Consider shade expansion when blurring because QS
Test: manually pull shade when locked, unlocked, from top and middle Test: atest NotificationShadeDepthControllerTest Fixes: 195285764 Bug: 195667456 Change-Id: I19e73a4a1b49c73534f3e20884da8a198ae83b6a
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@@ -178,7 +178,8 @@ class NotificationShadeDepthController @Inject constructor(
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blurUtils.minBlurRadius, blurUtils.maxBlurRadius)
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var combinedBlur = (shadeSpring.radius * INTERACTION_BLUR_FRACTION +
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normalizedBlurRadius * ANIMATION_BLUR_FRACTION).toInt()
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combinedBlur = max(combinedBlur, blurUtils.blurRadiusOfRatio(qsPanelExpansion))
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val qsExpandedRatio = qsPanelExpansion * shadeExpansion
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combinedBlur = max(combinedBlur, blurUtils.blurRadiusOfRatio(qsExpandedRatio))
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combinedBlur = max(combinedBlur, blurUtils.blurRadiusOfRatio(transitionToFullShadeProgress))
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var shadeRadius = max(combinedBlur, wakeAndUnlockBlurRadius).toFloat()
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@@ -184,8 +184,9 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
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@Test
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fun setQsPanelExpansion_appliesBlur() {
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notificationShadeDepthController.qsPanelExpansion = 1f
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notificationShadeDepthController.onPanelExpansionChanged(0.5f, tracking = false)
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notificationShadeDepthController.updateBlurCallback.doFrame(0)
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verify(blurUtils).applyBlur(any(), eq(maxBlur), eq(false))
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verify(blurUtils).applyBlur(any(), eq(maxBlur / 2), eq(false))
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}
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@Test
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