Merge "[Unfold transition] Do not play haptics when hitting a timeout on folding" into tm-qpr-dev

This commit is contained in:
TreeHugger Robot
2023-01-17 16:41:53 +00:00
committed by Android (Google) Code Review
3 changed files with 165 additions and 3 deletions

View File

@@ -3,26 +3,43 @@ package com.android.systemui.unfold
import android.os.SystemProperties
import android.os.VibrationEffect
import android.os.Vibrator
import com.android.systemui.dagger.qualifiers.Main
import com.android.systemui.unfold.UnfoldTransitionProgressProvider.TransitionProgressListener
import com.android.systemui.unfold.updates.FoldProvider
import com.android.systemui.unfold.updates.FoldProvider.FoldCallback
import java.util.concurrent.Executor
import javax.inject.Inject
/**
* Class that plays a haptics effect during unfolding a foldable device
*/
/** Class that plays a haptics effect during unfolding a foldable device */
@SysUIUnfoldScope
class UnfoldHapticsPlayer
@Inject
constructor(
unfoldTransitionProgressProvider: UnfoldTransitionProgressProvider,
foldProvider: FoldProvider,
@Main private val mainExecutor: Executor,
private val vibrator: Vibrator?
) : TransitionProgressListener {
private var isFirstAnimationAfterUnfold = false
init {
if (vibrator != null) {
// We don't need to remove the callback because we should listen to it
// the whole time when SystemUI process is alive
unfoldTransitionProgressProvider.addCallback(this)
}
foldProvider.registerCallback(
object : FoldCallback {
override fun onFoldUpdated(isFolded: Boolean) {
if (isFolded) {
isFirstAnimationAfterUnfold = true
}
}
},
mainExecutor
)
}
private var lastTransitionProgress = TRANSITION_PROGRESS_FULL_OPEN
@@ -36,6 +53,13 @@ constructor(
}
override fun onTransitionFinishing() {
// Run haptics only when unfolding the device (first animation after unfolding)
if (!isFirstAnimationAfterUnfold) {
return
}
isFirstAnimationAfterUnfold = false
// Run haptics only if the animation is long enough to notice
if (lastTransitionProgress < TRANSITION_NOTICEABLE_THRESHOLD) {
playHaptics()

View File

@@ -26,6 +26,10 @@ class TestUnfoldTransitionProvider : UnfoldTransitionProgressProvider, Transitio
listeners.forEach { it.onTransitionFinished() }
}
override fun onTransitionFinishing() {
listeners.forEach { it.onTransitionFinishing() }
}
override fun onTransitionProgress(progress: Float) {
listeners.forEach { it.onTransitionProgress(progress) }
}

View File

@@ -0,0 +1,134 @@
/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.systemui.unfold
import android.os.VibrationEffect
import android.os.Vibrator
import android.testing.AndroidTestingRunner
import androidx.test.filters.SmallTest
import com.android.systemui.SysuiTestCase
import com.android.systemui.unfold.updates.FoldProvider
import com.android.systemui.util.mockito.any
import com.android.systemui.util.mockito.mock
import java.util.concurrent.Executor
import org.junit.Before
import org.junit.Test
import org.junit.runner.RunWith
import org.mockito.Mockito.clearInvocations
import org.mockito.Mockito.never
import org.mockito.Mockito.verify
@RunWith(AndroidTestingRunner::class)
@SmallTest
class UnfoldHapticsPlayerTest : SysuiTestCase() {
private val progressProvider = TestUnfoldTransitionProvider()
private val vibrator: Vibrator = mock()
private val testFoldProvider = TestFoldProvider()
private lateinit var player: UnfoldHapticsPlayer
@Before
fun before() {
player = UnfoldHapticsPlayer(progressProvider, testFoldProvider, Runnable::run, vibrator)
}
@Test
fun testUnfoldingTransitionFinishingEarly_playsHaptics() {
testFoldProvider.onFoldUpdate(isFolded = true)
testFoldProvider.onFoldUpdate(isFolded = false)
progressProvider.onTransitionStarted()
progressProvider.onTransitionProgress(0.5f)
progressProvider.onTransitionFinishing()
verify(vibrator).vibrate(any<VibrationEffect>())
}
@Test
fun testUnfoldingTransitionFinishingLate_doesNotPlayHaptics() {
testFoldProvider.onFoldUpdate(isFolded = true)
testFoldProvider.onFoldUpdate(isFolded = false)
progressProvider.onTransitionStarted()
progressProvider.onTransitionProgress(0.99f)
progressProvider.onTransitionFinishing()
verify(vibrator, never()).vibrate(any<VibrationEffect>())
}
@Test
fun testFoldingAfterUnfolding_doesNotPlayHaptics() {
// Unfold
testFoldProvider.onFoldUpdate(isFolded = true)
testFoldProvider.onFoldUpdate(isFolded = false)
progressProvider.onTransitionStarted()
progressProvider.onTransitionProgress(0.5f)
progressProvider.onTransitionFinishing()
progressProvider.onTransitionFinished()
clearInvocations(vibrator)
// Fold
progressProvider.onTransitionStarted()
progressProvider.onTransitionProgress(0.5f)
progressProvider.onTransitionFinished()
testFoldProvider.onFoldUpdate(isFolded = true)
verify(vibrator, never()).vibrate(any<VibrationEffect>())
}
@Test
fun testUnfoldingAfterFoldingAndUnfolding_playsHaptics() {
// Unfold
testFoldProvider.onFoldUpdate(isFolded = true)
testFoldProvider.onFoldUpdate(isFolded = false)
progressProvider.onTransitionStarted()
progressProvider.onTransitionProgress(0.5f)
progressProvider.onTransitionFinishing()
progressProvider.onTransitionFinished()
// Fold
progressProvider.onTransitionStarted()
progressProvider.onTransitionProgress(0.5f)
progressProvider.onTransitionFinished()
testFoldProvider.onFoldUpdate(isFolded = true)
clearInvocations(vibrator)
// Unfold again
testFoldProvider.onFoldUpdate(isFolded = true)
testFoldProvider.onFoldUpdate(isFolded = false)
progressProvider.onTransitionStarted()
progressProvider.onTransitionProgress(0.5f)
progressProvider.onTransitionFinishing()
progressProvider.onTransitionFinished()
verify(vibrator).vibrate(any<VibrationEffect>())
}
private class TestFoldProvider : FoldProvider {
private val listeners = arrayListOf<FoldProvider.FoldCallback>()
override fun registerCallback(callback: FoldProvider.FoldCallback, executor: Executor) {
listeners += callback
}
override fun unregisterCallback(callback: FoldProvider.FoldCallback) {
listeners -= callback
}
fun onFoldUpdate(isFolded: Boolean) {
listeners.forEach { it.onFoldUpdated(isFolded) }
}
}
}