Add support for drawLines(), with anti-aliasing
Change-Id: I16c0593c5671490909dec13a85df601e1428a1a6
This commit is contained in:
@@ -537,17 +537,24 @@ class GLES20Canvas extends Canvas {
|
||||
mLine[1] = startY;
|
||||
mLine[2] = stopX;
|
||||
mLine[3] = stopY;
|
||||
drawLines(mLine, 0, 1, paint);
|
||||
drawLines(mLine, 0, 4, paint);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawLines(float[] pts, int offset, int count, Paint paint) {
|
||||
// TODO: Implement
|
||||
if ((offset | count) < 0 || offset + count > pts.length) {
|
||||
throw new IllegalArgumentException("The lines array must contain 4 elements per line.");
|
||||
}
|
||||
boolean hasModifier = setupModifiers(paint);
|
||||
nDrawLines(mRenderer, pts, offset, count, paint.mNativePaint);
|
||||
if (hasModifier) nResetModifiers(mRenderer);
|
||||
}
|
||||
|
||||
private native void nDrawLines(int renderer, float[] points, int offset, int count, int paint);
|
||||
|
||||
@Override
|
||||
public void drawLines(float[] pts, Paint paint) {
|
||||
drawLines(pts, 0, pts.length / 4, paint);
|
||||
drawLines(pts, 0, pts.length, paint);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -265,6 +265,15 @@ static void android_view_GLES20Canvas_drawPath(JNIEnv* env, jobject canvas,
|
||||
renderer->drawPath(path, paint);
|
||||
}
|
||||
|
||||
static void android_view_GLES20Canvas_drawLines(JNIEnv* env, jobject canvas,
|
||||
OpenGLRenderer* renderer, jfloatArray points, jint offset, jint count, SkPaint* paint) {
|
||||
jfloat* storage = env->GetFloatArrayElements(points, NULL);
|
||||
|
||||
renderer->drawLines(storage + offset, count, paint);
|
||||
|
||||
env->ReleaseFloatArrayElements(points, storage, 0);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Shaders and color filters
|
||||
// ----------------------------------------------------------------------------
|
||||
@@ -421,6 +430,7 @@ static JNINativeMethod gMethods[] = {
|
||||
{ "nDrawRect", "(IFFFFI)V", (void*) android_view_GLES20Canvas_drawRect },
|
||||
{ "nDrawRects", "(III)V", (void*) android_view_GLES20Canvas_drawRects },
|
||||
{ "nDrawPath", "(III)V", (void*) android_view_GLES20Canvas_drawPath },
|
||||
{ "nDrawLines", "(I[FIII)V", (void*) android_view_GLES20Canvas_drawLines },
|
||||
|
||||
{ "nResetModifiers", "(I)V", (void*) android_view_GLES20Canvas_resetModifiers },
|
||||
{ "nSetupShader", "(II)V", (void*) android_view_GLES20Canvas_setupShader },
|
||||
|
||||
126
libs/hwui/Line.h
Normal file
126
libs/hwui/Line.h
Normal file
@@ -0,0 +1,126 @@
|
||||
/*
|
||||
* Copyright (C) 2010 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef ANDROID_UI_LINE_H
|
||||
#define ANDROID_UI_LINE_H
|
||||
|
||||
#include <GLES2/gl2.h>
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include <sys/types.h>
|
||||
|
||||
#include "Patch.h"
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Globals
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Alpha8 texture used to perform texture anti-aliasing
|
||||
static const uint8_t gLineTexture[] = {
|
||||
0, 0, 0, 0, 0,
|
||||
0, 255, 255, 255, 0,
|
||||
0, 255, 255, 255, 0,
|
||||
0, 255, 255, 255, 0,
|
||||
0, 0, 0, 0, 0
|
||||
};
|
||||
static const GLsizei gLineTextureWidth = 5;
|
||||
static const GLsizei gLineTextureHeight = 5;
|
||||
static const float gLineAABias = 1.0f;
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Line
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class Line {
|
||||
public:
|
||||
Line(): mXDivsCount(2), mYDivsCount(2) {
|
||||
mPatch = new Patch(mXDivsCount, mYDivsCount);
|
||||
mXDivs = new int32_t[mXDivsCount];
|
||||
