Use res value for max bubbles & elevation
Test: it compiles Change-Id: I9f4a4f2967f076da4446c82ee1d0fa151784f954
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@@ -126,8 +126,6 @@ public class BubbleController implements ConfigurationController.ConfigurationLi
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static final int DISMISS_GROUP_CANCELLED = 9;
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static final int DISMISS_INVALID_INTENT = 10;
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public static final int MAX_BUBBLES = 5; // TODO: actually enforce this
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private final Context mContext;
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private final NotificationEntryManager mNotificationEntryManager;
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private final BubbleTaskStackListener mTaskStackListener;
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@@ -181,7 +181,9 @@ public class BubbleStackView extends FrameLayout {
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*/
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private float mVerticalPosPercentBeforeRotation = -1;
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private int mMaxBubbles;
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private int mBubbleSize;
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private int mBubbleElevation;
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private int mBubblePaddingTop;
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private int mBubbleTouchPadding;
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private int mExpandedViewPadding;
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@@ -326,7 +328,9 @@ public class BubbleStackView extends FrameLayout {
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mInflater = LayoutInflater.from(context);
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Resources res = getResources();
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mMaxBubbles = res.getInteger(R.integer.bubbles_max_rendered);
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mBubbleSize = res.getDimensionPixelSize(R.dimen.individual_bubble_size);
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mBubbleElevation = res.getDimensionPixelSize(R.dimen.bubble_elevation);
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mBubblePaddingTop = res.getDimensionPixelSize(R.dimen.bubble_padding_top);
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mBubbleTouchPadding = res.getDimensionPixelSize(R.dimen.bubble_touch_padding);
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mExpandedAnimateXDistance =
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@@ -1597,8 +1601,7 @@ public class BubbleStackView extends FrameLayout {
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for (int i = 0; i < bubbleCount; i++) {
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BubbleView bv = (BubbleView) mBubbleContainer.getChildAt(i);
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bv.updateDotVisibility(true /* animate */);
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bv.setZ((BubbleController.MAX_BUBBLES
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* getResources().getDimensionPixelSize(R.dimen.bubble_elevation)) - i);
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bv.setZ((mMaxBubbles * mBubbleElevation) - i);
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// If the dot is on the left, and so is the stack, we need to change the dot position.
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if (bv.getDotPositionOnLeft() == mStackOnLeftOrWillBe) {
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bv.setDotPosition(!mStackOnLeftOrWillBe, animate);
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