Move status bar above keyguard.
This is to make it possible to pull down the notification shade while in the keyguard. I tried a quick test and I don't see anything horrendously broken, but who knows what kind of subtle layering issues may result. Change-Id: I70107a18588fd3e61dd17dec407911c2f6c9e585
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@@ -166,22 +166,22 @@ public class PhoneWindowManager implements WindowManagerPolicy {
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static final int SYSTEM_DIALOG_LAYER = 6;
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// toasts and the plugged-in battery thing
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static final int TOAST_LAYER = 7;
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static final int STATUS_BAR_LAYER = 8;
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static final int STATUS_BAR_PANEL_LAYER = 9;
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// SIM errors and unlock. Not sure if this really should be in a high layer.
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static final int PRIORITY_PHONE_LAYER = 10;
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static final int PRIORITY_PHONE_LAYER = 8;
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// like the ANR / app crashed dialogs
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static final int SYSTEM_ALERT_LAYER = 11;
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static final int SYSTEM_ALERT_LAYER = 9;
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// system-level error dialogs
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static final int SYSTEM_ERROR_LAYER = 12;
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static final int SYSTEM_ERROR_LAYER = 10;
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// on-screen keyboards and other such input method user interfaces go here.
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static final int INPUT_METHOD_LAYER = 13;
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static final int INPUT_METHOD_LAYER = 11;
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// on-screen keyboards and other such input method user interfaces go here.
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static final int INPUT_METHOD_DIALOG_LAYER = 14;
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static final int INPUT_METHOD_DIALOG_LAYER = 12;
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// the keyguard; nothing on top of these can take focus, since they are
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// responsible for power management when displayed.
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static final int KEYGUARD_LAYER = 15;
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static final int KEYGUARD_DIALOG_LAYER = 16;
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static final int KEYGUARD_LAYER = 13;
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static final int KEYGUARD_DIALOG_LAYER = 14;
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static final int STATUS_BAR_LAYER = 15;
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static final int STATUS_BAR_PANEL_LAYER = 16;
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// the navigation bar, if available, shows atop most things
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static final int NAVIGATION_BAR_LAYER = 17;
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// the drag layer: input for drag-and-drop is associated with this window,
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