Modifies Bubbles to use the FloatingContentCoordinator.
Test: atest SystemUITests Bug: 138115889 Change-Id: I599024a140f9c9c2e54e835ba3f32d180e07c39a
This commit is contained in:
@@ -94,6 +94,7 @@ import com.android.systemui.statusbar.phone.ShadeController;
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import com.android.systemui.statusbar.phone.StatusBar;
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import com.android.systemui.statusbar.policy.ConfigurationController;
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import com.android.systemui.statusbar.policy.ZenModeController;
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import com.android.systemui.util.FloatingContentCoordinator;
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import java.io.FileDescriptor;
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import java.io.PrintWriter;
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@@ -140,6 +141,7 @@ public class BubbleController implements ConfigurationController.ConfigurationLi
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@Nullable private BubbleStackView.SurfaceSynchronizer mSurfaceSynchronizer;
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private final NotificationGroupManager mNotificationGroupManager;
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private final ShadeController mShadeController;
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private final FloatingContentCoordinator mFloatingContentCoordinator;
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private BubbleData mBubbleData;
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@Nullable private BubbleStackView mStackView;
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@@ -284,11 +286,12 @@ public class BubbleController implements ConfigurationController.ConfigurationLi
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NotificationEntryManager entryManager,
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NotifPipeline notifPipeline,
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FeatureFlags featureFlags,
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DumpController dumpController) {
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DumpController dumpController,
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FloatingContentCoordinator floatingContentCoordinator) {
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this(context, notificationShadeWindowController, statusBarStateController, shadeController,
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data, null /* synchronizer */, configurationController, interruptionStateProvider,
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zenModeController, notifUserManager, groupManager, entryManager,
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notifPipeline, featureFlags, dumpController);
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notifPipeline, featureFlags, dumpController, floatingContentCoordinator);
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}
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/**
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@@ -308,13 +311,15 @@ public class BubbleController implements ConfigurationController.ConfigurationLi
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NotificationEntryManager entryManager,
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NotifPipeline notifPipeline,
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FeatureFlags featureFlags,
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DumpController dumpController) {
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DumpController dumpController,
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FloatingContentCoordinator floatingContentCoordinator) {
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dumpController.registerDumpable(TAG, this);
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mContext = context;
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mShadeController = shadeController;
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mNotificationInterruptionStateProvider = interruptionStateProvider;
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mNotifUserManager = notifUserManager;
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mZenModeController = zenModeController;
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mFloatingContentCoordinator = floatingContentCoordinator;
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mZenModeController.addCallback(new ZenModeController.Callback() {
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@Override
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public void onZenChanged(int zen) {
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@@ -584,7 +589,8 @@ public class BubbleController implements ConfigurationController.ConfigurationLi
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*/
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private void ensureStackViewCreated() {
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if (mStackView == null) {
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mStackView = new BubbleStackView(mContext, mBubbleData, mSurfaceSynchronizer);
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mStackView = new BubbleStackView(
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mContext, mBubbleData, mSurfaceSynchronizer, mFloatingContentCoordinator);
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ViewGroup nsv = mNotificationShadeWindowController.getNotificationShadeView();
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int bubbleScrimIndex = nsv.indexOfChild(nsv.findViewById(R.id.scrim_for_bubble));
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int stackIndex = bubbleScrimIndex + 1; // Show stack above bubble scrim.
