Merge "Refactor TextureLayer JNI to use only APEX APIs"
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Android (Google) Code Review
commit
712d610d05
@@ -23,10 +23,10 @@
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <gui/Surface.h>
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#include <gui/surfacetexture/SurfaceTexture.h>
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#include <gui/BufferQueue.h>
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#include <gui/surfacetexture/surface_texture_platform.h>
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#include <gui/Surface.h>
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#include <surfacetexture/SurfaceTexture.h>
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#include <surfacetexture/surface_texture_platform.h>
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#include "core_jni_helpers.h"
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@@ -27,14 +27,14 @@
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#include "android_runtime/android_view_Surface.h"
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#include "android_runtime/android_graphics_SurfaceTexture.h"
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#include <gui/Surface.h>
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#include <gui/surfacetexture/SurfaceTexture.h>
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#include <gui/IGraphicBufferProducer.h>
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#include <gui/IProducerListener.h>
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#include <ui/GraphicBuffer.h>
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#include <system/window.h>
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#include <gui/Surface.h>
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#include <hardware/camera3.h>
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#include <surfacetexture/SurfaceTexture.h>
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#include <system/camera_metadata.h>
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#include <system/window.h>
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#include <ui/GraphicBuffer.h>
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#include <stdint.h>
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#include <inttypes.h>
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@@ -19,12 +19,9 @@
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#include "jni.h"
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#include <nativehelper/JNIHelp.h>
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#include <android/surface_texture_jni.h>
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#include "core_jni_helpers.h"
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#include <android_runtime/android_graphics_SurfaceTexture.h>
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#include <gui/IGraphicBufferProducer.h>
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#include <gui/surfacetexture/surface_texture_platform.h>
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#include <gui/surfacetexture/SurfaceTexture.h>
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#include <hwui/Paint.h>
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#include <SkMatrix.h>
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#include <DeferredLayerUpdater.h>
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@@ -61,10 +58,8 @@ static void TextureLayer_setTransform(JNIEnv* env, jobject clazz,
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static void TextureLayer_setSurfaceTexture(JNIEnv* env, jobject clazz,
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jlong layerUpdaterPtr, jobject surface) {
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DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerUpdaterPtr);
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auto consumer = SurfaceTexture_getSurfaceTexture(env, surface);
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auto producer = SurfaceTexture_getProducer(env, surface);
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layer->setSurfaceTexture(AutoTextureRelease(
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ASurfaceTexture_create(consumer, producer)));
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ASurfaceTexture* surfaceTexture = ASurfaceTexture_fromSurfaceTexture(env, surface);
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layer->setSurfaceTexture(AutoTextureRelease(surfaceTexture, &ASurfaceTexture_release));
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}
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static void TextureLayer_updateSurfaceTexture(JNIEnv* env, jobject clazz,
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@@ -18,6 +18,8 @@
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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// TODO: Use public SurfaceTexture APIs once available and include public NDK header file instead.
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#include <surfacetexture/surface_texture_platform.h>
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#include "AutoBackendTextureRelease.h"
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#include "Matrix.h"
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#include "Properties.h"
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@@ -34,6 +36,7 @@ namespace uirenderer {
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DeferredLayerUpdater::DeferredLayerUpdater(RenderState& renderState)
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: mRenderState(renderState)
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, mBlend(false)
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, mSurfaceTexture(nullptr, [](ASurfaceTexture*) {})
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, mTransform(nullptr)
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, mGLContextAttached(false)
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, mUpdateTexImage(false)
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@@ -21,8 +21,7 @@
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#include <SkMatrix.h>
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#include <android/hardware_buffer.h>
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#include <cutils/compiler.h>
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// TODO: Use public SurfaceTexture APIs once available and include public NDK header file instead.
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#include <gui/surfacetexture/surface_texture_platform.h>
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#include <android/surface_texture.h>
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#include <map>
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#include <memory>
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@@ -37,7 +36,7 @@ namespace uirenderer {
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class AutoBackendTextureRelease;
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class RenderState;
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typedef std::unique_ptr<ASurfaceTexture> AutoTextureRelease;
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typedef std::unique_ptr<ASurfaceTexture, decltype(&ASurfaceTexture_release)> AutoTextureRelease;
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// Container to hold the properties a layer should be set to at the start
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// of a render pass
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@@ -47,7 +47,6 @@ cc_library_shared {
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"sensor.cpp",
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"sharedmem.cpp",
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"storage_manager.cpp",
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"surface_texture.cpp",
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"surface_control.cpp",
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"system_fonts.cpp",
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"trace.cpp",
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@@ -70,6 +69,8 @@ cc_library_shared {
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"libnetd_client",
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"libhwui",
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"libxml2",
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"libEGL",
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"libGLESv2",
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"android.hardware.configstore@1.0",
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"android.hardware.configstore-utils",
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],
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@@ -1,70 +0,0 @@
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/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <android/surface_texture.h>
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#include <android/surface_texture_jni.h>
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#define LOG_TAG "ASurfaceTexture"
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#include <utils/Log.h>
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#include <gui/Surface.h>
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#include <gui/surfacetexture/surface_texture_platform.h>
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#include <android_runtime/android_graphics_SurfaceTexture.h>
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using namespace android;
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ASurfaceTexture* ASurfaceTexture_fromSurfaceTexture(JNIEnv* env, jobject surfacetexture) {
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if (!surfacetexture || !android_SurfaceTexture_isInstanceOf(env, surfacetexture)) {
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return nullptr;
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}
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auto consumer = SurfaceTexture_getSurfaceTexture(env, surfacetexture);
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auto producer = SurfaceTexture_getProducer(env, surfacetexture);
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return ASurfaceTexture_create(consumer, producer);
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}
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ANativeWindow* ASurfaceTexture_acquireANativeWindow(ASurfaceTexture* st) {
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sp<Surface> surface = new Surface(st->producer);
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ANativeWindow* win(surface.get());
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ANativeWindow_acquire(win);
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return win;
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}
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void ASurfaceTexture_release(ASurfaceTexture* st) {
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delete st;
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}
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int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t tex) {
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return st->consumer->attachToContext(tex);
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}
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int ASurfaceTexture_detachFromGLContext(ASurfaceTexture* st) {
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return st->consumer->detachFromContext();
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}
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int ASurfaceTexture_updateTexImage(ASurfaceTexture* st) {
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return st->consumer->updateTexImage();
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}
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void ASurfaceTexture_getTransformMatrix(ASurfaceTexture* st, float mtx[16]) {
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st->consumer->getTransformMatrix(mtx);
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}
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int64_t ASurfaceTexture_getTimestamp(ASurfaceTexture* st) {
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return st->consumer->getTimestamp();
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}
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