Merge "Update dwell ripple animation" into sc-v2-dev
This commit is contained in:
@@ -80,11 +80,6 @@ class AuthRippleController @Inject constructor(
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private var circleReveal: LightRevealEffect? = null
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private var udfpsController: UdfpsController? = null
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private var dwellScale = 2f
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private var expandedDwellScale = 2.5f
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private var aodDwellScale = 1.9f
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private var aodExpandedDwellScale = 2.3f
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private var udfpsRadius: Float = -1f
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override fun onInit() {
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@@ -128,7 +123,7 @@ class AuthRippleController @Inject constructor(
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updateSensorLocation()
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if (biometricSourceType == BiometricSourceType.FINGERPRINT &&
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fingerprintSensorLocation != null) {
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mView.setSensorLocation(fingerprintSensorLocation!!)
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mView.setFingerprintSensorLocation(fingerprintSensorLocation!!, udfpsRadius)
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showUnlockedRipple()
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} else if (biometricSourceType == BiometricSourceType.FACE &&
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faceSensorLocation != null) {
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@@ -241,24 +236,12 @@ class AuthRippleController @Inject constructor(
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}
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private fun updateRippleColor() {
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mView.setColor(
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Utils.getColorAttr(sysuiContext, android.R.attr.colorAccent).defaultColor)
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mView.setLockScreenColor(Utils.getColorAttrDefaultColor(sysuiContext,
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R.attr.wallpaperTextColorAccent))
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}
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private fun showDwellRipple() {
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if (statusBarStateController.isDozing) {
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mView.startDwellRipple(
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/* startRadius */ udfpsRadius,
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/* endRadius */ udfpsRadius * aodDwellScale,
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/* expandedRadius */ udfpsRadius * aodExpandedDwellScale,
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/* isDozing */ true)
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} else {
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mView.startDwellRipple(
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/* startRadius */ udfpsRadius,
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/* endRadius */ udfpsRadius * dwellScale,
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/* expandedRadius */ udfpsRadius * expandedDwellScale,
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/* isDozing */ false)
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}
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mView.startDwellRipple(statusBarStateController.isDozing)
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}
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private val keyguardUpdateMonitorCallback =
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@@ -295,7 +278,7 @@ class AuthRippleController @Inject constructor(
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return
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}
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mView.setSensorLocation(fingerprintSensorLocation!!)
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mView.setFingerprintSensorLocation(fingerprintSensorLocation!!, udfpsRadius)
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showDwellRipple()
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}
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@@ -307,8 +290,8 @@ class AuthRippleController @Inject constructor(
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private val authControllerCallback =
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object : AuthController.Callback {
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override fun onAllAuthenticatorsRegistered() {
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updateSensorLocation()
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updateUdfpsDependentParams()
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updateSensorLocation()
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}
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override fun onEnrollmentsChanged() {
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@@ -329,20 +312,6 @@ class AuthRippleController @Inject constructor(
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}
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inner class AuthRippleCommand : Command {
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fun printLockScreenDwellInfo(pw: PrintWriter) {
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pw.println("lock screen dwell ripple: " +
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"\n\tsensorLocation=$fingerprintSensorLocation" +
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"\n\tdwellScale=$dwellScale" +
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"\n\tdwellExpand=$expandedDwellScale")
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}
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fun printAodDwellInfo(pw: PrintWriter) {
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pw.println("aod dwell ripple: " +
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"\n\tsensorLocation=$fingerprintSensorLocation" +
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"\n\tdwellScale=$aodDwellScale" +
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"\n\tdwellExpand=$aodExpandedDwellScale")
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}
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override fun execute(pw: PrintWriter, args: List<String>) {
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if (args.isEmpty()) {
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invalidCommand(pw)
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@@ -350,11 +319,9 @@ class AuthRippleController @Inject constructor(
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when (args[0]) {
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"dwell" -> {
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showDwellRipple()
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if (statusBarStateController.isDozing) {
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printAodDwellInfo(pw)
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} else {
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printLockScreenDwellInfo(pw)
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}
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pw.println("lock screen dwell ripple: " +
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"\n\tsensorLocation=$fingerprintSensorLocation" +
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"\n\tudfpsRadius=$udfpsRadius")
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}
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"fingerprint" -> {
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updateSensorLocation()
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@@ -21,6 +21,7 @@ import android.animation.AnimatorSet
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import android.animation.ValueAnimator
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import android.content.Context
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import android.graphics.Canvas
