Merge "Refactor TextureLayer JNI to use only APEX APIs"

This commit is contained in:
TreeHugger Robot
2020-01-21 18:18:21 +00:00
committed by Android (Google) Code Review
7 changed files with 17 additions and 89 deletions

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@@ -23,10 +23,10 @@
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <gui/Surface.h>
#include <gui/surfacetexture/SurfaceTexture.h>
#include <gui/BufferQueue.h>
#include <gui/surfacetexture/surface_texture_platform.h>
#include <gui/Surface.h>
#include <surfacetexture/SurfaceTexture.h>
#include <surfacetexture/surface_texture_platform.h>
#include "core_jni_helpers.h"

View File

@@ -27,14 +27,14 @@
#include "android_runtime/android_view_Surface.h"
#include "android_runtime/android_graphics_SurfaceTexture.h"
#include <gui/Surface.h>
#include <gui/surfacetexture/SurfaceTexture.h>
#include <gui/IGraphicBufferProducer.h>
#include <gui/IProducerListener.h>
#include <ui/GraphicBuffer.h>
#include <system/window.h>
#include <gui/Surface.h>
#include <hardware/camera3.h>
#include <surfacetexture/SurfaceTexture.h>
#include <system/camera_metadata.h>
#include <system/window.h>
#include <ui/GraphicBuffer.h>
#include <stdint.h>
#include <inttypes.h>

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@@ -19,12 +19,9 @@
#include "jni.h"
#include <nativehelper/JNIHelp.h>
#include <android/surface_texture_jni.h>
#include "core_jni_helpers.h"
#include <android_runtime/android_graphics_SurfaceTexture.h>
#include <gui/IGraphicBufferProducer.h>
#include <gui/surfacetexture/surface_texture_platform.h>
#include <gui/surfacetexture/SurfaceTexture.h>
#include <hwui/Paint.h>
#include <SkMatrix.h>
#include <DeferredLayerUpdater.h>
@@ -61,10 +58,8 @@ static void TextureLayer_setTransform(JNIEnv* env, jobject clazz,
static void TextureLayer_setSurfaceTexture(JNIEnv* env, jobject clazz,
jlong layerUpdaterPtr, jobject surface) {
DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerUpdaterPtr);
auto consumer = SurfaceTexture_getSurfaceTexture(env, surface);
auto producer = SurfaceTexture_getProducer(env, surface);
layer->setSurfaceTexture(AutoTextureRelease(
ASurfaceTexture_create(consumer, producer)));
ASurfaceTexture* surfaceTexture = ASurfaceTexture_fromSurfaceTexture(env, surface);
layer->setSurfaceTexture(AutoTextureRelease(surfaceTexture, &ASurfaceTexture_release));
}
static void TextureLayer_updateSurfaceTexture(JNIEnv* env, jobject clazz,

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@@ -18,6 +18,8 @@
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
// TODO: Use public SurfaceTexture APIs once available and include public NDK header file instead.
#include <surfacetexture/surface_texture_platform.h>
#include "AutoBackendTextureRelease.h"
#include "Matrix.h"
#include "Properties.h"
@@ -34,6 +36,7 @@ namespace uirenderer {
DeferredLayerUpdater::DeferredLayerUpdater(RenderState& renderState)
: mRenderState(renderState)
, mBlend(false)
, mSurfaceTexture(nullptr, [](ASurfaceTexture*) {})
, mTransform(nullptr)
, mGLContextAttached(false)
, mUpdateTexImage(false)

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@@ -21,8 +21,7 @@
#include <SkMatrix.h>
#include <android/hardware_buffer.h>
#include <cutils/compiler.h>
// TODO: Use public SurfaceTexture APIs once available and include public NDK header file instead.
#include <gui/surfacetexture/surface_texture_platform.h>
#include <android/surface_texture.h>
#include <map>
#include <memory>
@@ -37,7 +36,7 @@ namespace uirenderer {
class AutoBackendTextureRelease;
class RenderState;
typedef std::unique_ptr<ASurfaceTexture> AutoTextureRelease;
typedef std::unique_ptr<ASurfaceTexture, decltype(&ASurfaceTexture_release)> AutoTextureRelease;
// Container to hold the properties a layer should be set to at the start
// of a render pass

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@@ -47,7 +47,6 @@ cc_library_shared {
"sensor.cpp",
"sharedmem.cpp",
"storage_manager.cpp",
"surface_texture.cpp",
"surface_control.cpp",
"system_fonts.cpp",
"trace.cpp",
@@ -70,6 +69,8 @@ cc_library_shared {
"libnetd_client",
"libhwui",
"libxml2",
"libEGL",
"libGLESv2",
"android.hardware.configstore@1.0",
"android.hardware.configstore-utils",
],

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@@ -1,70 +0,0 @@
/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <android/surface_texture.h>
#include <android/surface_texture_jni.h>
#define LOG_TAG "ASurfaceTexture"
#include <utils/Log.h>
#include <gui/Surface.h>
#include <gui/surfacetexture/surface_texture_platform.h>
#include <android_runtime/android_graphics_SurfaceTexture.h>
using namespace android;
ASurfaceTexture* ASurfaceTexture_fromSurfaceTexture(JNIEnv* env, jobject surfacetexture) {
if (!surfacetexture || !android_SurfaceTexture_isInstanceOf(env, surfacetexture)) {
return nullptr;
}
auto consumer = SurfaceTexture_getSurfaceTexture(env, surfacetexture);
auto producer = SurfaceTexture_getProducer(env, surfacetexture);
return ASurfaceTexture_create(consumer, producer);
}
ANativeWindow* ASurfaceTexture_acquireANativeWindow(ASurfaceTexture* st) {
sp<Surface> surface = new Surface(st->producer);
ANativeWindow* win(surface.get());
ANativeWindow_acquire(win);
return win;
}
void ASurfaceTexture_release(ASurfaceTexture* st) {
delete st;
}
int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t tex) {
return st->consumer->attachToContext(tex);
}
int ASurfaceTexture_detachFromGLContext(ASurfaceTexture* st) {
return st->consumer->detachFromContext();
}
int ASurfaceTexture_updateTexImage(ASurfaceTexture* st) {
return st->consumer->updateTexImage();
}
void ASurfaceTexture_getTransformMatrix(ASurfaceTexture* st, float mtx[16]) {
st->consumer->getTransformMatrix(mtx);
}
int64_t ASurfaceTexture_getTimestamp(ASurfaceTexture* st) {
return st->consumer->getTimestamp();
}