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@@ -72,6 +72,7 @@ import com.android.systemui.bubbles.animation.ExpandedAnimationController;
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import com.android.systemui.bubbles.animation.PhysicsAnimationLayout;
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import com.android.systemui.bubbles.animation.StackAnimationController;
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import com.android.systemui.shared.system.SysUiStatsLog;
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import com.android.systemui.util.FloatingContentCoordinator;
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import java.io.FileDescriptor;
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import java.io.PrintWriter;
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@@ -319,7 +320,8 @@ public class BubbleStackView extends FrameLayout {
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private BubbleOverflow mBubbleOverflow;
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public BubbleStackView(Context context, BubbleData data,
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@Nullable SurfaceSynchronizer synchronizer) {
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@Nullable SurfaceSynchronizer synchronizer,
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FloatingContentCoordinator floatingContentCoordinator) {
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super(context);
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mBubbleData = data;
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@@ -353,7 +355,7 @@ public class BubbleStackView extends FrameLayout {
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mExpandedViewPadding = res.getDimensionPixelSize(R.dimen.bubble_expanded_view_padding);
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int elevation = res.getDimensionPixelSize(R.dimen.bubble_elevation);
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mStackAnimationController = new StackAnimationController();
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mStackAnimationController = new StackAnimationController(floatingContentCoordinator);
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mExpandedAnimationController = new ExpandedAnimationController(
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mDisplaySize, mExpandedViewPadding, res.getConfiguration().orientation);
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@@ -620,16 +622,16 @@ public class BubbleStackView extends FrameLayout {
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mBubbleData.setExpanded(true);
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return true;
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} else if (action == R.id.action_move_top_left) {
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mStackAnimationController.springStack(stackBounds.left, stackBounds.top);
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mStackAnimationController.springStackAfterFling(stackBounds.left, stackBounds.top);
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return true;
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} else if (action == R.id.action_move_top_right) {
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mStackAnimationController.springStack(stackBounds.right, stackBounds.top);
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mStackAnimationController.springStackAfterFling(stackBounds.right, stackBounds.top);
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return true;
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} else if (action == R.id.action_move_bottom_left) {
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mStackAnimationController.springStack(stackBounds.left, stackBounds.bottom);
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mStackAnimationController.springStackAfterFling(stackBounds.left, stackBounds.bottom);
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return true;
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} else if (action == R.id.action_move_bottom_right) {
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mStackAnimationController.springStack(stackBounds.right, stackBounds.bottom);
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mStackAnimationController.springStackAfterFling(stackBounds.right, stackBounds.bottom);
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return true;
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}
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return false;
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@@ -16,8 +16,10 @@
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package com.android.systemui.bubbles.animation;
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import android.annotation.NonNull;
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import android.content.res.Resources;
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import android.graphics.PointF;
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import android.graphics.Rect;
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import android.graphics.RectF;
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import android.util.Log;
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import android.view.View;
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@@ -31,6 +33,8 @@ import androidx.dynamicanimation.animation.SpringAnimation;
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import androidx.dynamicanimation.animation.SpringForce;
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import com.android.systemui.R;
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import com.android.systemui.util.FloatingContentCoordinator;
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import com.android.systemui.util.animation.PhysicsAnimator;
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import com.google.android.collect.Sets;
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@@ -95,6 +99,12 @@ public class StackAnimationController extends
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*/
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private PointF mStackPosition = new PointF(-1, -1);
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/**
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* The area that Bubbles will occupy after all animations end. This is used to move other
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* floating content out of the way proactively.
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*/
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private Rect mAnimatingToBounds = new Rect();
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/** Whether or not the stack's start position has been set. */
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private boolean mStackMovedToStartPosition = false;
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@@ -163,11 +173,70 @@ public class StackAnimationController extends
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/** Height of the status bar. */
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private float mStatusBarHeight;
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/** FloatingContentCoordinator instance for resolving floating content conflicts. */
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private FloatingContentCoordinator mFloatingContentCoordinator;
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/**
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* FloatingContent instance that returns the stack's location on the screen, and moves it when
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* requested.
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*/
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private final FloatingContentCoordinator.FloatingContent mStackFloatingContent =
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new FloatingContentCoordinator.FloatingContent() {
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private final Rect mFloatingBoundsOnScreen = new Rect();
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@Override
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public void moveToBounds(@NonNull Rect bounds) {
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springStack(bounds.left, bounds.top, SpringForce.STIFFNESS_LOW);
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}
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@NonNull
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@Override
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public Rect getAllowedFloatingBoundsRegion() {
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final Rect floatingBounds = getFloatingBoundsOnScreen();
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final Rect allowableStackArea = new Rect();
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getAllowableStackPositionRegion().roundOut(allowableStackArea);
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allowableStackArea.right += floatingBounds.width();
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allowableStackArea.bottom += floatingBounds.height();
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return allowableStackArea;
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}
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@NonNull
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@Override
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public Rect getFloatingBoundsOnScreen() {
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if (!mAnimatingToBounds.isEmpty()) {
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return mAnimatingToBounds;
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}
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if (mLayout.getChildCount() > 0) {
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// Calculate the bounds using stack position + bubble size so that we don't need to
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// wait for the bubble views to lay out.
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mFloatingBoundsOnScreen.set(
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(int) mStackPosition.x,
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(int) mStackPosition.y,
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(int) mStackPosition.x + mBubbleSize,
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(int) mStackPosition.y + mBubbleSize + mBubblePaddingTop);
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} else {
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mFloatingBoundsOnScreen.setEmpty();
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}
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return mFloatingBoundsOnScreen;
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}
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};
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public StackAnimationController(
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FloatingContentCoordinator floatingContentCoordinator) {
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mFloatingContentCoordinator = floatingContentCoordinator;
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}
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/**
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* Instantly move the first bubble to the given point, and animate the rest of the stack behind
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* it with the 'following' effect.