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import android.graphics.Color
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import android.graphics.Paint
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import android.graphics.PointF
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import android.util.AttributeSet
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@@ -28,6 +29,7 @@ import android.view.View
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import android.view.animation.PathInterpolator
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import com.android.internal.graphics.ColorUtils
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import com.android.systemui.animation.Interpolators
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import com.android.systemui.statusbar.charging.DwellRippleShader
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import com.android.systemui.statusbar.charging.RippleShader
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private const val RIPPLE_SPARKLE_STRENGTH: Float = 0.4f
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@@ -43,23 +45,32 @@ private const val RIPPLE_SPARKLE_STRENGTH: Float = 0.4f
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class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, attrs) {
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private val retractInterpolator = PathInterpolator(.05f, .93f, .1f, 1f)
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private val dwellPulseDuration = 50L
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private val dwellAlphaDuration = dwellPulseDuration
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private val dwellAlpha: Float = 1f
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private val dwellExpandDuration = 1200L - dwellPulseDuration
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private val dwellPulseDuration = 100L
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private val dwellExpandDuration = 2000L - dwellPulseDuration
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private val aodDwellPulseDuration = 50L
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private var aodDwellAlphaDuration = aodDwellPulseDuration
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private var aodDwellAlpha: Float = .8f
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private var aodDwellExpandDuration = 1200L - aodDwellPulseDuration
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private var drawDwell: Boolean = false
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private var drawRipple: Boolean = false
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private var lockScreenColorVal = Color.WHITE
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private val retractDuration = 400L
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private var alphaInDuration: Long = 0
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private var unlockedRippleInProgress: Boolean = false
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private val dwellShader = DwellRippleShader()
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private val dwellPaint = Paint()
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private val rippleShader = RippleShader()
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private val ripplePaint = Paint()
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private var retractAnimator: Animator? = null
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private var dwellPulseOutAnimator: Animator? = null
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private var dwellRadius: Float = 0f
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set(value) {
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dwellShader.maxRadius = value
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field = value
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}
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private var dwellOrigin: PointF = PointF()
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set(value) {
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dwellShader.origin = value
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field = value
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}
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private var radius: Float = 0f
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set(value) {
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rippleShader.radius = value
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@@ -76,6 +87,11 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at
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rippleShader.progress = 0f
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rippleShader.sparkleStrength = RIPPLE_SPARKLE_STRENGTH
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ripplePaint.shader = rippleShader
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dwellShader.color = 0xffffffff.toInt() // default color
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dwellShader.progress = 0f
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dwellShader.distortionStrength = .4f
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dwellPaint.shader = dwellShader
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visibility = GONE
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}
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@@ -84,6 +100,13 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at
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radius = maxOf(location.x, location.y, width - location.x, height - location.y).toFloat()
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}
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fun setFingerprintSensorLocation(location: PointF, sensorRadius: Float) {
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origin = location
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radius = maxOf(location.x, location.y, width - location.x, height - location.y).toFloat()
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dwellOrigin = location
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dwellRadius = sensorRadius * 1.5f
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}
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fun setAlphaInDuration(duration: Long) {
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alphaInDuration = duration
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}
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@@ -97,14 +120,14 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at
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}
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if (dwellPulseOutAnimator?.isRunning == true) {
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val retractRippleAnimator = ValueAnimator.ofFloat(rippleShader.progress, 0f)
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val retractRippleAnimator = ValueAnimator.ofFloat(dwellShader.progress, 0f)
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.apply {
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interpolator = retractInterpolator
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duration = retractDuration
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addUpdateListener { animator ->
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val now = animator.currentPlayTime
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rippleShader.progress = animator.animatedValue as Float
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rippleShader.time = now.toFloat()
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dwellShader.progress = animator.animatedValue as Float
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dwellShader.time = now.toFloat()
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invalidate()
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}
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@@ -114,8 +137,8 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at
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interpolator = Interpolators.LINEAR
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duration = retractDuration
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addUpdateListener { animator ->
