Remove unnecessary wallpaper adjustment on transition
Since WallpaperController won't change wallpaper target if the
closing target is in transition, the adjustWallpaperWindows
won't change any state when transition is ready but spend the
time to traverse.
The entry points from AR#setVisibility->requestUpdateWallpaperIfNeeded
and transition finish->commitVisibility->postApplyAnimation
->FINISH_LAYOUT_REDO_WALLPAPER are already enough to update.
Bug: 260059642
Bug: 258880446
Test: WallpaperControllerTests
Change-Id: I6b48099c455c2987c74b31b9d6d7d06d484a7c56
(cherry picked from commit 46332a8e65)
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@@ -918,13 +918,6 @@ class Transition extends Binder implements BLASTSyncEngine.TransactionReadyListe
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mOverrideOptions = null;
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return;
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}
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// Ensure that wallpaper visibility is updated with the latest wallpaper target.
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for (int i = mParticipants.size() - 1; i >= 0; --i) {
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final WindowContainer<?> wc = mParticipants.valueAt(i);
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if (isWallpaper(wc) && wc.getDisplayContent() != null) {
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wc.getDisplayContent().mWallpaperController.adjustWallpaperWindows();
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}
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}
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mState = STATE_PLAYING;
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mStartTransaction = transaction;
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@@ -372,15 +372,6 @@ public class WallpaperControllerTests extends WindowTestsBase {
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dc.mTransitionController.finishTransition(transit);
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assertFalse(wallpaperWindow.isVisible());
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assertFalse(token.isVisible());
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// Assume wallpaper was visible. When transaction is ready without wallpaper target,
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// wallpaper should be requested to be invisible.
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token.setVisibility(true);
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transit = dc.mTransitionController.createTransition(TRANSIT_CLOSE);
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dc.mTransitionController.collect(token);
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transit.onTransactionReady(transit.getSyncId(), t);
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assertFalse(token.isVisibleRequested());
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assertTrue(token.isVisible());
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}
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private static void prepareSmallerSecondDisplay(DisplayContent dc, int width, int height) {
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