HWUI: Finish frame callbacks before framecomplete callbacks
If returning early from a draw, there is a chance that the frame complete callbacks can execute before the frame callbacks. To fix this, explicitly wait on frame callbacks to complete. Test: Enable blast and test split screen resize Change-Id: Id0eabd4dacdccbf1ce774efaad51abae7c57d5ea
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@@ -465,6 +465,7 @@ void CanvasContext::draw() {
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mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
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// Notify the callbacks, even if there's nothing to draw so they aren't waiting
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// indefinitely
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waitOnFences();
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for (auto& func : mFrameCompleteCallbacks) {
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std::invoke(func, mFrameNumber);
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}
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