Use sf animation handler in PIP PhysicsAnimator
To reduce jank caused by vsync app, replace whole animation handler in PhysicsAnimator used by PIP to sf animation handler. Bug: 159313747 Test: Launch PIP app and drag it around Change-Id: Iebee75d071fecc2d98d4871d47d83a4b4143b94e
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@@ -26,9 +26,10 @@ import android.os.Debug;
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import android.util.Log;
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import android.view.Choreographer;
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import androidx.dynamicanimation.animation.AnimationHandler;
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import androidx.dynamicanimation.animation.AnimationHandler.FrameCallbackScheduler;
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import androidx.dynamicanimation.animation.SpringForce;
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import com.android.internal.graphics.SfVsyncFrameCallbackProvider;
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import com.android.systemui.pip.PipSnapAlgorithm;
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import com.android.systemui.pip.PipTaskOrganizer;
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import com.android.systemui.util.FloatingContentCoordinator;
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@@ -74,9 +75,6 @@ public class PipMotionHelper implements PipAppOpsListener.Callback,
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/** The region that all of PIP must stay within. */
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private final Rect mFloatingAllowedArea = new Rect();
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private final SfVsyncFrameCallbackProvider mSfVsyncFrameProvider =
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new SfVsyncFrameCallbackProvider();
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/**
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* Temporary bounds used when PIP is being dragged or animated. These bounds are applied to PIP
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* using {@link PipTaskOrganizer#scheduleUserResizePip}, so that we can animate shrinking into
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@@ -94,8 +92,13 @@ public class PipMotionHelper implements PipAppOpsListener.Callback,
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/** Coordinator instance for resolving conflicts with other floating content. */
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private FloatingContentCoordinator mFloatingContentCoordinator;
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/** Callback that re-sizes PIP to the animated bounds. */
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private final Choreographer.FrameCallback mResizePipVsyncCallback;
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private ThreadLocal<AnimationHandler> mSfAnimationHandlerThreadLocal =
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ThreadLocal.withInitial(() -> {
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FrameCallbackScheduler scheduler = runnable ->
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Choreographer.getSfInstance().postFrameCallback(t -> runnable.run());
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AnimationHandler handler = new AnimationHandler(scheduler);
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return handler;
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});
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/**
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* PhysicsAnimator instance for animating {@link #mTemporaryBounds} using physics animations.
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@@ -171,16 +174,15 @@ public class PipMotionHelper implements PipAppOpsListener.Callback,
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mSnapAlgorithm = snapAlgorithm;
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mFloatingContentCoordinator = floatingContentCoordinator;
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mPipTaskOrganizer.registerPipTransitionCallback(mPipTransitionCallback);
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mTemporaryBoundsPhysicsAnimator.setCustomAnimationHandler(
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mSfAnimationHandlerThreadLocal.get());
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mResizePipVsyncCallback = l -> {
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mResizePipUpdateListener = (target, values) -> {
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if (!mTemporaryBounds.isEmpty()) {
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mPipTaskOrganizer.scheduleUserResizePip(
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mBounds, mTemporaryBounds, null);
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}
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};
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mResizePipUpdateListener = (target, values) ->
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mSfVsyncFrameProvider.postFrameCallback(mResizePipVsyncCallback);
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}
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@NonNull
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@@ -20,6 +20,7 @@ import android.os.Looper
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import android.util.ArrayMap
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import android.util.Log
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import android.view.View
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import androidx.dynamicanimation.animation.AnimationHandler
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import androidx.dynamicanimation.animation.DynamicAnimation
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import androidx.dynamicanimation.animation.FlingAnimation
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import androidx.dynamicanimation.animation.FloatPropertyCompat
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@@ -123,6 +124,12 @@ class PhysicsAnimator<T> private constructor (target: T) {
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/** FlingConfig to use by default for properties whose fling configs were not provided. */
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private var defaultFling: FlingConfig = globalDefaultFling
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/**
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* AnimationHandler to use if it need custom AnimationHandler, if this is null, it will use
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* the default AnimationHandler in the DynamicAnimation.
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*/
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private var customAnimationHandler: AnimationHandler? = null
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/**
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* Internal listeners that respond to DynamicAnimations updating and ending, and dispatch to
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* the listeners provided via [addUpdateListener] and [addEndListener]. This allows us to add
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@@ -447,6 +454,14 @@ class PhysicsAnimator<T> private constructor (target: T) {
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this.defaultFling = defaultFling
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}
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/**
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* Set the custom AnimationHandler for all aniatmion in this animator. Set this with null for
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* restoring to default AnimationHandler.
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*/
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fun setCustomAnimationHandler(handler: AnimationHandler) {
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this.customAnimationHandler = handler
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}
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/** Starts the animations! */
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fun start() {
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startAction()
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@@ -501,10 +516,13 @@ class PhysicsAnimator<T> private constructor (target: T) {
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// springs) on this property before flinging.
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cancel(animatedProperty)
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// Apply the custom animation handler if it not null
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val flingAnim = getFlingAnimation(animatedProperty, target)
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flingAnim.animationHandler =
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customAnimationHandler ?: flingAnim.animationHandler
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// Apply the configuration and start the animation.
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getFlingAnimation(animatedProperty, target)
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.also { flingConfig.applyToAnimation(it) }
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.start()
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flingAnim.also { flingConfig.applyToAnimation(it) }.start()
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}
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}
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@@ -516,6 +534,21 @@ class PhysicsAnimator<T> private constructor (target: T) {
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if (flingConfig == null) {
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// Apply the configuration and start the animation.
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val springAnim = getSpringAnimation(animatedProperty, target)
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// If customAnimationHander is exist and has not been set to the animation,
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// it should set here.
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if (customAnimationHandler != null &&
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springAnim.animationHandler != customAnimationHandler) {
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// Cancel the animation before set animation handler
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if (springAnim.isRunning) {
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cancel(animatedProperty)
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}
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// Apply the custom animation handler if it not null
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springAnim.animationHandler =
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customAnimationHandler ?: springAnim.animationHandler
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}
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// Apply the configuration and start the animation.
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springConfig.applyToAnimation(springAnim)
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animationStartActions.add(springAnim::start)
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} else {
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@@ -570,10 +603,13 @@ class PhysicsAnimator<T> private constructor (target: T) {
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}
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}
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// Apply the custom animation handler if it not null
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val springAnim = getSpringAnimation(animatedProperty, target)
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springAnim.animationHandler =
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customAnimationHandler ?: springAnim.animationHandler
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// Apply the configuration and start the spring animation.
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getSpringAnimation(animatedProperty, target)
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.also { springConfig.applyToAnimation(it) }
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.start()
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springAnim.also { springConfig.applyToAnimation(it) }.start()
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}
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}
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})
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