Consider shade expansion when blurring because QS

Test: manually pull shade when locked, unlocked, from top and middle
Test: atest NotificationShadeDepthControllerTest
Fixes: 195285764
Bug: 195667456
Change-Id: I19e73a4a1b49c73534f3e20884da8a198ae83b6a
This commit is contained in:
Lucas Dupin
2021-08-09 11:38:07 -07:00
parent df1723afdf
commit 73e1c53c80
2 changed files with 4 additions and 2 deletions

View File

@@ -178,7 +178,8 @@ class NotificationShadeDepthController @Inject constructor(
blurUtils.minBlurRadius, blurUtils.maxBlurRadius)
var combinedBlur = (shadeSpring.radius * INTERACTION_BLUR_FRACTION +
normalizedBlurRadius * ANIMATION_BLUR_FRACTION).toInt()
combinedBlur = max(combinedBlur, blurUtils.blurRadiusOfRatio(qsPanelExpansion))
val qsExpandedRatio = qsPanelExpansion * shadeExpansion
combinedBlur = max(combinedBlur, blurUtils.blurRadiusOfRatio(qsExpandedRatio))
combinedBlur = max(combinedBlur, blurUtils.blurRadiusOfRatio(transitionToFullShadeProgress))
var shadeRadius = max(combinedBlur, wakeAndUnlockBlurRadius).toFloat()

View File

@@ -184,8 +184,9 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
@Test
fun setQsPanelExpansion_appliesBlur() {
notificationShadeDepthController.qsPanelExpansion = 1f
notificationShadeDepthController.onPanelExpansionChanged(0.5f, tracking = false)
notificationShadeDepthController.updateBlurCallback.doFrame(0)
verify(blurUtils).applyBlur(any(), eq(maxBlur), eq(false))
verify(blurUtils).applyBlur(any(), eq(maxBlur / 2), eq(false))
}
@Test