No longer block the main thread on rendering
This change removes the use of setWaitForPresent(true) on the FrameRenderRequest. This allows the method to return as soon as the request is synced to the RenderThread and no longer block while the frame is drawn. Depends on ag/15411889 Bug: 194927650 Test: manual, capture long screenshot Change-Id: I93795f3aad52067e52d3614982fd871de4f3432e
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@@ -21,10 +21,12 @@ import android.content.ContentResolver;
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import android.content.Context;
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import android.content.pm.ActivityInfo;
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import android.graphics.HardwareRenderer;
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import android.graphics.HardwareRenderer.SyncAndDrawResult;
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import android.graphics.RecordingCanvas;
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import android.graphics.Rect;
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import android.graphics.RenderNode;
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import android.os.CancellationSignal;
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import android.os.SystemClock;
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import android.provider.Settings;
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import android.util.DisplayMetrics;
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import android.util.Log;
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@@ -52,7 +54,7 @@ import java.util.function.Consumer;
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@UiThread
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public class ScrollCaptureViewSupport<V extends View> implements ScrollCaptureCallback {
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private static final String TAG = "ScrollCaptureViewSupport";
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private static final String TAG = "SCViewSupport";
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private static final String SETTING_CAPTURE_DELAY = "screenshot.scroll_capture_delay";
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private static final long SETTING_CAPTURE_DELAY_DEFAULT = 60L; // millis
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@@ -264,8 +266,25 @@ public class ScrollCaptureViewSupport<V extends View> implements ScrollCaptureCa
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if (signal.isCanceled()) {
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Log.w(TAG, "onScrollCaptureImageRequest: cancelled! skipping render.");
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} else {
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mRenderer.renderView(view, viewCaptureArea);
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onComplete.accept(new Rect(scrollResult.availableArea));
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int result = mRenderer.renderView(view, viewCaptureArea);
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switch (result) {
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case HardwareRenderer.SYNC_OK:
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case HardwareRenderer.SYNC_REDRAW_REQUESTED:
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/* Frame synced, buffer will be produced... notify client. */
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onComplete.accept(new Rect(scrollResult.availableArea));
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return;
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case HardwareRenderer.SYNC_FRAME_DROPPED:
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Log.e(TAG, "syncAndDraw(): SYNC_FRAME_DROPPED !");
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break;
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case HardwareRenderer.SYNC_LOST_SURFACE_REWARD_IF_FOUND:
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Log.e(TAG, "syncAndDraw(): SYNC_LOST_SURFACE !");
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break;
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case HardwareRenderer.SYNC_CONTEXT_IS_STOPPED:
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Log.e(TAG, "syncAndDraw(): SYNC_CONTEXT_IS_STOPPED !");
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break;
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}
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// No buffer will be produced.
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onComplete.accept(new Rect(/* empty */));
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}
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};
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@@ -373,37 +392,16 @@ public class ScrollCaptureViewSupport<V extends View> implements ScrollCaptureCa
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mCaptureRenderNode.endRecording();
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}
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public void renderView(View view, Rect sourceRect) {
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@SyncAndDrawResult
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public int renderView(View view, Rect sourceRect) {
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HardwareRenderer.FrameRenderRequest request = mRenderer.createRenderRequest();
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request.setVsyncTime(SystemClock.elapsedRealtimeNanos());
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if (updateForView(view)) {
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setupLighting(view);
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}
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view.invalidate();
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updateRootNode(view, sourceRect);
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HardwareRenderer.FrameRenderRequest request = mRenderer.createRenderRequest();
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long timestamp = System.nanoTime();
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request.setVsyncTime(timestamp);
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// Would be nice to access nextFrameNumber from HwR without having to hold on to Surface
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final long frameNumber = mSurface.getNextFrameNumber();
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// Block until a frame is presented to the Surface
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request.setWaitForPresent(true);
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switch (request.syncAndDraw()) {
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case HardwareRenderer.SYNC_OK:
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case HardwareRenderer.SYNC_REDRAW_REQUESTED:
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return;
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case HardwareRenderer.SYNC_FRAME_DROPPED:
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Log.e(TAG, "syncAndDraw(): SYNC_FRAME_DROPPED !");
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break;
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case HardwareRenderer.SYNC_LOST_SURFACE_REWARD_IF_FOUND:
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Log.e(TAG, "syncAndDraw(): SYNC_LOST_SURFACE !");
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break;
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case HardwareRenderer.SYNC_CONTEXT_IS_STOPPED:
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Log.e(TAG, "syncAndDraw(): SYNC_CONTEXT_IS_STOPPED !");
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break;
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}
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return request.syncAndDraw();
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}
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public void trimMemory() {
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