Merge "Add new API to toggle ANGLE as the default system GLES driver" into udc-dev
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@@ -212,6 +212,13 @@ public class GraphicsEnvironment {
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Trace.traceEnd(Trace.TRACE_TAG_GRAPHICS);
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}
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/**
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* Switch the system to use ANGLE as the default GLES driver.
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*/
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public void toggleAngleAsSystemDriver(boolean enabled) {
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nativeToggleAngleAsSystemDriver(enabled);
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}
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/**
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* Query to determine if the Game Mode has enabled ANGLE.
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*/
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@@ -992,6 +999,7 @@ public class GraphicsEnvironment {
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String appPackage, boolean angleIsSystemDriver, String legacyDriverName);
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private static native boolean getShouldUseAngle(String packageName);
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private static native boolean setInjectLayersPrSetDumpable();
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private static native void nativeToggleAngleAsSystemDriver(boolean enabled);
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/**
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* Hint for GraphicsEnvironment that an activity is launching on the process.
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@@ -122,6 +122,10 @@ void hintActivityLaunch_native(JNIEnv* env, jobject clazz) {
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android::GraphicsEnv::getInstance().hintActivityLaunch();
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}
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void nativeToggleAngleAsSystemDriver_native(JNIEnv* env, jobject clazz, jboolean enabled) {
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android::GraphicsEnv::getInstance().nativeToggleAngleAsSystemDriver(enabled);
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}
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const JNINativeMethod g_methods[] = {
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{"isDebuggable", "()Z", reinterpret_cast<void*>(isDebuggable_native)},
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{"setDriverPathAndSphalLibraries", "(Ljava/lang/String;Ljava/lang/String;)V",
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@@ -143,6 +147,8 @@ const JNINativeMethod g_methods[] = {
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{"setDebugLayersGLES", "(Ljava/lang/String;)V",
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reinterpret_cast<void*>(setDebugLayersGLES_native)},
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{"hintActivityLaunch", "()V", reinterpret_cast<void*>(hintActivityLaunch_native)},
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{"nativeToggleAngleAsSystemDriver", "(Z)V",
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reinterpret_cast<void*>(nativeToggleAngleAsSystemDriver_native)},
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};
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const char* const kGraphicsEnvironmentName = "android/os/GraphicsEnvironment";
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@@ -7629,6 +7629,13 @@
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<permission android:name="android.permission.LOG_FOREGROUND_RESOURCE_USE"
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android:protectionLevel="signature|module" />
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<!-- @hide Allows the settings app to access GPU service APIs".
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<p>Not for use by third-party applications.
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<p>Protection level: signature
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-->
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<permission android:name="android.permission.ACCESS_GPU_SERVICE"
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android:protectionLevel="signature" />
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<!-- @hide Allows an application to get type of any provider uri.
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<p>Not for use by third-party applications.
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<p>Protection level: signature
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