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rippleShader.color = ColorUtils.setAlphaComponent(
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rippleShader.color,
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dwellShader.color = ColorUtils.setAlphaComponent(
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dwellShader.color,
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animator.animatedValue as Int
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)
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invalidate()
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@@ -127,13 +150,12 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at
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addListener(object : AnimatorListenerAdapter() {
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override fun onAnimationStart(animation: Animator?) {
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dwellPulseOutAnimator?.cancel()
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rippleShader.shouldFadeOutRipple = false
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visibility = VISIBLE
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drawDwell = true
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}
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override fun onAnimationEnd(animation: Animator?) {
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visibility = GONE
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resetRippleAlpha()
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drawDwell = false
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resetDwellAlpha()
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}
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})
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start()
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@@ -142,101 +164,54 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at
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}
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/**
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* Ripple that moves animates from an outer ripple ring of
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* startRadius => endRadius => expandedRadius
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* Plays a ripple animation that grows to the dwellRadius with distortion.
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*/
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fun startDwellRipple(
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startRadius: Float,
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endRadius: Float,
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expandedRadius: Float,
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isDozing: Boolean
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) {
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fun startDwellRipple(isDozing: Boolean) {
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if (unlockedRippleInProgress || dwellPulseOutAnimator?.isRunning == true) {
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return
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}
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// we divide by 4 because the desired startRadius and endRadius is for the ripple's outer
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// ring see RippleShader
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val startDwellProgress = startRadius / radius / 4f
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val endInitialDwellProgress = endRadius / radius / 4f
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val endExpandDwellProgress = expandedRadius / radius / 4f
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updateDwellRippleColor(isDozing)
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val alpha = if (isDozing) aodDwellAlpha else dwellAlpha
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val pulseOutEndAlpha = (255 * alpha).toInt()
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val expandDwellEndAlpha = kotlin.math.min((255 * (alpha + .25f)).toInt(), 255)
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val dwellPulseOutRippleAnimator = ValueAnimator.ofFloat(startDwellProgress,
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endInitialDwellProgress).apply {
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interpolator = Interpolators.LINEAR_OUT_SLOW_IN
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duration = if (isDozing) aodDwellPulseDuration else dwellPulseDuration
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val dwellPulseOutRippleAnimator = ValueAnimator.ofFloat(0f, .8f).apply {
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interpolator = Interpolators.LINEAR
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duration = dwellPulseDuration
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addUpdateListener { animator ->
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val now = animator.currentPlayTime
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rippleShader.progress = animator.animatedValue as Float
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rippleShader.time = now.toFloat()
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dwellShader.progress = animator.animatedValue as Float
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dwellShader.time = now.toFloat()
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invalidate()
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}
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}
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val dwellPulseOutAlphaAnimator = ValueAnimator.ofInt(0, pulseOutEndAlpha).apply {
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interpolator = Interpolators.LINEAR
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duration = if (isDozing) aodDwellAlphaDuration else dwellAlphaDuration
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addUpdateListener { animator ->
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rippleShader.color = ColorUtils.setAlphaComponent(
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rippleShader.color,
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animator.animatedValue as Int
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)
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invalidate()
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}
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}
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// slowly animate outwards until we receive a call to retractRipple or startUnlockedRipple
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val expandDwellRippleAnimator = ValueAnimator.ofFloat(endInitialDwellProgress,
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endExpandDwellProgress).apply {
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val expandDwellRippleAnimator = ValueAnimator.ofFloat(.8f, 1f).apply {
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interpolator = Interpolators.LINEAR_OUT_SLOW_IN
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duration = if (isDozing) aodDwellExpandDuration else dwellExpandDuration
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duration = dwellExpandDuration
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addUpdateListener { animator ->
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val now = animator.currentPlayTime
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rippleShader.progress = animator.animatedValue as Float
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rippleShader.time = now.toFloat()
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dwellShader.progress = animator.animatedValue as Float
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dwellShader.time = now.toFloat()
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invalidate()
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}
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}
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val expandDwellAlphaAnimator = ValueAnimator.ofInt(pulseOutEndAlpha, expandDwellEndAlpha)
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.apply {
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interpolator = Interpolators.LINEAR