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*/
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public void moveFirstBubbleWithStackFollowing(float x, float y) {
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// If we're moving the bubble around, we're not animating to any bounds.
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mAnimatingToBounds.setEmpty();
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// If we manually move the bubbles with the IME open, clear the return point since we don't
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// want the stack to snap away from the new position.
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mPreImeY = Float.MIN_VALUE;
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@@ -204,22 +273,32 @@ public class StackAnimationController extends
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* Note that we need new SpringForce instances per animation despite identical configs because
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* SpringAnimation uses SpringForce's internal (changing) velocity while the animation runs.
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*/
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public void springStack(float destinationX, float destinationY) {
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public void springStack(float destinationX, float destinationY, float stiffness) {
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notifyFloatingCoordinatorStackAnimatingTo(destinationX, destinationY);
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springFirstBubbleWithStackFollowing(DynamicAnimation.TRANSLATION_X,
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new SpringForce()
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.setStiffness(SPRING_AFTER_FLING_STIFFNESS)
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.setStiffness(stiffness)
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.setDampingRatio(SPRING_AFTER_FLING_DAMPING_RATIO),
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0 /* startXVelocity */,
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destinationX);
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springFirstBubbleWithStackFollowing(DynamicAnimation.TRANSLATION_Y,
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new SpringForce()
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.setStiffness(SPRING_AFTER_FLING_STIFFNESS)
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.setStiffness(stiffness)
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.setDampingRatio(SPRING_AFTER_FLING_DAMPING_RATIO),
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0 /* startYVelocity */,
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destinationY);
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}
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/**
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* Springs the stack to the specified x/y coordinates, with the stiffness used for springs after
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* flings.
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*/
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public void springStackAfterFling(float destinationX, float destinationY) {
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springStack(destinationX, destinationY, SPRING_AFTER_FLING_STIFFNESS);
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}
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/**
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* Flings the stack starting with the given velocities, springing it to the nearest edge
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* afterward.
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@@ -253,6 +332,13 @@ public class StackAnimationController extends
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final float minimumVelocityToReachEdge =
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(destinationRelativeX - x) * (FLING_FRICTION_X * 4.2f);
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final float estimatedY = PhysicsAnimator.estimateFlingEndValue(
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mStackPosition.y, velY,
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new PhysicsAnimator.FlingConfig(
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FLING_FRICTION_Y, stackBounds.top, stackBounds.bottom));
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notifyFloatingCoordinatorStackAnimatingTo(destinationRelativeX, estimatedY);
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// Use the touch event's velocity if it's sufficient, otherwise use the minimum velocity so
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// that it'll make it all the way to the side of the screen.
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final float startXVelocity = stackShouldFlingLeft
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@@ -426,14 +512,28 @@ public class StackAnimationController extends
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.setStiffness(SpringForce.STIFFNESS_LOW),
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/* startVel */ 0f,
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destinationY);
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notifyFloatingCoordinatorStackAnimatingTo(mStackPosition.x, destinationY);
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}
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}
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/**
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* Returns the region within which the stack is allowed to rest. This goes slightly off the left
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* Notifies the floating coordinator that we're moving, and sets {@link #mAnimatingToBounds} so
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* we return these bounds from
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* {@link FloatingContentCoordinator.FloatingContent#getFloatingBoundsOnScreen()}.
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*/
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private void notifyFloatingCoordinatorStackAnimatingTo(float x, float y) {
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final Rect floatingBounds = mStackFloatingContent.getFloatingBoundsOnScreen();
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floatingBounds.offsetTo((int) x, (int) y);
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mAnimatingToBounds = floatingBounds;
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mFloatingContentCoordinator.onContentMoved(mStackFloatingContent);
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}
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/**
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* Returns the region that the stack position must stay within. This goes slightly off the left
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* and right sides of the screen, below the status bar/cutout and above the navigation bar.
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* While the stack is not allowed to rest outside of these bounds, it can temporarily be
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* animated or dragged beyond them.
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* While the stack position is not allowed to rest outside of these bounds, it can temporarily
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* be animated or dragged beyond them.
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*/
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public RectF getAllowableStackPositionRegion() {
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final WindowInsets insets = mLayout.getRootWindowInsets();
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@@ -690,6 +790,10 @@ public class StackAnimationController extends
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setStackPosition(mRestingStackPosition == null
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? getDefaultStartPosition()
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: mRestingStackPosition);
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// Remove the stack from the coordinator since we don't have any bubbles and aren't
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// visible.
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mFloatingContentCoordinator.onContentRemoved(mStackFloatingContent);
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}
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}
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@@ -741,6 +845,10 @@ public class StackAnimationController extends
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// Animate in the top bubble now that we're visible.
