius,
int colors[], float positions[], int tileMode);
int colors[], float positions[], int tileMode);
private static native int nativeCreate2(float x, float y, float radius,
int color0, int color1, int tileMode);
int color0, int color1, int tileMode);
private static native int nativePostCreate1(int native_shader, float x, float y, float radius,
int colors[], float positions[], int tileMode);
private static native int nativePostCreate2(int native_shader, float x, float y, float radius,
int color0, int color1, int tileMode);
}

View File

@@ -144,6 +144,12 @@ float Matrix4::getTranslateY() {
return data[kTranslateY];
}
void Matrix4::multiply(float v) {
for (int i = 0; i < 16; i++) {
data[i] *= v;
}
}
void Matrix4::loadTranslate(float x, float y, float z) {
loadIdentity();
data[kTranslateX] = x;

View File

@@ -83,6 +83,8 @@ public:
load(u);
}
void multiply(float v);
void translate(float x, float y, float z) {
Matrix4 u;
u.loadTranslate(x, y, z);

View File

@@ -40,9 +40,12 @@ const char* gVS_Header_Uniforms_HasGradient[3] = {
"uniform vec2 gradientStart;\n"
"uniform mat4 screenSpace;\n",
// Circular
"",
"uniform vec2 gradientStart;\n"
"uniform mat4 gradientMatrix;\n"
"uniform mat4 screenSpace;\n",
// Sweep
"uniform vec2 gradientStart;\n"
"uniform mat4 gradientMatrix;\n"
"uniform mat4 screenSpace;\n"
};
const char* gVS_Header_Uniforms_HasBitmap =
@@ -56,7 +59,7 @@ const char* gVS_Header_Varyings_HasGradient[3] = {
// Linear
"varying float index;\n",
// Circular
"",
"varying vec2 circular;\n",
// Sweep
"varying vec2 sweep;\n"
};
@@ -69,10 +72,11 @@ const char* gVS_Main_OutGradient[3] = {
" vec4 location = screenSpace * position;\n"
" index = dot(location.xy - gradientStart, gradient) * gradientLength;\n",
// Circular
"",
" vec4 location = screenSpace * position;\n"
" circular = (gradientMatrix * vec4(location.xy - gradientStart, 0.0, 0.0)).xy;\n",
// Sweep
" vec4 location = screenSpace * position;\n"
" sweep = location.xy - gradientStart;\n"
" sweep = (gradientMatrix * vec4(location.xy - gradientStart, 0.0, 0.0)).xy;\n"
};
const char* gVS_Main_OutBitmapTexCoords =
" vec4 bitmapCoords = textureTransform * position;\n"
@@ -98,6 +102,7 @@ const char* gFS_Uniforms_GradientSampler[3] = {
// Linear
"uniform sampler2D gradientSampler;\n",
// Circular
"uniform float gradientRadius;\n"
"uniform sampler2D gradientSampler;\n",
// Sweep
"uniform sampler2D gradientSampler;\n"
@@ -129,7 +134,8 @@ const char* gFS_Main_FetchGradient[3] = {
// Linear
" vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n",
// Circular
"",
" float index = length(circular) * gradientRadius;\n"
" vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n",
// Sweep
" float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
" vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n"

View File

@@ -208,6 +208,30 @@ void SkiaLinearGradientShader::updateTransforms(Program* program, const mat4& mo
glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
}
///////////////////////////////////////////////////////////////////////////////
// Circular gradient shader
///////////////////////////////////////////////////////////////////////////////
SkiaCircularGradientShader::SkiaCircularGradientShader(float x, float y, float radius,
uint32_t* colors, float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
SkMatrix* matrix, bool blend):
SkiaSweepGradientShader(kCircularGradient, x, y, colors, positions, count, key,
tileMode, matrix, blend),
mRadius(radius) {
}
void SkiaCircularGradientShader::describe(ProgramDescription& description,
const Extensions& extensions) {
description.hasGradient = true;
description.gradientType = ProgramDescription::kGradientCircular;
}
void SkiaCircularGradientShader::setupProgram(Program* program, const mat4& modelView,
const Snapshot& snapshot, GLuint* textureUnit) {
SkiaSweepGradientShader::setupProgram(program, modelView, snapshot, textureUnit);
glUniform1f(program->getUniform("gradientRadius"), 1.0f / mRadius);
}
///////////////////////////////////////////////////////////////////////////////
// Sweep gradient shader
///////////////////////////////////////////////////////////////////////////////
@@ -219,6 +243,13 @@ SkiaSweepGradientShader::SkiaSweepGradientShader(float x, float y, uint32_t* col
mX(x), mY(y), mColors(colors), mPositions(positions), mCount(count) {
}
SkiaSweepGradientShader::SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors,
float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
SkMatrix* matrix, bool blend):
SkiaShader(type, key, tileMode, tileMode, matrix, blend),
mX(x), mY(y), mColors(colors), mPositions(positions), mCount(count) {
}
SkiaSweepGradientShader::~SkiaSweepGradientShader() {
delete[] mColors;
delete[] mPositions;
@@ -243,10 +274,15 @@ void SkiaSweepGradientShader::setupProgram(Program* program, const mat4& modelVi
float left = mX;
float top = mY;
mat4 shaderMatrix;
if (mMatrix) {
mat4 shaderMatrix(*mMatrix);
shaderMatrix.load(*mMatrix);
shaderMatrix.mapPoint(left, top);
}
mat4 copy(shaderMatrix);
shaderMatrix.loadInverse(copy);
snapshot.transform->mapPoint(left, top);
mat4 screenSpace(*snapshot.transform);
@@ -255,6 +291,7 @@ void SkiaSweepGradientShader::setupProgram(Program* program, const mat4& modelVi
// Uniforms
bindTexture(texture->id, gTileModes[mTileX], gTileModes[mTileY], textureSlot);
glUniform1i(program->getUniform("gradientSampler"), textureSlot);
glUniformMatrix4fv(program->getUniform("gradientMatrix"), 1, GL_FALSE, &shaderMatrix.data[0]);
glUniform2f(program->getUniform("gradientStart"), left, top);
glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
}