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duration = if (isDozing) aodDwellExpandDuration else dwellExpandDuration
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addUpdateListener { animator ->
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rippleShader.color = ColorUtils.setAlphaComponent(
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rippleShader.color,
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animator.animatedValue as Int
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)
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invalidate()
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}
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}
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val initialDwellPulseOutAnimator = AnimatorSet().apply {
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playTogether(dwellPulseOutRippleAnimator, dwellPulseOutAlphaAnimator)
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}
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val expandDwellAnimator = AnimatorSet().apply {
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playTogether(expandDwellRippleAnimator, expandDwellAlphaAnimator)
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}
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dwellPulseOutAnimator = AnimatorSet().apply {
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playSequentially(
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initialDwellPulseOutAnimator,
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expandDwellAnimator
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dwellPulseOutRippleAnimator,
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expandDwellRippleAnimator
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)
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addListener(object : AnimatorListenerAdapter() {
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override fun onAnimationStart(animation: Animator?) {
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retractAnimator?.cancel()
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rippleShader.shouldFadeOutRipple = false
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visibility = VISIBLE
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drawDwell = true
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}
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override fun onAnimationEnd(animation: Animator?) {
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visibility = GONE
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drawDwell = false
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resetRippleAlpha()
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}
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})
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@@ -252,16 +227,7 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at
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return // Ignore if ripple effect is already playing
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}
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var rippleStart = 0f
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var alphaDuration = alphaInDuration
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if (dwellPulseOutAnimator?.isRunning == true || retractAnimator?.isRunning == true) {
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rippleStart = rippleShader.progress
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alphaDuration = 0
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dwellPulseOutAnimator?.cancel()
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retractAnimator?.cancel()
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}
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val rippleAnimator = ValueAnimator.ofFloat(rippleStart, 1f).apply {
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val rippleAnimator = ValueAnimator.ofFloat(0f, 1f).apply {
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interpolator = Interpolators.LINEAR_OUT_SLOW_IN
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duration = AuthRippleController.RIPPLE_ANIMATION_DURATION
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addUpdateListener { animator ->
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@@ -274,7 +240,7 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at
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}
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val alphaInAnimator = ValueAnimator.ofInt(0, 255).apply {
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duration = alphaDuration
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duration = alphaInDuration
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addUpdateListener { animator ->
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rippleShader.color = ColorUtils.setAlphaComponent(
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rippleShader.color,
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@@ -293,12 +259,14 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at
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override fun onAnimationStart(animation: Animator?) {
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unlockedRippleInProgress = true
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rippleShader.shouldFadeOutRipple = true
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drawRipple = true
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visibility = VISIBLE
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}
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override fun onAnimationEnd(animation: Animator?) {
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onAnimationEnd?.run()
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unlockedRippleInProgress = false
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drawRipple = false
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visibility = GONE
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}
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})
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@@ -313,17 +281,42 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at
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)
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}
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fun setColor(color: Int) {
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rippleShader.color = color
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fun setLockScreenColor(color: Int) {
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lockScreenColorVal = color
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rippleShader.color = lockScreenColorVal
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resetRippleAlpha()
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}
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fun updateDwellRippleColor(isDozing: Boolean) {
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if (isDozing) {
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dwellShader.color = Color.WHITE
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} else {
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dwellShader.color = lockScreenColorVal
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}
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resetDwellAlpha()
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}
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fun resetDwellAlpha() {
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dwellShader.color = ColorUtils.setAlphaComponent(
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dwellShader.color,
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255
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)
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}
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override fun onDraw(canvas: Canvas?) {
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// To reduce overdraw, we mask the effect to a circle whose radius is big enough to cover
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// the active effect area. Values here should be kept in sync with the
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// animation implementation in the ripple shader.