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if (mLayout.getChildCount() > 0) {
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// Add the stack to the floating content coordinator now that we have a bubble and
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// are visible.
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mFloatingContentCoordinator.onContentAdded(mStackFloatingContent);
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animateInBubble(mLayout.getChildAt(0), 0 /* index */);
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}
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});
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@@ -32,6 +32,7 @@ import com.android.systemui.statusbar.phone.NotificationShadeWindowController;
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import com.android.systemui.statusbar.phone.ShadeController;
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import com.android.systemui.statusbar.policy.ConfigurationController;
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import com.android.systemui.statusbar.policy.ZenModeController;
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import com.android.systemui.util.FloatingContentCoordinator;
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import javax.inject.Singleton;
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@@ -60,7 +61,8 @@ public interface BubbleModule {
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NotificationEntryManager entryManager,
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NotifPipeline notifPipeline,
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FeatureFlags featureFlags,
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DumpController dumpController) {
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DumpController dumpController,
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FloatingContentCoordinator floatingContentCoordinator) {
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return new BubbleController(
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context,
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notificationShadeWindowController,
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@@ -76,6 +78,7 @@ public interface BubbleModule {
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entryManager,
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notifPipeline,
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featureFlags,
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dumpController);
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dumpController,
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floatingContentCoordinator);
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}
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}
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@@ -84,6 +84,7 @@ import com.android.systemui.statusbar.policy.BatteryController;
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import com.android.systemui.statusbar.policy.ConfigurationController;
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import com.android.systemui.statusbar.policy.HeadsUpManager;
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import com.android.systemui.statusbar.policy.ZenModeController;
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import com.android.systemui.util.FloatingContentCoordinator;
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import com.android.systemui.util.InjectionInflationController;
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import org.junit.Before;
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@@ -129,6 +130,8 @@ public class BubbleControllerTest extends SysuiTestCase {
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private SysuiStatusBarStateController mStatusBarStateController;
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@Mock
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private KeyguardBypassController mKeyguardBypassController;
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@Mock
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private FloatingContentCoordinator mFloatingContentCoordinator;
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@Captor
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private ArgumentCaptor<NotificationEntryListener> mEntryListenerCaptor;
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@@ -243,7 +246,8 @@ public class BubbleControllerTest extends SysuiTestCase {
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mNotificationEntryManager,
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mNotifPipeline,
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mFeatureFlagsOldPipeline,
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mDumpController);
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mDumpController,
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mFloatingContentCoordinator);
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mBubbleController.setBubbleStateChangeListener(mBubbleStateChangeListener);
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mBubbleController.setExpandListener(mBubbleExpandListener);
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@@ -79,6 +79,7 @@ import com.android.systemui.statusbar.policy.BatteryController;
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import com.android.systemui.statusbar.policy.ConfigurationController;
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import com.android.systemui.statusbar.policy.HeadsUpManager;
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import com.android.systemui.statusbar.policy.ZenModeController;
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import com.android.systemui.util.FloatingContentCoordinator;
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import com.android.systemui.util.InjectionInflationController;
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import org.junit.Before;
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@@ -126,6 +127,8 @@ public class NewNotifPipelineBubbleControllerTest extends SysuiTestCase {
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private SysuiStatusBarStateController mStatusBarStateController;
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@Mock
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private KeyguardBypassController mKeyguardBypassController;
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@Mock
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private FloatingContentCoordinator mFloatingContentCoordinator;
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@Captor
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private ArgumentCaptor<NotifCollectionListener> mNotifListenerCaptor;
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@@ -232,7 +235,8 @@ public class NewNotifPipelineBubbleControllerTest extends SysuiTestCase {
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mNotificationEntryManager,
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mNotifPipeline,
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mFeatureFlagsNewPipeline,
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mDumpController);
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mDumpController,
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mFloatingContentCoordinator);
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mBubbleController.addNotifCallback(mNotifCallback);
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mBubbleController.setBubbleStateChangeListener(mBubbleStateChangeListener);
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mBubbleController.setExpandListener(mBubbleExpandListener);
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@@ -30,6 +30,7 @@ import com.android.systemui.statusbar.phone.NotificationShadeWindowController;
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import com.android.systemui.statusbar.phone.ShadeController;
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import com.android.systemui.statusbar.policy.ConfigurationController;
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import com.android.systemui.statusbar.policy.ZenModeController;
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import com.android.systemui.util.FloatingContentCoordinator;
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/**
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* Testable BubbleController subclass that immediately synchronizes surfaces.
