Merge change 5984

* changes:
  Update rollo and support functions.  Includes mockup of some new ui concepts.
This commit is contained in:
Android (Google) Code Review
2009-07-01 16:43:34 -07:00
4 changed files with 124 additions and 13 deletions

View File

@@ -5,10 +5,58 @@
int main(void* con, int ft, int launchID)
{
int rowCount;
int x;
int y;
int row;
int col;
int imageID;
int tx1;
int ty1;
int tz1;
int tx2;
int ty2;
int tz2;
int rot;
int rotStep;
int tmpSin;
int tmpCos;
int iconCount;
int pressure;
renderTriangleMesh(con, NAMED_MeshCard);
renderTriangleMesh(con, NAMED_MeshTab);
iconCount = 38;//loadI32(0, 1);
rotStep = 20 * 0x10000;
pressure = loadI32(0, 2);
rowCount = 4;
rot = (-20 + loadI32(0, 0)) * 0x10000;
while (iconCount) {
tmpSin = sinx(rot);
tmpCos = cosx(rot);
tx1 = tmpSin * 8 - tmpCos;
tx2 = tx1 + tmpCos * 2;
tz1 = tmpCos * 8 + tmpSin + pressure;
tz2 = tz1 - tmpSin * 2;
for (y = 0; (y < rowCount) && iconCount; y++) {
ty1 = (y * 0x30000) - 0x48000;
ty2 = ty1 + 0x20000;
drawQuad(tx1, ty1, tz1,
tx2, ty1, tz2,
tx2, ty2, tz2,
tx1, ty2, tz1);
iconCount--;
}
rot = rot + rotStep;
}
//renderTriangleMesh(con, NAMED_MeshCard);
//renderTriangleMesh(con, NAMED_MeshTab);
return 1;
}

View File

@@ -48,6 +48,12 @@ public class RolloRS {
initRS();
}
public void setPosition(float dx, float pressure) {
mAllocStateBuf[0] += (int)(dx);
mAllocStateBuf[2] = (int)(pressure * 0x40000);
mAllocState.data(mAllocStateBuf);
}
private Resources mRes;
private RenderScript mRS;
@@ -63,23 +69,13 @@ public class RolloRS {
private RenderScript.ProgramVertex mPV;
private ProgramVertexAlloc mPVAlloc;
private RenderScript.Allocation mAllocEnv;
private RenderScript.Allocation mAllocPos;
private int[] mAllocStateBuf;
private RenderScript.Allocation mAllocState;
//private RenderScript.Allocation mAllocPV;
private RenderScript.TriangleMesh mMeshCard;
private RenderScript.TriangleMesh mMeshTab;
private float[] mBufferPos;
//private float[] mBufferPV;
private void initNamed() {
mMeshTab = RolloMesh.createTab(mRS);
mMeshTab.setName("MeshTab");
mMeshCard = RolloMesh.createCard(mRS);
mMeshCard.setName("MeshCard");
Log.e("rs", "Done loading strips");
mRS.samplerBegin();
mRS.samplerSet(RenderScript.SamplerParam.FILTER_MIN,
RenderScript.SamplerValue.LINEAR_MIP_LINEAR);
@@ -122,6 +118,8 @@ public class RolloRS {
mPV.setName("PV");
mPV.bindAllocation(0, mPVAlloc.mAlloc);
mPVAlloc.setupProjectionNormalized(320, 480);
//mPVAlloc.setupOrthoNormalized(320, 480);
mRS.contextBindProgramVertex(mPV);
@@ -131,6 +129,7 @@ public class RolloRS {
}
private void initRS() {
mRS.scriptCBegin();
mRS.scriptCSetClearColor(0.0f, 0.7f, 0.0f, 1.0f);
@@ -138,6 +137,11 @@ public class RolloRS {
mRS.scriptCSetRoot(true);
mScript = mRS.scriptCCreate();
mAllocStateBuf = new int[] {0, 38, 0};
mAllocState = mRS.allocationCreatePredefSized(
RenderScript.ElementPredefined.USER_I32, mAllocStateBuf.length);
mScript.bindAllocation(mAllocState, 0);
setPosition(0, 0);
mRS.contextBindRootScript(mScript);
}

View File

@@ -74,6 +74,11 @@ public class RolloView extends RSSurfaceView {
if (act == ev.ACTION_UP) {
ret = false;
}
float x = ev.getX();
x = (x - 180) / 40;
//Log.e("rs", Float(x).toString());
mRender.setPosition(x, ev.getPressure());
//mRender.newTouchPosition((int)ev.getX(), (int)ev.getY());
return ret;
}

View File

@@ -307,6 +307,60 @@ extern "C" void drawRect(int32_t x1, int32_t x2, int32_t y1, int32_t y2)
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
extern "C" void drawQuad(int32_t x1, int32_t y1, int32_t z1,
int32_t x2, int32_t y2, int32_t z2,
int32_t x3, int32_t y3, int32_t z3,
int32_t x4, int32_t y4, int32_t z4)
{
GET_TLS();
//x1 = (x1 << 16);
//x2 = (x2 << 16);
//y1 = (y1 << 16);
//y2 = (y2 << 16);
//LOGE("Quad");
//LOGE("0x%08x, 0x%08x, 0x%08x", x1, y1, z1);
//LOGE("0x%08x, 0x%08x, 0x%08x", x2, y2, z2);
//LOGE("0x%08x, 0x%08x, 0x%08x", x3, y3, z3);
//LOGE("0x%08x, 0x%08x, 0x%08x", x4, y4, z4);
int32_t vtx[] = {x1,y1,z1, x4,y4,z4, x3,y3,z3, x2,y2,z2};
static const int32_t tex[] = {0,0, 0,0x10000, 0x10000,0, 0x10000,0x10000};
rsc->setupCheck();
glBindBuffer(GL_ARRAY_BUFFER, 0);
//glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glVertexPointer(3, GL_FIXED, 0, vtx);
glTexCoordPointer(2, GL_FIXED, 0, tex);
//glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
extern "C" int32_t sinx(int32_t angle)
{
float a = ((float)angle) / 0x10000;
a *= 3.14f / 180.f;
float s = (float)sin(a);
return int32_t(s * 0x10000);
}
extern "C" int32_t cosx(int32_t angle)
{
float a = ((float)angle) / 0x10000;
a *= 3.14f / 180.f;
float s = (float)cos(a);
return int32_t(s * 0x10000);
}
extern "C" void pfBindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va)
{
GET_TLS();