mYDivs = new int32_t[mYDivsCount];
|
||||
|
||||
mXDivs[0] = mYDivs[0] = 2;
|
||||
mXDivs[1] = mYDivs[1] = 3;
|
||||
|
||||
glGenTextures(1, &mTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, mTexture);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, gLineTextureWidth, gLineTextureHeight, 0,
|
||||
GL_ALPHA, GL_UNSIGNED_BYTE, gLineTexture);
|
||||
}
|
||||
|
||||
~Line() {
|
||||
delete mPatch;
|
||||
delete mXDivs;
|
||||
delete mYDivs;
|
||||
|
||||
glDeleteTextures(1, &mTexture);
|
||||
}
|
||||
|
||||
void update(float x1, float y1, float x2, float y2, float lineWidth, float& tx, float& ty) {
|
||||
const float length = sqrtf((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));
|
||||
const float half = lineWidth * 0.5f;
|
||||
|
||||
mPatch->updateVertices(gLineTextureWidth, gLineTextureHeight,
|
||||
-gLineAABias, -half - gLineAABias, length + gLineAABias, half + gLineAABias,
|
||||
mXDivs, mYDivs, mXDivsCount, mYDivsCount);
|
||||
|
||||
tx = -gLineAABias;
|
||||
ty = -half - gLineAABias;
|
||||
}
|
||||
|
||||
inline GLvoid* getVertices() const {
|
||||
return &mPatch->vertices[0].position[0];
|
||||
}
|
||||
|
||||
inline GLvoid* getTexCoords() const {
|
||||
return &mPatch->vertices[0].texture[0];
|
||||
}
|
||||
|
||||
inline GLsizei getElementsCount() const {
|
||||
return mPatch->verticesCount;
|
||||
}
|
||||
|
||||
inline GLuint getTexture() const {
|
||||
return mTexture;
|
||||
}
|
||||
|
||||
private:
|
||||
uint32_t mXDivsCount;
|
||||
uint32_t mYDivsCount;
|
||||
|
||||
int32_t* mXDivs;
|
||||
int32_t* mYDivs;
|
||||
|
||||
Patch* mPatch;
|
||||
|
||||
GLuint mTexture;
|
||||
}; // class Line
|
||||
|
||||
}; // namespace uirenderer
|
||||
}; // namespace android
|
||||
|
||||
#endif // ANDROID_UI_LINE_H
|
||||
@@ -39,6 +39,9 @@ namespace uirenderer {
|
||||
// Generates simple and textured vertices
|
||||
#define FV(x, y, u, v) { { x, y }, { u, v } }
|
||||
|
||||
#define RAD_TO_DEG (180.0f / 3.14159265f)
|
||||
#define MIN_ANGLE 0.001f
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Globals
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
@@ -588,7 +591,7 @@ void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
|
||||
getAlphaAndMode(paint, &alpha, &mode);
|
||||
|
||||
Patch* mesh = mCaches.patchCache.get(patch);
|
||||
mesh->updateVertices(bitmap, left, top, right, bottom,
|
||||
mesh->updateVertices(bitmap->width(), bitmap->height(),left, top, right, bottom,
|
||||
&patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
|
||||
|
||||
// Specify right and bottom as +1.0f from left/top to prevent scaling since the
|
||||
@@ -598,6 +601,50 @@ void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
|
||||
&mesh->vertices[0].texture[0], GL_TRIANGLES, mesh->verticesCount);
|
||||
}
|
||||
|
||||
void OpenGLRenderer::drawLines(float* points, int count, const SkPaint* paint) {
|
||||
int alpha;
|
||||
SkXfermode::Mode mode;
|
||||
getAlphaAndMode(paint, &alpha, &mode);
|
||||
|
||||
uint32_t color = paint->getColor();
|
||||
const GLfloat a = alpha / 255.0f;
|
||||
const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
|
||||
const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
|
||||
const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
|
||||
|
||||
GLuint textureUnit = 0;
|
||||
setupTextureAlpha8(mLine.getTexture(), 0, 0, textureUnit, 0.0f, 0.0f, r, g, b, a,
|
||||
mode, false, true, mLine.getVertices(), mLine.getTexCoords());
|
||||
|
||||
for (int i = 0; i < count; i += 4) {
|
||||
float tx = 0.0f;
|
||||
float ty = 0.0f;
|
||||
|
||||
mLine.update(points[i], points[i + 1], points[i + 2], points[i + 3],
