Fix for simulator build
The code looks correct, but causes an internal compiler error on simulator builds on mine (an other) gLucid desktops. Change-Id: Iaf0d8120778ec1c6fc739ef13e6eaaac53e3bcc8
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@@ -546,7 +546,9 @@ EGLBoolean egl_window_surface_v2_t::swapBuffers()
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if (!dirtyRegion.isEmpty()) {
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dirtyRegion.andSelf(Rect(buffer->width, buffer->height));
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if (previousBuffer) {
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const Region copyBack(Region::subtract(oldDirtyRegion, dirtyRegion));
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// This was const Region copyBack, but that causes an
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// internal compile error on simulator builds
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/*const*/ Region copyBack(Region::subtract(oldDirtyRegion, dirtyRegion));
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if (!copyBack.isEmpty()) {
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void* prevBits;
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if (lock(previousBuffer,
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