Revert "Dump RenderThread stack on unresponsive"

bug:16563871
bug:16565900
bug:16555847
bug:16551643

This reverts commit ca66e06b9db6e6c921662886e4b7ddd02ac92280.

Change-Id: I23e8d4eaf828b1b298126ba5f36e4e8e7451706a
This commit is contained in:
Chris Craik
2014-07-25 18:25:02 +00:00
parent 8020721059
commit 738ec3aace
4 changed files with 4 additions and 25 deletions

View File

@@ -85,7 +85,8 @@ int DrawFrameTask::drawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos
void DrawFrameTask::postAndWait() {
AutoMutex _lock(mLock);
mRenderThread->queueAndWait(this, mSignal, mLock);
mRenderThread->queue(this);
mSignal.wait(mLock);
}
void DrawFrameTask::run() {

View File

@@ -412,7 +412,8 @@ void* RenderProxy::postAndWait(MethodInvokeRenderTask* task) {
task->setReturnPtr(&retval);
SignalingRenderTask syncTask(task, &mSyncMutex, &mSyncCondition);
AutoMutex _lock(mSyncMutex);
mRenderThread.queueAndWait(&syncTask, mSyncCondition, mSyncMutex);
mRenderThread.queue(&syncTask);
mSyncCondition.wait(mSyncMutex);
return retval;
}

View File

@@ -20,7 +20,6 @@
#include <gui/DisplayEventReceiver.h>
#include <utils/Log.h>
#include <pthread.h>
#include "../RenderState.h"
#include "CanvasContext.h"
@@ -137,7 +136,6 @@ public:
};
RenderThread::RenderThread() : Thread(true), Singleton<RenderThread>()
, mThreadId(0)
, mNextWakeup(LLONG_MAX)
, mDisplayEventReceiver(0)
, mVsyncRequested(false)
@@ -246,7 +244,6 @@ void RenderThread::requestVsync() {
}
bool RenderThread::threadLoop() {
mThreadId = pthread_self();
initThreadLocals();
int timeoutMillis = -1;
@@ -292,16 +289,6 @@ void RenderThread::queue(RenderTask* task) {
}
}
void RenderThread::queueAndWait(RenderTask* task, Condition& signal, Mutex& lock) {
static nsecs_t sTimeout = milliseconds(500);
queue(task);
status_t err = signal.waitRelative(lock, sTimeout);
if (CC_UNLIKELY(err != NO_ERROR)) {
ALOGE("Timeout waiting for RenderTherad! err=%d", err);
nukeFromOrbit();
}
}
void RenderThread::queueAtFront(RenderTask* task) {
AutoMutex _lock(mLock);
mQueue.queueAtFront(task);
@@ -354,10 +341,6 @@ RenderTask* RenderThread::nextTask(nsecs_t* nextWakeup) {
return next;
}
void RenderThread::nukeFromOrbit() {
pthread_kill(mThreadId, SIGABRT);
}
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */

View File

@@ -23,7 +23,6 @@
#include <set>
#include <cutils/compiler.h>
#include <utils/Condition.h>
#include <utils/Looper.h>
#include <utils/Mutex.h>
#include <utils/Singleton.h>
@@ -74,7 +73,6 @@ public:
// RenderThread takes complete ownership of tasks that are queued
// and will delete them after they are run
ANDROID_API void queue(RenderTask* task);
void queueAndWait(RenderTask* task, Condition& signal, Mutex& lock);
ANDROID_API void queueAtFront(RenderTask* task);
void queueDelayed(RenderTask* task, int delayMs);
void remove(RenderTask* task);
@@ -108,15 +106,11 @@ private:
void dispatchFrameCallbacks();
void requestVsync();
// VERY DANGEROUS HANDLE WITH EXTREME CARE
void nukeFromOrbit();
// Returns the next task to be run. If this returns NULL nextWakeup is set
// to the time to requery for the nextTask to run. mNextWakeup is also
// set to this time
RenderTask* nextTask(nsecs_t* nextWakeup);
pthread_t mThreadId;
sp<Looper> mLooper;
Mutex mLock;