|
||||
paint->getStrokeWidth(), tx, ty);
|
||||
|
||||
const float dx = points[i + 2] - points[i];
|
||||
const float dy = points[i + 3] - points[i + 1];
|
||||
const float mag = sqrtf(dx * dx + dy * dy);
|
||||
const float angle = acos(dx / mag);
|
||||
|
||||
mModelView.loadTranslate(points[i], points[i + 1], 0.0f);
|
||||
if (angle > MIN_ANGLE || angle < -MIN_ANGLE) {
|
||||
mModelView.rotate(angle * RAD_TO_DEG, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
mModelView.translate(tx, ty, 0.0f);
|
||||
mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
|
||||
|
||||
if (mShader) {
|
||||
mShader->updateTransforms(mCaches.currentProgram, mModelView, *mSnapshot);
|
||||
}
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, mLine.getElementsCount());
|
||||
}
|
||||
|
||||
glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
|
||||
}
|
||||
|
||||
void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
|
||||
const Rect& clip = *mSnapshot->clipRect;
|
||||
drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
|
||||
@@ -793,12 +840,22 @@ void OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureU
|
||||
float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
|
||||
bool transforms, bool applyFilters) {
|
||||
setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
|
||||
x, y, r, g, b, a, mode, transforms, applyFilters);
|
||||
x, y, r, g, b, a, mode, transforms, applyFilters,
|
||||
&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
|
||||
}
|
||||
|
||||
void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
|
||||
GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
|
||||
SkXfermode::Mode mode, bool transforms, bool applyFilters) {
|
||||
setupTextureAlpha8(texture, width, height, textureUnit,
|
||||
x, y, r, g, b, a, mode, transforms, applyFilters,
|
||||
&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
|
||||
}
|
||||
|
||||
void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
|
||||
GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
|
||||
SkXfermode::Mode mode, bool transforms, bool applyFilters,
|
||||
GLvoid* vertices, GLvoid* texCoords) {
|
||||
// Describe the required shaders
|
||||
ProgramDescription description;
|
||||
description.hasTexture = true;
|
||||
@@ -827,9 +884,9 @@ void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t
|
||||
|
||||
// Setup attributes
|
||||
glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
|
||||
gMeshStride, &mMeshVertices[0].position[0]);
|
||||
gMeshStride, vertices);
|
||||
glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
|
||||
gMeshStride, &mMeshVertices[0].texture[0]);
|
||||
gMeshStride, texCoords);
|
||||
|
||||
// Setup uniforms
|
||||
if (transforms) {
|
||||
|
||||
@@ -40,6 +40,7 @@
|
||||
#include "SkiaShader.h"
|
||||
#include "SkiaColorFilter.h"
|
||||
#include "Caches.h"
|
||||
#include "Line.h"
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
@@ -99,6 +100,7 @@ public:
|
||||
void drawColor(int color, SkXfermode::Mode mode);
|
||||
void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
|
||||
void drawPath(SkPath* path, SkPaint* paint);
|
||||
void drawLines(float* points, int count, const SkPaint* paint);
|
||||
|
||||
void resetShader();
|
||||
void setupShader(SkiaShader* shader);
|
||||
@@ -296,6 +298,15 @@ private:
|
||||
GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
|
||||
SkXfermode::Mode mode, bool transforms, bool applyFilters);
|
||||
|
||||
/**
|
||||
* Same as above setupTextureAlpha8() but specifies the mesh's vertices
|
||||
* and texCoords pointers.
