* commit 'f6834478b379856d3e5de92ddce7de0e6ba9fa4a': Always render text underline extra. Bug #3381287
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@@ -1706,12 +1706,17 @@ void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float
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if (underlineWidth > 0.0f) {
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const float textSize = paint->getTextSize();
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const float strokeWidth = textSize * kStdUnderline_Thickness;
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// TODO: Support stroke width < 1.0f when we have AA lines
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const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
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const float left = x - offsetX;
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float top = 0.0f;
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const int pointsCount = 4 * (flags & SkPaint::kStrikeThruText_Flag ? 2 : 1);
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int linesCount = 0;
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if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
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if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
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const int pointsCount = 4 * linesCount;
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float points[pointsCount];
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int currentPoint = 0;
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@@ -60,7 +60,7 @@ void TextureCache::init() {
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mCache.setOnEntryRemovedListener(this);
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
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LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize);
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INIT_LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize);
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mDebugEnabled = readDebugLevel() & kDebugCaches;
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}
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