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@@ -50,12 +51,13 @@ public class TestableBubbleController extends BubbleController {
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NotificationEntryManager entryManager,
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NotifPipeline notifPipeline,
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FeatureFlags featureFlags,
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DumpController dumpController) {
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DumpController dumpController,
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FloatingContentCoordinator floatingContentCoordinator) {
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super(context,
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notificationShadeWindowController, statusBarStateController, shadeController,
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data, Runnable::run, configurationController, interruptionStateProvider,
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zenModeController, lockscreenUserManager, groupManager, entryManager,
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notifPipeline, featureFlags, dumpController);
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notifPipeline, featureFlags, dumpController, floatingContentCoordinator);
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setInflateSynchronously(true);
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}
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}
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@@ -18,6 +18,10 @@ package com.android.systemui.bubbles.animation;
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import static org.junit.Assert.assertEquals;
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import static org.junit.Assert.assertNotEquals;
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import static org.mockito.ArgumentMatchers.any;
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import static org.mockito.Mockito.never;
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import static org.mockito.Mockito.spy;
|
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import static org.mockito.Mockito.times;
|
||||
import static org.mockito.Mockito.verify;
|
||||
|
||||
import android.graphics.PointF;
|
||||
@@ -30,13 +34,14 @@ import androidx.dynamicanimation.animation.SpringForce;
|
||||
import androidx.test.filters.SmallTest;
|
||||
|
||||
import com.android.systemui.R;
|
||||
import com.android.systemui.util.FloatingContentCoordinator;
|
||||
|
||||
import org.junit.Before;
|
||||
import org.junit.Ignore;
|
||||
import org.junit.Test;
|
||||
import org.junit.runner.RunWith;
|
||||
import org.mockito.Mock;
|
||||
import org.mockito.Mockito;
|
||||
import org.mockito.Spy;
|
||||
|
||||
import java.util.concurrent.CountDownLatch;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
@@ -45,8 +50,10 @@ import java.util.concurrent.TimeUnit;
|
||||
@RunWith(AndroidTestingRunner.class)
|
||||
public class StackAnimationControllerTest extends PhysicsAnimationLayoutTestCase {
|
||||
|
||||
@Spy
|
||||
private TestableStackController mStackController = new TestableStackController();
|
||||
@Mock
|
||||
private FloatingContentCoordinator mFloatingContentCoordinator;
|
||||
|
||||
private TestableStackController mStackController;
|
||||
|
||||
private int mStackOffset;
|
||||
private Runnable mCheckStartPosSet;
|
||||
@@ -54,6 +61,7 @@ public class StackAnimationControllerTest extends PhysicsAnimationLayoutTestCase
|
||||
@Before
|
||||
public void setUp() throws Exception {
|
||||
super.setUp();
|
||||
mStackController = spy(new TestableStackController(mFloatingContentCoordinator));
|
||||
mLayout.setActiveController(mStackController);
|
||||
addOneMoreThanBubbleLimitBubbles();
|
||||
mStackOffset = mLayout.getResources().getDimensionPixelSize(R.dimen.bubble_stack_offset);
|
||||
@@ -288,6 +296,21 @@ public class StackAnimationControllerTest extends PhysicsAnimationLayoutTestCase
|
||||
assertEquals(30, mStackController.getStackPosition().y, 1f);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testFloatingCoordinator() {
|
||||
// We should have called onContentAdded only once while adding all of the bubbles in
|
||||
// setup().
|
||||
verify(mFloatingContentCoordinator, times(1)).onContentAdded(any());
|
||||
verify(mFloatingContentCoordinator, never()).onContentRemoved(any());
|
||||
|
||||
// Remove all views and verify that we called onContentRemoved only once.
|
||||
while (mLayout.getChildCount() > 0) {
|
||||
mLayout.removeView(mLayout.getChildAt(0));
|
||||
}
|
||||
|
||||
verify(mFloatingContentCoordinator, times(1)).onContentRemoved(any());
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks every child view to make sure it's stacked at the given coordinates, off to the left
|
||||
* or right side depending on offset multiplier.
|
||||
@@ -328,6 +351,11 @@ public class StackAnimationControllerTest extends PhysicsAnimationLayoutTestCase
|
||||
* Testable version of the stack controller that dispatches its animations on the main thread.
|
||||
*/
|
||||
private class TestableStackController extends StackAnimationController {
|
||||
TestableStackController(
|
||||
FloatingContentCoordinator floatingContentCoordinator) {
|
||||
super(floatingContentCoordinator);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void flingThenSpringFirstBubbleWithStackFollowing(
|
||||
DynamicAnimation.ViewProperty property, float vel, float friction,
|
||||
|
||||
Reference in New Issue
Block a user