|
||||
*/
|
||||
void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
|
||||
GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
|
||||
SkXfermode::Mode mode, bool transforms, bool applyFilters,
|
||||
GLvoid* vertices, GLvoid* texCoords);
|
||||
|
||||
/**
|
||||
* Draws text underline and strike-through if needed.
|
||||
*
|
||||
@@ -403,6 +414,10 @@ private:
|
||||
// List of rectangles to clear due to calls to saveLayer()
|
||||
Vector<Rect*> mLayers;
|
||||
|
||||
// Single object used to draw lines
|
||||
Line mLine;
|
||||
|
||||
// Misc
|
||||
GLint mMaxTextureSize;
|
||||
|
||||
}; // class OpenGLRenderer
|
||||
|
||||
@@ -16,11 +16,8 @@
|
||||
|
||||
#define LOG_TAG "OpenGLRenderer"
|
||||
|
||||
#include <cstring>
|
||||
#include <cmath>
|
||||
|
||||
#include <utils/Log.h>
|
||||
|
||||
#include "Patch.h"
|
||||
|
||||
namespace android {
|
||||
@@ -34,7 +31,6 @@ Patch::Patch(const uint32_t xCount, const uint32_t yCount) {
|
||||
// 2 triangles per patch, 3 vertices per triangle
|
||||
verticesCount = (xCount + 1) * (yCount + 1) * 2 * 3;
|
||||
vertices = new TextureVertex[verticesCount];
|
||||
memset(vertices, 0, sizeof(TextureVertex) * verticesCount);
|
||||
}
|
||||
|
||||
Patch::~Patch() {
|
||||
@@ -45,9 +41,9 @@ Patch::~Patch() {
|
||||
// Vertices management
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Patch::updateVertices(const SkBitmap* bitmap, float left, float top, float right,
|
||||
float bottom, const int32_t* xDivs, const int32_t* yDivs, const uint32_t width,
|
||||
const uint32_t height) {
|
||||
void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
|
||||
float left, float top, float right, float bottom,
|
||||
const int32_t* xDivs, const int32_t* yDivs, const uint32_t width, const uint32_t height) {
|
||||
const uint32_t xStretchCount = (width + 1) >> 1;
|
||||
const uint32_t yStretchCount = (height + 1) >> 1;
|
||||
|
||||
@@ -56,9 +52,6 @@ void Patch::updateVertices(const SkBitmap* bitmap, float left, float top, float
|
||||
|
||||
const float meshWidth = right - left;
|
||||
|
||||
const float bitmapWidth = float(bitmap->width());
|
||||
const float bitmapHeight = float(bitmap->height());
|
||||
|
||||
if (xStretchCount > 0) {
|
||||
uint32_t stretchSize = 0;
|
||||
for (uint32_t i = 1; i < width; i += 2) {
|
||||
|
||||
@@ -19,8 +19,6 @@
|
||||
|
||||
#include <sys/types.h>
|
||||
|
||||
#include <SkBitmap.h>
|
||||
|
||||
#include "Vertex.h"
|
||||
|
||||
namespace android {
|
||||
@@ -59,8 +57,9 @@ struct Patch {
|
||||
Patch(const uint32_t xCount, const uint32_t yCount);
|
||||
~Patch();
|
||||
|
||||
void updateVertices(const SkBitmap* bitmap, float left, float top, float right, float bottom,
|
||||
const int32_t* xDivs, const int32_t* yDivs,
|
||||
void updateVertices(const float bitmapWidth, const float bitmapHeight,
|
||||
float left, float top, float right, float bottom,
|
||||
const int32_t* xDivs, const int32_t* yDivs,
|
||||
const uint32_t width, const uint32_t height);
|
||||
|
||||
TextureVertex* vertices;
|
||||
@@ -70,7 +69,8 @@ private:
|
||||
static inline void generateRow(TextureVertex*& vertex, float y1, float y2,
|
||||
float v1, float v2, const int32_t xDivs[], uint32_t xCount,
|
||||
float stretchX, float width, float bitmapWidth);
|
||||
static inline void generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
|
||||
static inline void generateQuad(TextureVertex*& vertex,