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val maskRadius = (1 - (1 - rippleShader.progress) * (1 - rippleShader.progress) *
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(1 - rippleShader.progress)) * radius * 2f
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canvas?.drawCircle(origin.x, origin.y, maskRadius, ripplePaint)
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if (drawDwell) {
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val maskRadius = (1 - (1 - dwellShader.progress) * (1 - dwellShader.progress) *
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(1 - dwellShader.progress)) * dwellRadius * 2f
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canvas?.drawCircle(dwellOrigin.x, dwellOrigin.y, maskRadius, dwellPaint)
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}
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if (drawRipple) {
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val mask = (1 - (1 - rippleShader.progress) * (1 - rippleShader.progress) *
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(1 - rippleShader.progress)) * radius * 2f
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canvas?.drawCircle(origin.x, origin.y, mask, ripplePaint)
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}
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}
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}
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@@ -59,8 +59,8 @@ class DwellRippleShader internal constructor() : RuntimeShader(SHADER, false) {
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}
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vec2 distort(vec2 p, float time, float distort_amount_xy, float frequency) {
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return p + vec2(sin(p.x * frequency + in_phase1),
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cos(p.y * frequency * 1.23 + in_phase2)) * distort_amount_xy;
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return p + vec2(sin(p.y * frequency + in_phase1),
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cos(p.x * frequency * -1.23 + in_phase2)) * distort_amount_xy;
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}
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|
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vec4 ripple(vec2 p, float distort_xy, float frequency) {
|
||||
@@ -73,11 +73,11 @@ class DwellRippleShader internal constructor() : RuntimeShader(SHADER, false) {
|
||||
"""
|
||||
private const val SHADER_MAIN = """vec4 main(vec2 p) {
|
||||
vec4 color1 = ripple(p,
|
||||
12 * in_distortion_strength, // distort_xy
|
||||
34 * in_distortion_strength, // distort_xy
|
||||
0.012 // frequency
|
||||
);
|
||||
vec4 color2 = ripple(p,
|
||||
17.5 * in_distortion_strength, // distort_xy
|
||||
49 * in_distortion_strength, // distort_xy
|
||||
0.018 // frequency
|
||||
);
|
||||
// Alpha blend between two layers.
|
||||
@@ -128,8 +128,8 @@ class DwellRippleShader internal constructor() : RuntimeShader(SHADER, false) {
|
||||
set(value) {
|
||||
field = value * 0.001f
|
||||
setUniform("in_time", field)
|
||||
setUniform("in_phase1", field * 2f + 0.367f)
|
||||
setUniform("in_phase2", field * 5.2f * 1.531f)
|
||||
setUniform("in_phase1", field * 3f + 0.367f)
|
||||
setUniform("in_phase2", field * 7.2f * 1.531f)
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -131,7 +131,7 @@ class AuthRippleControllerTest : SysuiTestCase() {
|
||||
false /* isStrongBiometric */)
|
||||
|
||||
// THEN update sensor location and show ripple
|
||||
verify(rippleView).setSensorLocation(fpsLocation)
|
||||
verify(rippleView).setFingerprintSensorLocation(fpsLocation, -1f)
|
||||
verify(rippleView).startUnlockedRipple(any())
|
||||
}
|
||||
|
||||
@@ -292,10 +292,10 @@ class AuthRippleControllerTest : SysuiTestCase() {
|
||||
|
||||
reset(rippleView)
|
||||
captor.value.onThemeChanged()
|
||||
verify(rippleView).setColor(ArgumentMatchers.anyInt())
|
||||
verify(rippleView).setLockScreenColor(ArgumentMatchers.anyInt())
|
||||
|
||||
reset(rippleView)
|
||||
captor.value.onUiModeChanged()
|
||||
verify(rippleView).setColor(ArgumentMatchers.anyInt())
|
||||
verify(rippleView).setLockScreenColor(ArgumentMatchers.anyInt())
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user