Fix for simulator build

The code looks correct, but causes an internal compiler error on
simulator builds on mine (an other) gLucid desktops.

Change-Id: Iaf0d8120778ec1c6fc739ef13e6eaaac53e3bcc8
This commit is contained in:
Kristian Monsen
2010-10-27 17:59:09 +01:00
parent 091511b41b
commit 732734acd6

View File

@@ -546,7 +546,9 @@ EGLBoolean egl_window_surface_v2_t::swapBuffers()
if (!dirtyRegion.isEmpty()) {
dirtyRegion.andSelf(Rect(buffer->width, buffer->height));
if (previousBuffer) {
const Region copyBack(Region::subtract(oldDirtyRegion, dirtyRegion));
// This was const Region copyBack, but that causes an
// internal compile error on simulator builds
/*const*/ Region copyBack(Region::subtract(oldDirtyRegion, dirtyRegion));
if (!copyBack.isEmpty()) {
void* prevBits;
if (lock(previousBuffer,