View File

@@ -152,18 +152,36 @@ struct SkiaSweepGradientShader: public SkiaShader {
SkShader* key, SkMatrix* matrix, bool blend);
~SkiaSweepGradientShader();
void describe(ProgramDescription& description, const Extensions& extensions);
void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
virtual void describe(ProgramDescription& description, const Extensions& extensions);
virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
GLuint* textureUnit);
void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
private:
protected:
SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors, float* positions,
int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
float mX, mY;
uint32_t* mColors;
float* mPositions;
int mCount;
}; // struct SkiaSweepGradientShader
/**
* A shader that draws a circular gradient.
*/
struct SkiaCircularGradientShader: public SkiaSweepGradientShader {
SkiaCircularGradientShader(float x, float y, float radius, uint32_t* colors, float* positions,
int count, SkShader* key,SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
void describe(ProgramDescription& description, const Extensions& extensions);
void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
GLuint* textureUnit);
private:
float mRadius;
}; // struct SkiaCircularGradientShader
/**
* A shader that draws two shaders, composited with an xfermode.
*/

View File

@@ -42,19 +42,25 @@ public class AdvancedGradientsActivity extends Activity {
private final RadialGradient mRadialGradient;
private final Matrix mMatrix;
private final Matrix mMatrix2;
private final Matrix mMatrix3;
GradientsView(Context c) {
super(c);
mSweepGradient = new SweepGradient(100.0f, 100.0f, 0xff000000, 0xffffffff);
mRadialGradient = new RadialGradient(100.0f, 100.0f, 100.0f, 0xff000000, 0xffffffff,
mSweepGradient = new SweepGradient(0.0f, 0.0f, 0xff000000, 0xffffffff);
mRadialGradient = new RadialGradient(0.0f, 0.0f, 100.0f, 0xff000000, 0xffffffff,
Shader.TileMode.MIRROR);
mMatrix = new Matrix();
mMatrix.setTranslate(50.0f, 50.0f);
mMatrix.setRotate(-45, 0.0f, 0.0f);
mMatrix.postTranslate(100.0f, 100.0f);
mMatrix2 = new Matrix();
mMatrix2.setScale(2.0f, 2.0f);
mMatrix2.setScale(1.0f, 2.0f);
mMatrix2.postRotate(-45, 0.0f, 0.0f);
mMatrix3 = new Matrix();
mMatrix3.setTranslate(100.0f, 100.0f);
mPaint = new Paint();
}
@@ -64,30 +70,42 @@ public class AdvancedGradientsActivity extends Activity {
super.onDraw(canvas);
canvas.drawRGB(255, 255, 255);
// Bitmap shaders
canvas.save();
canvas.translate(130.0f, 100.0f);
mSweepGradient.setLocalMatrix(null);
mSweepGradient.setLocalMatrix(mMatrix3);
mPaint.setShader(mSweepGradient);
canvas.drawRect(0.0f, 0.0f, 200.0f, 200.0f, mPaint);
canvas.translate(400.0f, 000.0f);
mPaint.setShader(mRadialGradient);
canvas.drawRect(0.0f, 0.0f, 200.0f, 200.0f, mPaint);
canvas.translate(400.0f, 000.0f);
mSweepGradient.setLocalMatrix(mMatrix);
mPaint.setShader(mSweepGradient);
canvas.drawRect(0.0f, 0.0f, 200.0f, 200.0f, mPaint);
canvas.drawRect(0.0f, 0.0f, 200.0f, 200.0f, mPaint);
canvas.translate(-800.0f, 300.0f);
canvas.translate(400.0f, 000.0f);
mSweepGradient.setLocalMatrix(mMatrix2);
mPaint.setShader(mSweepGradient);
canvas.drawRect(0.0f, 0.0f, 200.0f, 200.0f, mPaint);
canvas.translate(-800.0f, 300.0f);
mRadialGradient.setLocalMatrix(null);
mPaint.setShader(mRadialGradient);
canvas.drawRect(0.0f, 0.0f, 200.0f, 200.0f, mPaint);
canvas.translate(400.0f, 000.0f);
mRadialGradient.setLocalMatrix(mMatrix);
mPaint.setShader(mRadialGradient);
canvas.drawRect(0.0f, 0.0f, 200.0f, 200.0f, mPaint);
canvas.translate(400.0f, 000.0f);
mRadialGradient.setLocalMatrix(mMatrix2);
mPaint.setShader(mRadialGradient);
canvas.drawRect(0.0f, 0.0f, 200.0f, 200.0f, mPaint);
canvas.restore();