|
||||
float x1, float y1, float x2, float y2,
|
||||
float u1, float v1, float u2, float v2);
|
||||
}; // struct Patch
|
||||
|
||||
|
||||
@@ -164,4 +164,4 @@ struct Rect {
|
||||
}; // namespace uirenderer
|
||||
}; // namespace android
|
||||
|
||||
#endif // ANDROID_RECT_H
|
||||
#endif // ANDROID_UI_RECT_H
|
||||
|
||||
@@ -128,6 +128,22 @@ void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
|
||||
glUniform2f(program->getUniform("textureDimension"), 1.0f / width, 1.0f / height);
|
||||
}
|
||||
|
||||
void SkiaBitmapShader::updateTransforms(Program* program, const mat4& modelView,
|
||||
const Snapshot& snapshot) {
|
||||
mat4 textureTransform;
|
||||
if (mMatrix) {
|
||||
SkMatrix inverse;
|
||||
mMatrix->invert(&inverse);
|
||||
textureTransform.load(inverse);
|
||||
textureTransform.multiply(modelView);
|
||||
} else {
|
||||
textureTransform.load(modelView);
|
||||
}
|
||||
|
||||
glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
|
||||
GL_FALSE, &textureTransform.data[0]);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Linear gradient shader
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
@@ -185,6 +201,13 @@ void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelV
|
||||
glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
|
||||
}
|
||||
|
||||
void SkiaLinearGradientShader::updateTransforms(Program* program, const mat4& modelView,
|
||||
const Snapshot& snapshot) {
|
||||
mat4 screenSpace(*snapshot.transform);
|
||||
screenSpace.multiply(modelView);
|
||||
glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Compose shader
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -73,6 +73,10 @@ struct SkiaShader {
|
||||
mGradientCache = gradientCache;
|
||||
}
|
||||
|
||||
virtual void updateTransforms(Program* program, const mat4& modelView,
|
||||
const Snapshot& snapshot) {
|
||||
}
|
||||
|
||||
void setMatrix(SkMatrix* matrix) {
|
||||
mMatrix = matrix;
|
||||
}
|
||||
@@ -106,6 +110,7 @@ struct SkiaBitmapShader: public SkiaShader {
|
||||
void describe(ProgramDescription& description, const Extensions& extensions);
|
||||
void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
|
||||
GLuint* textureUnit);
|
||||
void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
|
||||
|
||||
private:
|
||||
/**
|
||||
@@ -130,6 +135,7 @@ struct SkiaLinearGradientShader: public SkiaShader {
|
||||
void describe(ProgramDescription& description, const Extensions& extensions);
|
||||
void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
|
||||
GLuint* textureUnit);
|
||||
void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
|
||||
|
||||
private:
|
||||
float* mBounds;
|
||||
|
||||
@@ -214,7 +214,7 @@
|
||||
<activity
|
||||
android:name="LinesActivity"
|
||||
android:label="_Lines"
|
||||
android:hardwareAccelerated="false">
|
||||
android:hardwareAccelerated="true">
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
|
||||
@@ -97,6 +97,10 @@ public class LinesActivity extends Activity {
|
||||
mLargePaint.setShader(null);
|
||||
|
||||
canvas.drawLines(mPoints, mAlphaPaint);
|
||||
|
||||
mSmallPaint.setAntiAlias(false);
|
||||
canvas.drawLine(0.0f, 0.0f, 400.0f, 0.0f, mSmallPaint);
|
||||
mSmallPaint.setAntiAlias(true);
|
||||
|
||||
canvas.translate(120.0f, 0.0f);
|
||||
mAlphaPaint.setShader(mShader);
|
||||
|
||||
Reference in New Issue
Block a user